|
@@ -27,6 +27,13 @@
|
|
|
|
|
|
#ifdef SDL_JOYSTICK_HIDAPI_STEAM
|
|
|
|
|
|
+#if defined(SDL_PLATFORM_ANDROID) || defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_TVOS)
|
|
|
+// This requires prompting for Bluetooth permissions, so make sure the application really wants it
|
|
|
+#define SDL_HINT_JOYSTICK_HIDAPI_STEAM_DEFAULT false
|
|
|
+#else
|
|
|
+#define SDL_HINT_JOYSTICK_HIDAPI_STEAM_DEFAULT SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, SDL_HIDAPI_DEFAULT)
|
|
|
+#endif
|
|
|
+
|
|
|
/*****************************************************************************************************/
|
|
|
|
|
|
#include "steam/controller_constants.h"
|
|
@@ -981,8 +988,7 @@ static void HIDAPI_DriverSteam_UnregisterHints(SDL_HintCallback callback, void *
|
|
|
|
|
|
static bool HIDAPI_DriverSteam_IsEnabled(void)
|
|
|
{
|
|
|
- return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_STEAM,
|
|
|
- SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, SDL_HIDAPI_DEFAULT));
|
|
|
+ return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_STEAM, SDL_HINT_JOYSTICK_HIDAPI_STEAM_DEFAULT);
|
|
|
}
|
|
|
|
|
|
static bool HIDAPI_DriverSteam_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
|