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@@ -130,14 +130,28 @@ Wayland_GLES_SwapWindow(_THIS, SDL_Window *window)
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struct wl_display *display = ((SDL_VideoData *)_this->driverdata)->display;
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SDL_VideoDisplay *sdldisplay = SDL_GetDisplayForWindow(window);
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const Uint32 max_wait = SDL_GetTicks() + (10000 / sdldisplay->current_mode.refresh_rate); /* ~10 frames, so we'll progress even if throttled to zero. */
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- while ((SDL_AtomicGet(&data->swap_interval_ready) == 0) && (!SDL_TICKS_PASSED(SDL_GetTicks(), max_wait))) {
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+ while (SDL_AtomicGet(&data->swap_interval_ready) == 0) {
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+ Uint32 now;
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+
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/* !!! FIXME: this is just the crucial piece of Wayland_PumpEvents */
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WAYLAND_wl_display_flush(display);
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- if (SDL_IOReady(WAYLAND_wl_display_get_fd(display), SDL_FALSE, 0)) {
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- WAYLAND_wl_display_dispatch(display);
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- } else {
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- WAYLAND_wl_display_dispatch_pending(display);
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+ if (WAYLAND_wl_display_dispatch_pending(display) > 0) {
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+ /* We dispatched some pending events. Check if the frame callback happened. */
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+ continue;
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+ }
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+
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+ now = SDL_GetTicks();
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+ if (SDL_TICKS_PASSED(now, max_wait)) {
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+ /* Timeout expired */
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+ break;
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}
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+
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+ if (SDL_IOReady(WAYLAND_wl_display_get_fd(display), SDL_FALSE, max_wait - now) <= 0) {
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+ /* Error or timeout expired without any events for us */
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+ break;
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+ }
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+
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+ WAYLAND_wl_display_dispatch(display);
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}
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SDL_AtomicSet(&data->swap_interval_ready, 0);
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}
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