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@@ -61,6 +61,18 @@ struct GLES_FBOList
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GLES_FBOList *next;
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};
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+typedef struct
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+{
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+ SDL_Rect viewport;
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+ SDL_Texture *texture;
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+ SDL_BlendMode blend;
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+ SDL_bool cliprect_enabled;
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+ SDL_Rect cliprect;
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+ SDL_bool texturing;
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+ Uint32 color;
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+ Uint32 clear_color;
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+} GLES_DrawStateCache;
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+
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typedef struct
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{
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SDL_GLContext context;
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@@ -77,6 +89,8 @@ typedef struct
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SDL_bool GL_OES_blend_func_separate_supported;
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SDL_bool GL_OES_blend_equation_separate_supported;
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SDL_bool GL_OES_blend_subtract_supported;
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+
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+ GLES_DrawStateCache drawstate;
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} GLES_RenderData;
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typedef struct
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@@ -675,12 +689,11 @@ GLES_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture *
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}
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static void
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-SetDrawState(const GLES_RenderData *data, const SDL_RenderCommand *cmd,
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- SDL_BlendMode *current_blend, SDL_bool *current_texturing)
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+SetDrawState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
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{
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const SDL_BlendMode blend = cmd->data.draw.blend;
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- if (blend != *current_blend) {
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+ if (blend != data->drawstate.blend) {
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if (blend == SDL_BLENDMODE_NONE) {
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data->glDisable(GL_BLEND);
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} else {
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@@ -701,34 +714,32 @@ SetDrawState(const GLES_RenderData *data, const SDL_RenderCommand *cmd,
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data->glBlendEquationOES(GetBlendEquation(SDL_GetBlendModeColorOperation(blend)));
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}
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}
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- *current_blend = blend;
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+ data->drawstate.blend = blend;
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}
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- if ((cmd->data.draw.texture != NULL) != *current_texturing) {
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+ if ((cmd->data.draw.texture != NULL) != data->drawstate.texturing) {
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if (cmd->data.draw.texture == NULL) {
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data->glDisable(GL_TEXTURE_2D);
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data->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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- *current_texturing = SDL_FALSE;
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+ data->drawstate.texturing = SDL_FALSE;
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} else {
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data->glEnable(GL_TEXTURE_2D);
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data->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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- *current_texturing = SDL_FALSE;
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+ data->drawstate.texturing = SDL_TRUE;
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}
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}
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}
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static void
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-SetCopyState(const GLES_RenderData *data, const SDL_RenderCommand *cmd,
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- SDL_BlendMode *current_blend, SDL_bool *current_texturing,
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- SDL_Texture **current_texture)
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+SetCopyState(const GLES_RenderData *data, const SDL_RenderCommand *cmd)
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{
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SDL_Texture *texture = cmd->data.draw.texture;
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- SetDrawState(data, cmd, current_blend, current_texturing);
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+ SetDrawState(data, cmd);
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- if (texture != *current_texture) {
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+ if (texture != data->drawstate.texture) {
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GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
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data->glBindTexture(GL_TEXTURE_2D, texturedata->texture);
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- *current_texture = texture;
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+ data->drawstate.texture = texture;
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}
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}
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@@ -736,13 +747,8 @@ static int
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GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
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{
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GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
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- SDL_Rect viewport;
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- SDL_Texture *bound_texture = NULL;
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- SDL_BlendMode blend = SDL_BLENDMODE_INVALID;
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int drawablew = 0, drawableh = 0;
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- SDL_bool cliprect_enabled = SDL_FALSE;
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const SDL_bool istarget = renderer->target != NULL;
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- SDL_bool texturing = SDL_FALSE;
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size_t i;
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if (GLES_ActivateRenderer(renderer) < 0) {
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@@ -753,60 +759,77 @@ GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vert
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SDL_GL_GetDrawableSize(renderer->window, &drawablew, &drawableh);
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}
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- data->glDisable(GL_TEXTURE_2D);
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- data->glMatrixMode(GL_MODELVIEW);
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- data->glLoadIdentity();
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-
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while (cmd) {
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switch (cmd->command) {
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case SDL_RENDERCMD_SETDRAWCOLOR: {
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- data->glColor4f((GLfloat) cmd->data.color.r * inv255f,
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- (GLfloat) cmd->data.color.g * inv255f,
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- (GLfloat) cmd->data.color.b * inv255f,
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- (GLfloat) cmd->data.color.a * inv255f);
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+ const Uint8 r = cmd->data.color.r;
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+ const Uint8 g = cmd->data.color.g;
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+ const Uint8 b = cmd->data.color.b;
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+ const Uint8 a = cmd->data.color.a;
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+ const Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
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+ if (color != data->drawstate.color) {
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+ data->glColor4f((GLfloat) r * inv255f,
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+ (GLfloat) g * inv255f,
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+ (GLfloat) b * inv255f,
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+ (GLfloat) a * inv255f);
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+ data->drawstate.color = color;
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+ }
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break;
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}
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case SDL_RENDERCMD_SETVIEWPORT: {
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- SDL_memcpy(&viewport, &cmd->data.viewport.rect, sizeof (viewport));
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- data->glMatrixMode(GL_PROJECTION);
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- data->glLoadIdentity();
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- data->glViewport(viewport.x,
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- istarget ? viewport.y : (drawableh - viewport.y - viewport.h),
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- viewport.w, viewport.h);
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- if (viewport.w && viewport.h) {
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- data->glOrthof((GLfloat) 0, (GLfloat) renderer->viewport.w,
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- (GLfloat) istarget ? 0 : renderer->viewport.h,
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- (GLfloat) istarget ? renderer->viewport.h : 0,
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- 0.0, 1.0);
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- }
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- data->glMatrixMode(GL_MODELVIEW);
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+ SDL_Rect *viewport = &data->drawstate.viewport;
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+ if (SDL_memcmp(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect)) != 0) {
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+ SDL_memcpy(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect));
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+ data->glMatrixMode(GL_PROJECTION);
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+ data->glLoadIdentity();
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+ data->glViewport(viewport->x,
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+ istarget ? viewport->y : (drawableh - viewport->y - viewport->h),
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+ viewport->w, viewport->h);
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+ if (viewport->w && viewport->h) {
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+ data->glOrthof((GLfloat) 0, (GLfloat) viewport->w,
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+ (GLfloat) istarget ? 0 : viewport->h,
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+ (GLfloat) istarget ? viewport->h : 0,
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+ 0.0, 1.0);
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+ }
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+ data->glMatrixMode(GL_MODELVIEW);
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break;
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}
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case SDL_RENDERCMD_SETCLIPRECT: {
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const SDL_Rect *rect = &cmd->data.cliprect.rect;
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- cliprect_enabled = cmd->data.cliprect.enabled;
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- if (cliprect_enabled) {
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- data->glEnable(GL_SCISSOR_TEST);
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- } else {
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- data->glDisable(GL_SCISSOR_TEST);
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- }
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-
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- if (cliprect_enabled) {
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- data->glScissor(viewport.x + rect->x,
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- istarget ? viewport.y + rect->y : drawableh - viewport.y - rect->y - rect->h,
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- rect->w, rect->h);
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+ if (data->drawstate.cliprect_enabled != cmd->data.cliprect.enabled) {
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+ data->drawstate.cliprect_enabled = cmd->data.cliprect.enabled;
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+ if (!data->drawstate.cliprect_enabled) {
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+ data->glDisable(GL_SCISSOR_TEST);
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+ } else {
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+ const SDL_Rect *viewport = &data->drawstate.viewport;
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+ data->glEnable(GL_SCISSOR_TEST);
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+ if (SDL_memcmp(&data->drawstate.cliprect, rect, sizeof (SDL_Rect)) != 0) {
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+ data->glScissor(viewport->x + rect->x,
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+ istarget ? viewport->y + rect->y : drawableh - viewport->y - rect->y - rect->h,
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+ rect->w, rect->h);
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+ SDL_memcpy(&data->drawstate.cliprect, rect, sizeof (SDL_Rect));
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+ }
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+ }
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}
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break;
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}
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case SDL_RENDERCMD_CLEAR: {
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- const GLfloat r = ((GLfloat) cmd->data.color.r) * inv255f;
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- const GLfloat g = ((GLfloat) cmd->data.color.g) * inv255f;
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- const GLfloat b = ((GLfloat) cmd->data.color.b) * inv255f;
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- const GLfloat a = ((GLfloat) cmd->data.color.a) * inv255f;
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- data->glClearColor(r, g, b, a);
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+ const Uint8 r = cmd->data.color.r;
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+ const Uint8 g = cmd->data.color.g;
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+ const Uint8 b = cmd->data.color.b;
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+ const Uint8 a = cmd->data.color.a;
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+ const Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
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+ if (color != data->drawstate.clear_color) {
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+ const GLfloat fr = ((GLfloat) r) * inv255f;
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+ const GLfloat fg = ((GLfloat) g) * inv255f;
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+ const GLfloat fb = ((GLfloat) b) * inv255f;
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+ const GLfloat fa = ((GLfloat) a) * inv255f;
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+ data->glClearColor(fr, fg, fb, fa);
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+ data->drawstate.clear_color = color;
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+ }
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if (cliprect_enabled) {
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data->glDisable(GL_SCISSOR_TEST);
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@@ -823,7 +846,7 @@ GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vert
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case SDL_RENDERCMD_DRAW_POINTS: {
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const size_t count = cmd->data.draw.count;
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const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
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- SetDrawState(data, cmd, &blend, &texturing);
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+ SetDrawState(data, cmd);
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data->glVertexPointer(2, GL_FLOAT, 0, verts);
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data->glDrawArrays(GL_POINTS, 0, count);
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break;
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@@ -832,7 +855,7 @@ GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vert
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case SDL_RENDERCMD_DRAW_LINES: {
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const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
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const size_t count = cmd->data.draw.count;
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- SetDrawState(data, cmd, &blend, &texturing);
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+ SetDrawState(data, cmd);
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data->glVertexPointer(2, GL_FLOAT, 0, verts);
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if (count > 2 && (verts[0] == verts[(count-1)*2]) && (verts[1] == verts[(count*2)-1])) {
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/* GL_LINE_LOOP takes care of the final segment */
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@@ -849,7 +872,7 @@ GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vert
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const size_t count = cmd->data.draw.count;
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const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
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size_t offset = 0;
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- SetDrawState(data, cmd, &blend, &texturing);
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+ SetDrawState(data, cmd);
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data->glVertexPointer(2, GL_FLOAT, 0, verts);
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for (i = 0; i < count; ++i, offset += 4) {
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data->glDrawArrays(GL_TRIANGLE_STRIP, offset, 4);
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@@ -859,7 +882,7 @@ GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vert
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case SDL_RENDERCMD_COPY: {
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const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
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- SetCopyState(data, cmd, &blend, &texturing, &bound_texture);
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+ SetCopyState(data, cmd);
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data->glVertexPointer(2, GL_FLOAT, 0, verts);
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data->glTexCoordPointer(2, GL_FLOAT, 0, verts + 8);
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data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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@@ -871,7 +894,7 @@ GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vert
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const GLfloat translatex = verts[16];
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const GLfloat translatey = verts[17];
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const GLfloat angle = verts[18];
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- SetCopyState(data, cmd, &blend, &texturing, &bound_texture);
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+ SetCopyState(data, cmd);
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data->glVertexPointer(2, GL_FLOAT, 0, verts);
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data->glTexCoordPointer(2, GL_FLOAT, 0, verts + 8);
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