Uses proper polar direction of 90 degrees. Previous value probably came from mistakenly using spherical system default.
@@ -892,7 +892,7 @@ static bool SDL_SYS_ToFFEffect(struct ff_effect *dest, const SDL_HapticEffect *s
// Header
dest->type = FF_RUMBLE;
- dest->direction = 0;
+ dest->direction = 0x4000;
// Replay
dest->replay.length = (leftright->length == SDL_HAPTIC_INFINITY) ? 0 : CLAMP(leftright->length);