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@@ -361,6 +361,25 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
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} else {
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#ifdef SDL_JOYSTICK_MFI
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GCController *controller = device->controller;
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+ BOOL usedPlayerIndexSlots[4] = {NO, NO, NO, NO};
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+
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+ /* Find the player index of all other connected controllers. */
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+ for (GCController *c in [GCController controllers]) {
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+ if (c != controller && c.playerIndex >= 0) {
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+ usedPlayerIndexSlots[c.playerIndex] = YES;
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+ }
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+ }
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+
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+ /* Set this controller's player index to the first unused index.
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+ * FIXME: This logic isn't great... but SDL doesn't expose this
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+ * concept in its external API, so we don't have much to go on. */
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+ for (int i = 0; i < 4; i++) {
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+ if (!usedPlayerIndexSlots[i]) {
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+ controller.playerIndex = i;
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+ break;
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+ }
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+ }
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+
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controller.controllerPausedHandler = ^(GCController *controller) {
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if (joystick->hwdata) {
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++joystick->hwdata->num_pause_presses;
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