Text needs to be cleaned up before the renderer is freed.
@@ -152,9 +152,9 @@ int main(int argc, char *argv[]) {
SDL_RenderPresent(r);
}
+ SDLTest_CleanupTextDrawing();
SDL_DestroyRenderer(r);
SDL_DestroyWindow(w);
- SDLTest_CleanupTextDrawing();
SDL_Quit();
SDLTest_CommonDestroyState(state);
return 0;