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@@ -305,7 +305,7 @@ static SDL_PixelFormat D3D12_DXGIFormatToSDLPixelFormat(DXGI_FORMAT dxgiFormat)
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case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
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return SDL_PIXELFORMAT_XRGB8888;
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case DXGI_FORMAT_R10G10B10A2_UNORM:
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- return SDL_PIXELFORMAT_XBGR2101010;
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+ return SDL_PIXELFORMAT_ABGR2101010;
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case DXGI_FORMAT_R16G16B16A16_FLOAT:
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return SDL_PIXELFORMAT_RGBA64_FLOAT;
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default:
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@@ -318,7 +318,7 @@ static DXGI_FORMAT SDLPixelFormatToDXGITextureFormat(Uint32 format, Uint32 outpu
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switch (format) {
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case SDL_PIXELFORMAT_RGBA64_FLOAT:
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return DXGI_FORMAT_R16G16B16A16_FLOAT;
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- case SDL_PIXELFORMAT_XBGR2101010:
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+ case SDL_PIXELFORMAT_ABGR2101010:
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return DXGI_FORMAT_R10G10B10A2_UNORM;
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case SDL_PIXELFORMAT_ARGB8888:
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if (output_colorspace == SDL_COLORSPACE_SRGB_LINEAR) {
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@@ -353,7 +353,7 @@ static DXGI_FORMAT SDLPixelFormatToDXGIMainResourceViewFormat(Uint32 format, Uin
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switch (format) {
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case SDL_PIXELFORMAT_RGBA64_FLOAT:
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return DXGI_FORMAT_R16G16B16A16_FLOAT;
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- case SDL_PIXELFORMAT_XBGR2101010:
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+ case SDL_PIXELFORMAT_ABGR2101010:
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return DXGI_FORMAT_R10G10B10A2_UNORM;
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case SDL_PIXELFORMAT_ARGB8888:
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if (colorspace == SDL_COLORSPACE_SRGB_LINEAR) {
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@@ -3269,7 +3269,7 @@ bool D3D12_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_Proper
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB8888);
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR8888);
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XRGB8888);
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- SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XBGR2101010);
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+ SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR2101010);
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBA64_FLOAT);
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_YV12);
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_IYUV);
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