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+/*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+*/
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+#include "../../SDL_internal.h"
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+
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+#ifdef SDL_HAPTIC_ANDROID
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+
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+#include "SDL_assert.h"
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+#include "SDL_timer.h"
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+#include "SDL_syshaptic_c.h"
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+#include "../SDL_syshaptic.h"
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+#include "SDL_haptic.h"
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+#include "../../core/android/SDL_android.h"
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+#include "SDL_joystick.h"
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+#include "../../joystick/SDL_sysjoystick.h" /* For the real SDL_Joystick */
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+#include "../../joystick/android/SDL_sysjoystick_c.h" /* For joystick hwdata */
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+
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+
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+typedef struct SDL_hapticlist_item
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+{
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+ int device_id;
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+ char *name;
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+ SDL_Haptic *haptic;
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+ struct SDL_hapticlist_item *next;
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+} SDL_hapticlist_item;
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+
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+static SDL_hapticlist_item *SDL_hapticlist = NULL;
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+static SDL_hapticlist_item *SDL_hapticlist_tail = NULL;
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+static int numhaptics = 0;
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+
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+
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+int
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+SDL_SYS_HapticInit(void)
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+{
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+ /* Support for device connect/disconnect is API >= 16 only,
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+ * so we poll every three seconds
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+ * Ref: http://developer.android.com/reference/android/hardware/input/InputManager.InputDeviceListener.html
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+ */
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+ static Uint32 timeout = 0;
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+ if (SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
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+ timeout = SDL_GetTicks() + 3000;
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+ Android_JNI_PollHapticDevices();
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+ }
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+ return (numhaptics);
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+}
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+
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+int
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+SDL_SYS_NumHaptics(void)
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+{
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+ return (numhaptics);
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+}
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+
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+static SDL_hapticlist_item *
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+HapticByOrder(int index)
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+{
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+ SDL_hapticlist_item *item = SDL_hapticlist;
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+ if ((index < 0) || (index >= numhaptics)) {
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+ return NULL;
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+ }
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+ while (index > 0) {
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+ SDL_assert(item != NULL);
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+ --index;
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+ item = item->next;
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+ }
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+ return item;
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+}
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+
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+static SDL_hapticlist_item *
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+HapticByDevId (int device_id)
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+{
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+ SDL_hapticlist_item *item;
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+ for (item = SDL_hapticlist; item != NULL; item = item->next) {
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+ if (device_id == item->device_id) {
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+ SDL_Log("=+=+=+=+=+= HapticByDevId id [%d]", device_id);
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+ return item;
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+ }
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+ }
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+ return NULL;
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+}
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+
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+const char *
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+SDL_SYS_HapticName(int index)
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+{
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+ SDL_hapticlist_item *item = HapticByOrder(index);
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+ if (item == NULL ) {
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+ SDL_SetError("No such device");
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+ return NULL;
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+ }
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+ return item->name;
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+}
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+
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+
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+static SDL_hapticlist_item *
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+OpenHaptic(SDL_Haptic *haptic, SDL_hapticlist_item *item)
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+{
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+ if (item == NULL ) {
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+ SDL_SetError("No such device");
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+ return NULL;
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+ }
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+ if (item->haptic != NULL) {
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+ SDL_SetError("Haptic already opened");
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+ return NULL;
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+ }
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+
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+ haptic->hwdata = (struct haptic_hwdata *)item;
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+ item->haptic = haptic;
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+
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+ haptic->supported = SDL_HAPTIC_LEFTRIGHT;
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+ haptic->neffects = 1;
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+ haptic->nplaying = haptic->neffects;
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+ haptic->effects = (struct haptic_effect *)SDL_malloc (sizeof (struct haptic_effect) * haptic->neffects);
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+ if (haptic->effects == NULL) {
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+ SDL_OutOfMemory();
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+ return NULL;
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+ }
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+ SDL_memset(haptic->effects, 0, sizeof (struct haptic_effect) * haptic->neffects);
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+ return item;
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+}
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+
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+static SDL_hapticlist_item *
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+OpenHapticByOrder(SDL_Haptic *haptic, int index)
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+{
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+ return OpenHaptic (haptic, HapticByOrder(index));
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+}
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+
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+static SDL_hapticlist_item *
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+OpenHapticByDevId(SDL_Haptic *haptic, int device_id)
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+{
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+ return OpenHaptic (haptic, HapticByDevId(device_id));
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+}
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+
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+int
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+SDL_SYS_HapticOpen(SDL_Haptic *haptic)
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+{
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+ return (OpenHapticByOrder(haptic, haptic->index) == NULL ? -1 : 0);
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+}
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+
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+
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+int
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+SDL_SYS_HapticMouse(void)
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+{
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+ return 0;
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+}
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+
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+
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+int
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+SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick)
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+{
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+ SDL_hapticlist_item *item;
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+ item = HapticByDevId(((joystick_hwdata *)joystick->hwdata)->device_id);
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+ int ret = (item != NULL ? 1 : 0);
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+ return ret;
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+}
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+
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+
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+int
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+SDL_SYS_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
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+{
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+ return (OpenHapticByDevId(haptic, ((joystick_hwdata *)joystick->hwdata)->device_id) == NULL ? -1 : 0);
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+}
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+
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+
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+int
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+SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
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+{
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+ return (((SDL_hapticlist_item *)haptic->hwdata)->device_id == ((joystick_hwdata *)joystick->hwdata)->device_id ? 1 : 0);
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+}
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+
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+
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+void
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+SDL_SYS_HapticClose(SDL_Haptic * haptic)
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+{
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+ ((SDL_hapticlist_item *)haptic->hwdata)->haptic = NULL;
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+ haptic->hwdata = NULL;
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+ return;
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+}
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+
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+
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+void
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+SDL_SYS_HapticQuit(void)
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+{
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+ SDL_hapticlist_item *item = NULL;
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+ SDL_hapticlist_item *next = NULL;
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+
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+ for (item = SDL_hapticlist; item; item = next) {
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+ next = item->next;
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+ SDL_free(item);
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+ }
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+
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+ SDL_hapticlist = SDL_hapticlist_tail = NULL;
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+ numhaptics = 0;
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+ return;
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+}
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+
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+
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+int
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+SDL_SYS_HapticNewEffect(SDL_Haptic * haptic,
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+ struct haptic_effect *effect, SDL_HapticEffect * base)
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+{
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+ return 0;
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+}
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+
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+
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+int
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+SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
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+ struct haptic_effect *effect,
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+ SDL_HapticEffect * data)
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+{
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+ return 0;
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+}
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+
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+
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+int
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+SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
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+ Uint32 iterations)
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+{
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+ Android_JNI_HapticRun (((SDL_hapticlist_item *)haptic->hwdata)->device_id, effect->effect.leftright.length);
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+ return 0;
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+}
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+
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+
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+int
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+SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
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+{
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+ return 0;
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+}
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+
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+
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+void
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+SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
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+{
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+ return;
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+}
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+
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+
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+int
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+SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
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+ struct haptic_effect *effect)
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+{
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+ return 0;
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+}
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+
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+
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+int
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+SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain)
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+{
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+ return 0;
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+}
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+
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+
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+int
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+SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
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+{
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+ return 0;
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+}
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+
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+int
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+SDL_SYS_HapticPause(SDL_Haptic * haptic)
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+{
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+ return 0;
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+}
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+
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+int
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+SDL_SYS_HapticUnpause(SDL_Haptic * haptic)
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+{
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+ return 0;
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+}
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+
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+int
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+SDL_SYS_HapticStopAll(SDL_Haptic * haptic)
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+{
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+ return 0;
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+}
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+
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+
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+
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+int
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+Android_AddHaptic(int device_id, const char *name)
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+{
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+ SDL_hapticlist_item *item;
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+ item = (SDL_hapticlist_item *) SDL_calloc(1, sizeof (SDL_hapticlist_item));
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+ if (item == NULL) {
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+ return -1;
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+ }
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+
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+ item->device_id = device_id;
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+ item->name = SDL_strdup (name);
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+ if (item->name == NULL) {
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+ SDL_free (item);
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+ return -1;
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+ }
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+
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+ if (SDL_hapticlist_tail == NULL) {
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+ SDL_hapticlist = SDL_hapticlist_tail = item;
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+ } else {
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+ SDL_hapticlist_tail->next = item;
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+ SDL_hapticlist_tail = item;
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+ }
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+
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+ ++numhaptics;
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+ return numhaptics;
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+}
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+
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+int
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+Android_RemoveHaptic(int device_id)
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+{
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+ SDL_hapticlist_item *item;
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+ SDL_hapticlist_item *prev = NULL;
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+
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+ for (item = SDL_hapticlist; item != NULL; item = item->next) {
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+ /* found it, remove it. */
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+ if (device_id == item->device_id) {
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+ const int retval = item->haptic ? item->haptic->index : -1;
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+
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+ if (prev != NULL) {
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+ prev->next = item->next;
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+ } else {
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+ SDL_assert(SDL_hapticlist == item);
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+ SDL_hapticlist = item->next;
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+ }
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+ if (item == SDL_hapticlist_tail) {
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+ SDL_hapticlist_tail = prev;
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+ }
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+
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+ /* Need to decrement the haptic count */
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+ --numhaptics;
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+ /* !!! TODO: Send a haptic remove event? */
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+
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+ SDL_free(item->name);
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+ SDL_free(item);
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+ return retval;
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+ }
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+ prev = item;
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+ }
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+ return -1;
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+}
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+
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+
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+#endif /* SDL_HAPTIC_ANDROID */
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+
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+/* vi: set ts=4 sw=4 expandtab: */
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