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@@ -691,7 +691,9 @@ static void SDL_PrivateLoadButtonMapping(SDL_GameController *gamecontroller, con
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gamecontroller->name = pchName;
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gamecontroller->num_bindings = 0;
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- SDL_memset(gamecontroller->last_match_axis, 0, gamecontroller->joystick->naxes * sizeof(*gamecontroller->last_match_axis));
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+ if (gamecontroller->joystick->naxes) {
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+ SDL_memset(gamecontroller->last_match_axis, 0, gamecontroller->joystick->naxes * sizeof(*gamecontroller->last_match_axis));
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+ }
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SDL_PrivateGameControllerParseControllerConfigString(gamecontroller, pchMapping);
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