Not opening a device at all would be more desirable, though.
@@ -1036,6 +1036,11 @@ int main(int argc, char *argv[])
Quit(2);
}
+ if (state->audio_id) {
+ SDL_CloseAudioDevice(state->audio_id);
+ state->audio_id = 0;
+ }
+
SetDefaultTitleBar();
physdev_texture = CreateTexture("physaudiodev.bmp");