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@@ -29,6 +29,8 @@ static SDL_Texture **sprites;
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static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
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static float angle = 0.0f;
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static int sprite_w, sprite_h;
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+static int translate_cx = 0;
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+static int translate_cy = 0;
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static int done;
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@@ -92,6 +94,18 @@ static void loop(void)
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angle += yrel;
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}
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}
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+ } else if (event.type == SDL_EVENT_KEY_DOWN) {
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+ if (event.key.keysym.sym == SDLK_LEFT) {
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+ translate_cx -= 1;
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+ } else if (event.key.keysym.sym == SDLK_RIGHT) {
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+ translate_cx += 1;
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+ } else if (event.key.keysym.sym == SDLK_UP) {
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+ translate_cy -= 1;
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+ } else if (event.key.keysym.sym == SDLK_DOWN) {
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+ translate_cy += 1;
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+ } else {
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+ SDLTest_CommonEvent(state, &event, &done);
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+ }
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} else {
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SDLTest_CommonEvent(state, &event, &done);
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}
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@@ -119,6 +133,9 @@ static void loop(void)
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cy = viewport.y + viewport.h / 2;
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d = (viewport.w + viewport.h) / 5.f;
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+ cx += translate_cx;
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+ cy += translate_cy;
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+
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a = (angle * 3.1415f) / 180.0f;
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verts[0].position.x = cx + d * SDL_cosf(a);
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verts[0].position.y = cy + d * SDL_sinf(a);
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