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@@ -719,6 +719,13 @@ D3D12_CreateDeviceResources(SDL_Renderer* renderer)
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typedef HRESULT(WINAPI* PFN_CREATE_DXGI_FACTORY)(UINT flags, REFIID riid, void** ppFactory);
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PFN_CREATE_DXGI_FACTORY CreateDXGIFactoryFunc;
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PFN_D3D12_CREATE_DEVICE D3D12CreateDeviceFunc;
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+#endif
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+#ifndef __GDK__
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+ HMODULE kernel32;
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+ typedef HANDLE(WINAPI* PFN_CREATE_EVENT_EX)(LPSECURITY_ATTRIBUTES lpEventAttributes, LPCWSTR lpName, DWORD dwFlags, DWORD dwDesiredAccess);
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+ PFN_CREATE_EVENT_EX CreateEventExFunc;
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+#else
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+#define CreateEventExFunc CreateEventEx
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#endif
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D3D12_RenderData* data = (D3D12_RenderData*)renderer->driverdata;
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ID3D12Device* d3dDevice = NULL;
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@@ -748,6 +755,21 @@ D3D12_CreateDeviceResources(SDL_Renderer* renderer)
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/* See if we need debug interfaces */
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createDebug = SDL_GetHintBoolean(SDL_HINT_RENDER_DIRECT3D11_DEBUG, SDL_FALSE);
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+#ifndef __GDK__
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+ /* CreateEventEx() arrived in Vista, so we need to load it with GetProcAddress for XP. */
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+ kernel32 = GetModuleHandle(TEXT("kernel32.dll"));
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+ if (!kernel32) {
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+ result = E_FAIL;
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+ goto done;
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+ }
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+
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+ CreateEventExFunc = (PFN_CREATE_EVENT_EX) GetProcAddress(kernel32, "CreateEventExW");
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+ if (!CreateEventExFunc) {
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+ result = E_FAIL;
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+ goto done;
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+ }
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+#endif
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+
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#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
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data->hDXGIMod = SDL_LoadObject("dxgi.dll");
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if (!data->hDXGIMod) {
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@@ -999,7 +1021,7 @@ D3D12_CreateDeviceResources(SDL_Renderer* renderer)
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data->fenceValue++;
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- data->fenceEvent = CreateEventEx(NULL, NULL, 0, EVENT_MODIFY_STATE | SYNCHRONIZE);
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+ data->fenceEvent = CreateEventExFunc(NULL, NULL, 0, EVENT_MODIFY_STATE | SYNCHRONIZE);
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if (!data->fenceEvent) {
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WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("CreateEventEx"), result);
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goto done;
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