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@@ -1919,6 +1919,10 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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if (data->shaders && data->num_texture_units >= 3) {
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renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12;
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renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV;
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+ }
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+
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+ /* We support NV12 textures using 2 textures and a shader */
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+ if (data->shaders && data->num_texture_units >= 2) {
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renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV12;
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renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV21;
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}
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