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Added INTRO-emscripten.md

Sam Lantinga há 3 meses atrás
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0eaa8c6d81
3 ficheiros alterados com 85 adições e 39 exclusões
  1. 38 0
      docs/INTRO-emscripten.md
  2. 3 3
      docs/README-emscripten.md
  3. 44 36
      docs/hello.c

+ 38 - 0
docs/INTRO-emscripten.md

@@ -0,0 +1,38 @@
+
+# Introduction to SDL with Emscripten
+
+First, you should have the Emscripten SDK installed from:
+
+https://emscripten.org/docs/getting_started/downloads.html
+
+We'll start by creating a simple project to build and run [hello.c](hello.c)
+
+## Building SDL
+
+Once you have a command line interface with the Emscripten SDK set up and you've changed directory to the SDL directory, you can build SDL like this:
+
+```sh
+mkdir hello
+cd hello
+emcmake cmake ..
+emmake make
+```
+
+## Building your app
+
+In this case we'll just run a simple command to compile our source with the SDL library we just built:
+```sh
+emcc -o index.html ../docs/hello.c -I../include -L. -lSDL3
+```
+
+## Running your app
+
+You can now run your app by pointing a webserver at your build directory and connecting a web browser to it.
+
+## More information
+
+A more complete example is available at:
+
+https://github.com/Ravbug/sdl3-sample
+
+Additional information and troubleshooting is available in [README-emscripten.md](README-emscripten.md)

+ 3 - 3
docs/README-emscripten.md

@@ -239,13 +239,13 @@ If you want to build with thread support, something like this works:
 ```bash
 mkdir build
 cd build
-emcmake cmake -DSDL_THREADS=On ..
+emcmake cmake -DSDL_THREADS=ON ..
 # you can also do `emcmake cmake -G Ninja ..` and then use `ninja` instead of this command.
 emmake make -j4
 ```
 
-To build the tests, add `-DSDL_TESTS=On` to the `emcmake cmake` command line.
-To build the examples, add `-DSDL_EXAMPLES=On` to the `emcmake cmake` command line.
+To build the tests, add `-DSDL_TESTS=ON` to the `emcmake cmake` command line.
+To build the examples, add `-DSDL_EXAMPLES=ON` to the `emcmake cmake` command line.
 
 
 ## Building your app

+ 44 - 36
docs/hello.c

@@ -9,52 +9,60 @@
   including commercial applications, and to alter it and redistribute it
   freely.
 */
+#define SDL_MAIN_USE_CALLBACKS 1  /* use the callbacks instead of main() */
 #include <SDL3/SDL.h>
 #include <SDL3/SDL_main.h>
 
-int main(int argc, char *argv[])
+static SDL_Window *window = NULL;
+static SDL_Renderer *renderer = NULL;
+
+/* This function runs once at startup. */
+SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
+{
+    /* Create the window */
+    if (!SDL_CreateWindowAndRenderer("Hello World", 800, 600, SDL_WINDOW_FULLSCREEN, &window, &renderer)) {
+        SDL_Log("Couldn't create window and renderer: %s\n", SDL_GetError());
+        return SDL_APP_FAILURE;
+    }
+    return SDL_APP_CONTINUE;
+}
+
+/* This function runs when a new event (mouse input, keypresses, etc) occurs. */
+SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
+{
+    if (event->type == SDL_EVENT_KEY_DOWN ||
+        event->type == SDL_EVENT_QUIT) {
+        return SDL_APP_SUCCESS;  /* end the program, reporting success to the OS. */
+    }
+    return SDL_APP_CONTINUE;
+}
+
+/* This function runs once per frame, and is the heart of the program. */
+SDL_AppResult SDL_AppIterate(void *appstate)
 {
-    SDL_Window *window = NULL;
-    SDL_Renderer *renderer = NULL;
     const char *message = "Hello World!";
     int w = 0, h = 0;
     float x, y;
     const float scale = 4.0f;
-    bool done = false;
 
-    /* Create the window */
-    if (!SDL_CreateWindowAndRenderer("Hello World", 0, 0, SDL_WINDOW_FULLSCREEN, &window, &renderer)) {
-        SDL_Log("Couldn't create window and renderer: %s\n", SDL_GetError());
-        return 1;
-    }
+    /* Center the message and scale it up */
+    SDL_GetRenderOutputSize(renderer, &w, &h);
+    SDL_SetRenderScale(renderer, scale, scale);
+    x = ((w / scale) - SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * SDL_strlen(message)) / 2;
+    y = ((h / scale) - SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE) / 2;
 
-    while (!done) {
-        SDL_Event event;
-
-        /* Handle events */
-        while (SDL_PollEvent(&event)) {
-            if (event.type == SDL_EVENT_KEY_DOWN ||
-                event.type == SDL_EVENT_MOUSE_BUTTON_DOWN ||
-                event.type == SDL_EVENT_QUIT) {
-                done = true;
-            }
-        }
-
-        /* Center the message and scale it up */
-        SDL_GetRenderOutputSize(renderer, &w, &h);
-        SDL_SetRenderScale(renderer, scale, scale);
-        x = ((w / scale) - SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * SDL_strlen(message)) / 2;
-        y = ((h / scale) - SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE) / 2;
-
-        /* Draw the message */
-        SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
-        SDL_RenderClear(renderer);
-        SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
-        SDL_RenderDebugText(renderer, x, y, message);
-        SDL_RenderPresent(renderer);
-    }
-    SDL_Quit();
+    /* Draw the message */
+    SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
+    SDL_RenderClear(renderer);
+    SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
+    SDL_RenderDebugText(renderer, x, y, message);
+    SDL_RenderPresent(renderer);
+
+    return SDL_APP_CONTINUE;
+}
 
-    return 0;
+/* This function runs once at shutdown. */
+void SDL_AppQuit(void *appstate, SDL_AppResult result)
+{
 }