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pspaudio: Patched to compile.

Ryan C. Gordon 1 year ago
parent
commit
095ea57f94
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/audio/psp/SDL_pspaudio.c

+ 1 - 1
src/audio/psp/SDL_pspaudio.c

@@ -82,7 +82,7 @@ static int PSPAUDIO_OpenDevice(SDL_AudioDevice *device)
         device->hidden->channel = sceAudioSRCChReserve(device->sample_frames, device->spec.freq, 2);
     }
 
-    if (_this->hidden->channel < 0) {
+    if (device->hidden->channel < 0) {
         return SDL_SetError("Couldn't reserve hardware channel");
     }