|
@@ -206,6 +206,9 @@ You should not use the SDL renderer API while the app going in background:
|
|
|
after you read this message, GL context gets backed-up and you should not
|
|
|
use the SDL renderer API.
|
|
|
|
|
|
+ When this event is received, you have to set the render target to NULL, if you're using it.
|
|
|
+ (eg call SDL_SetRenderTarget(renderer, NULL))
|
|
|
+
|
|
|
- SDL_APP_DIDENTERFOREGROUND:
|
|
|
GL context is restored, and the SDL renderer API is available (unless you
|
|
|
receive SDL_RENDER_DEVICE_RESET).
|