@@ -405,6 +405,7 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTexture(SDL_Renderer *renderer, U
extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *surface);
typedef struct IDXGIResource IDXGIResource;
+
/**
* Get the DXGI resource associated with a texture.
*