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@@ -1658,6 +1658,8 @@ SDL_GameControllerGetAxis(SDL_GameController * gamecontroller, SDL_GameControlle
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float normalized_value = (float)(value - binding->input.axis.axis_min) / (binding->input.axis.axis_max - binding->input.axis.axis_min);
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value = binding->output.axis.axis_min + (int)(normalized_value * (binding->output.axis.axis_max - binding->output.axis.axis_min));
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}
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+ } else {
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+ value = 0;
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}
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} else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
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value = SDL_JoystickGetButton(gamecontroller->joystick, binding->input.button);
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