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Removed SDL_RENDERCMD_SETCOLORSCALE, which ended up being a noop on all renderers

Sam Lantinga 1 year ago
parent
commit
0f973f3eb4

+ 0 - 29
src/render/SDL_render.c

@@ -482,31 +482,6 @@ static int QueueCmdSetDrawColor(SDL_Renderer *renderer, SDL_FColor *color)
     return retval;
 }
 
-static int QueueCmdSetColorScale(SDL_Renderer *renderer)
-{
-    int retval = 0;
-
-    if (!renderer->color_scale_queued ||
-        renderer->color_scale != renderer->last_queued_color_scale) {
-        SDL_RenderCommand *cmd = AllocateRenderCommand(renderer);
-        retval = -1;
-
-        if (cmd) {
-            cmd->command = SDL_RENDERCMD_SETCOLORSCALE;
-            cmd->data.color.first = 0; /* render backend will fill this in. */
-            cmd->data.color.color_scale = renderer->color_scale;
-            retval = renderer->QueueSetColorScale(renderer, cmd);
-            if (retval < 0) {
-                cmd->command = SDL_RENDERCMD_NO_OP;
-            } else {
-                renderer->last_queued_color_scale = renderer->color_scale;
-                renderer->color_scale_queued = SDL_TRUE;
-            }
-        }
-    }
-    return retval;
-}
-
 static int QueueCmdClear(SDL_Renderer *renderer)
 {
     SDL_RenderCommand *cmd = AllocateRenderCommand(renderer);
@@ -540,10 +515,6 @@ static SDL_RenderCommand *PrepQueueCmdDraw(SDL_Renderer *renderer, const SDL_Ren
         retval = QueueCmdSetDrawColor(renderer, color);
     }
 
-    if (retval == 0) {
-        retval = QueueCmdSetColorScale(renderer);
-    }
-
     /* Set the viewport and clip rect directly before draws, so the backends
      * don't have to worry about that state not being valid at draw time. */
     if (retval == 0 && !renderer->viewport_queued) {

+ 0 - 2
src/render/SDL_sysrender.h

@@ -101,7 +101,6 @@ typedef enum
     SDL_RENDERCMD_SETVIEWPORT,
     SDL_RENDERCMD_SETCLIPRECT,
     SDL_RENDERCMD_SETDRAWCOLOR,
-    SDL_RENDERCMD_SETCOLORSCALE,
     SDL_RENDERCMD_CLEAR,
     SDL_RENDERCMD_DRAW_POINTS,
     SDL_RENDERCMD_DRAW_LINES,
@@ -169,7 +168,6 @@ struct SDL_Renderer
     int (*CreateTexture)(SDL_Renderer *renderer, SDL_Texture *texture, SDL_PropertiesID create_props);
     int (*QueueSetViewport)(SDL_Renderer *renderer, SDL_RenderCommand *cmd);
     int (*QueueSetDrawColor)(SDL_Renderer *renderer, SDL_RenderCommand *cmd);
-    int (*QueueSetColorScale)(SDL_Renderer *renderer, SDL_RenderCommand *cmd);
     int (*QueueDrawPoints)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points,
                            int count);
     int (*QueueDrawLines)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points,

+ 0 - 6
src/render/direct3d/SDL_render_d3d.c

@@ -1181,11 +1181,6 @@ static int D3D_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
             break;
         }
 
-        case SDL_RENDERCMD_SETCOLORSCALE:
-        {
-            break;
-        }
-
         case SDL_RENDERCMD_SETVIEWPORT:
         {
             SDL_Rect *viewport = &data->drawstate.viewport;
@@ -1624,7 +1619,6 @@ SDL_Renderer *D3D_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_pro
     renderer->SetRenderTarget = D3D_SetRenderTarget;
     renderer->QueueSetViewport = D3D_QueueNoOp;
     renderer->QueueSetDrawColor = D3D_QueueNoOp;
-    renderer->QueueSetColorScale = D3D_QueueNoOp;
     renderer->QueueDrawPoints = D3D_QueueDrawPoints;
     renderer->QueueDrawLines = D3D_QueueDrawPoints; /* lines and points queue vertices the same way. */
     renderer->QueueGeometry = D3D_QueueGeometry;

+ 0 - 6
src/render/direct3d11/SDL_render_d3d11.c

@@ -2474,11 +2474,6 @@ static int D3D11_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
             break; /* this isn't currently used in this render backend. */
         }
 
-        case SDL_RENDERCMD_SETCOLORSCALE:
-        {
-            break;
-        }
-
         case SDL_RENDERCMD_SETVIEWPORT:
         {
             SDL_Rect *viewport = &rendererData->currentViewport;
@@ -2784,7 +2779,6 @@ SDL_Renderer *D3D11_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_p
     renderer->SetRenderTarget = D3D11_SetRenderTarget;
     renderer->QueueSetViewport = D3D11_QueueNoOp;
     renderer->QueueSetDrawColor = D3D11_QueueNoOp;
-    renderer->QueueSetColorScale = D3D11_QueueNoOp;
     renderer->QueueDrawPoints = D3D11_QueueDrawPoints;
     renderer->QueueDrawLines = D3D11_QueueDrawPoints; /* lines and points queue vertices the same way. */
     renderer->QueueGeometry = D3D11_QueueGeometry;

+ 0 - 6
src/render/direct3d12/SDL_render_d3d12.c

@@ -2828,11 +2828,6 @@ static int D3D12_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
             break; /* this isn't currently used in this render backend. */
         }
 
-        case SDL_RENDERCMD_SETCOLORSCALE:
-        {
-            break;
-        }
-
         case SDL_RENDERCMD_SETVIEWPORT:
         {
             SDL_Rect *viewport = &rendererData->currentViewport;
@@ -3230,7 +3225,6 @@ SDL_Renderer *D3D12_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_p
     renderer->SetRenderTarget = D3D12_SetRenderTarget;
     renderer->QueueSetViewport = D3D12_QueueNoOp;
     renderer->QueueSetDrawColor = D3D12_QueueNoOp;
-    renderer->QueueSetColorScale = D3D12_QueueNoOp;
     renderer->QueueDrawPoints = D3D12_QueueDrawPoints;
     renderer->QueueDrawLines = D3D12_QueueDrawPoints; /* lines and points queue vertices the same way. */
     renderer->QueueGeometry = D3D12_QueueGeometry;

+ 0 - 6
src/render/metal/SDL_render_metal.m

@@ -1584,11 +1584,6 @@ static int METAL_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
                 break;
             }
 
-            case SDL_RENDERCMD_SETCOLORSCALE:
-            {
-                break;
-            }
-
             case SDL_RENDERCMD_CLEAR:
             {
                 /* If we're already encoding a command buffer, dump it without committing it. We'd just
@@ -2148,7 +2143,6 @@ static SDL_Renderer *METAL_CreateRenderer(SDL_Window *window, SDL_PropertiesID c
         renderer->SetRenderTarget = METAL_SetRenderTarget;
         renderer->QueueSetViewport = METAL_QueueSetViewport;
         renderer->QueueSetDrawColor = METAL_QueueNoOp;
-        renderer->QueueSetColorScale = METAL_QueueNoOp;
         renderer->QueueDrawPoints = METAL_QueueDrawPoints;
         renderer->QueueDrawLines = METAL_QueueDrawLines;
         renderer->QueueGeometry = METAL_QueueGeometry;

+ 0 - 6
src/render/opengl/SDL_render_gl.c

@@ -1251,11 +1251,6 @@ static int GL_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, vo
             break;
         }
 
-        case SDL_RENDERCMD_SETCOLORSCALE:
-        {
-            break;
-        }
-
         case SDL_RENDERCMD_SETVIEWPORT:
         {
             SDL_Rect *viewport = &data->drawstate.viewport;
@@ -1707,7 +1702,6 @@ static SDL_Renderer *GL_CreateRenderer(SDL_Window *window, SDL_PropertiesID crea
     renderer->SetRenderTarget = GL_SetRenderTarget;
     renderer->QueueSetViewport = GL_QueueNoOp;
     renderer->QueueSetDrawColor = GL_QueueNoOp;
-    renderer->QueueSetColorScale = GL_QueueNoOp;
     renderer->QueueDrawPoints = GL_QueueDrawPoints;
     renderer->QueueDrawLines = GL_QueueDrawLines;
     renderer->QueueGeometry = GL_QueueGeometry;

+ 0 - 6
src/render/opengles2/SDL_render_gles2.c

@@ -1238,11 +1238,6 @@ static int GLES2_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
             break;
         }
 
-        case SDL_RENDERCMD_SETCOLORSCALE:
-        {
-            break;
-        }
-
         case SDL_RENDERCMD_SETVIEWPORT:
         {
             SDL_Rect *viewport = &data->drawstate.viewport;
@@ -2188,7 +2183,6 @@ static SDL_Renderer *GLES2_CreateRenderer(SDL_Window *window, SDL_PropertiesID c
     renderer->SetRenderTarget = GLES2_SetRenderTarget;
     renderer->QueueSetViewport = GLES2_QueueNoOp;
     renderer->QueueSetDrawColor = GLES2_QueueNoOp;
-    renderer->QueueSetColorScale = GLES2_QueueNoOp;
     renderer->QueueDrawPoints = GLES2_QueueDrawPoints;
     renderer->QueueDrawLines = GLES2_QueueDrawLines;
     renderer->QueueGeometry = GLES2_QueueGeometry;

+ 0 - 5
src/render/ps2/SDL_render_ps2.c

@@ -504,10 +504,6 @@ static int PS2_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
             PS2_RenderSetDrawColor(renderer, cmd);
             break;
         }
-        case SDL_RENDERCMD_SETCOLORSCALE:
-        {
-            break;
-        }
         case SDL_RENDERCMD_CLEAR:
         {
             PS2_RenderClear(renderer, cmd);
@@ -697,7 +693,6 @@ static SDL_Renderer *PS2_CreateRenderer(SDL_Window *window, SDL_PropertiesID cre
     renderer->SetRenderTarget = PS2_SetRenderTarget;
     renderer->QueueSetViewport = PS2_QueueSetViewport;
     renderer->QueueSetDrawColor = PS2_QueueNoOp;
-    renderer->QueueSetColorScale = PS2_QueueNoOp;
     renderer->QueueDrawPoints = PS2_QueueDrawPoints;
     renderer->QueueDrawLines = PS2_QueueDrawPoints;
     renderer->QueueGeometry = PS2_QueueGeometry;

+ 0 - 6
src/render/psp/SDL_render_psp.c

@@ -1072,11 +1072,6 @@ static int PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
             break;
         }
 
-        case SDL_RENDERCMD_SETCOLORSCALE:
-        {
-            break;
-        }
-
         case SDL_RENDERCMD_SETVIEWPORT:
         {
             SDL_Rect *viewport = &cmd->data.viewport.rect;
@@ -1327,7 +1322,6 @@ SDL_Renderer *PSP_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_pro
     renderer->SetRenderTarget = PSP_SetRenderTarget;
     renderer->QueueSetViewport = PSP_QueueNoOp;
     renderer->QueueSetDrawColor = PSP_QueueNoOp;
-    renderer->QueueSetColorScale = PSP_QueueNoOp;
     renderer->QueueDrawPoints = PSP_QueueDrawPoints;
     renderer->QueueDrawLines = PSP_QueueDrawPoints; /* lines and points queue vertices the same way. */
     renderer->QueueGeometry = PSP_QueueGeometry;

+ 0 - 6
src/render/software/SDL_render_sw.c

@@ -706,11 +706,6 @@ static int SW_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, vo
             break;
         }
 
-        case SDL_RENDERCMD_SETCOLORSCALE:
-        {
-            break;
-        }
-
         case SDL_RENDERCMD_SETVIEWPORT:
         {
             drawstate.viewport = &cmd->data.viewport.rect;
@@ -1156,7 +1151,6 @@ SDL_Renderer *SW_CreateRendererForSurface(SDL_Surface *surface)
     renderer->SetRenderTarget = SW_SetRenderTarget;
     renderer->QueueSetViewport = SW_QueueNoOp;
     renderer->QueueSetDrawColor = SW_QueueNoOp;
-    renderer->QueueSetColorScale = SW_QueueNoOp;
     renderer->QueueDrawPoints = SW_QueueDrawPoints;
     renderer->QueueDrawLines = SW_QueueDrawPoints; /* lines and points queue vertices the same way. */
     renderer->QueueFillRects = SW_QueueFillRects;

+ 0 - 6
src/render/vitagxm/SDL_render_vita_gxm.c

@@ -249,7 +249,6 @@ SDL_Renderer *VITA_GXM_CreateRenderer(SDL_Window *window, SDL_PropertiesID creat
     renderer->SetRenderTarget = VITA_GXM_SetRenderTarget;
     renderer->QueueSetViewport = VITA_GXM_QueueNoOp;
     renderer->QueueSetDrawColor = VITA_GXM_QueueSetDrawColor;
-    renderer->QueueSetColorScale = VITA_GXM_QueueNoOp;
     renderer->QueueDrawPoints = VITA_GXM_QueueDrawPoints;
     renderer->QueueDrawLines = VITA_GXM_QueueDrawLines;
     renderer->QueueGeometry = VITA_GXM_QueueGeometry;
@@ -1006,11 +1005,6 @@ static int VITA_GXM_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *c
             break;
         }
 
-        case SDL_RENDERCMD_SETCOLORSCALE:
-        {
-            break;
-        }
-
         case SDL_RENDERCMD_CLEAR:
         {
             VITA_GXM_RenderClear(renderer, cmd);