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@@ -9,408 +9,103 @@
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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-#include <stdlib.h>
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-
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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-#include <SDL3/SDL_test.h>
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-
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-#define SHAPED_WINDOW_DIMENSION 640
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-
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-/** An enum denoting the specific type of contents present in an SDL_WindowShapeParams union. */
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-typedef enum
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-{
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- /** The default mode, a binarized alpha cutoff of 1. */
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- ShapeModeDefault,
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- /** A binarized alpha cutoff with a given integer value. */
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- ShapeModeBinarizeAlpha,
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- /** A binarized alpha cutoff with a given integer value, but with the opposite comparison. */
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- ShapeModeReverseBinarizeAlpha,
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- /** A color key is applied. */
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- ShapeModeColorKey
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-} WindowShapeMode;
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-
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-/** A union containing parameters for shaped windows. */
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-typedef union
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-{
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- /** A cutoff alpha value for binarization of the window shape's alpha channel. */
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- Uint8 binarizationCutoff;
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- SDL_Color colorKey;
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-} SDL_WindowShapeParams;
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-/** A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents. */
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-typedef struct SDL_WindowShapeMode
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-{
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- /** The mode of these window-shape parameters. */
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- WindowShapeMode mode;
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- /** Window-shape parameters. */
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- SDL_WindowShapeParams parameters;
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-} SDL_WindowShapeMode;
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-
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-typedef struct LoadedPicture
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-{
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- SDL_Surface *surface;
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- int num_textures;
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- SDL_Texture **textures;
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- SDL_Texture **shape_textures;
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- SDL_WindowShapeMode mode;
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- const char *name;
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- struct LoadedPicture *next;
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-} LoadedPicture;
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-
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-static Uint8 *g_bitmap = NULL;
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-static int g_bitmap_w = 0, g_bitmap_h = 0;
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-static SDL_Surface *g_shape_surface = NULL;
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-
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-static void log_usage(SDLTest_CommonState *state, char *progname) {
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- static const char *options[] = { "sample1.bmp [sample2.bmp [sample3.bmp ...]]", NULL };
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- SDLTest_CommonLogUsage(state, progname, options);
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-}
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-/* REQUIRES that bitmap point to a w-by-h bitmap with ppb pixels-per-byte. */
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-static void SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode, SDL_Surface *shape, Uint8 *bitmap, Uint8 ppb)
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+int main(int argc, char *argv[])
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{
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- int x = 0;
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- int y = 0;
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- Uint8 r = 0, g = 0, b = 0, alpha = 0;
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- Uint32 mask_value = 0;
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- size_t bytes_per_scanline = (size_t)(shape->w + (ppb - 1)) / ppb;
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- Uint8 *bitmap_scanline;
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- SDL_Color key;
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-
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- if (SDL_MUSTLOCK(shape)) {
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- SDL_LockSurface(shape);
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- }
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-
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- SDL_memset(bitmap, 0, shape->h * bytes_per_scanline);
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-
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- for (y = 0; y < shape->h; y++) {
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- bitmap_scanline = bitmap + y * bytes_per_scanline;
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- for (x = 0; x < shape->w; x++) {
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- alpha = 0;
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- if (SDL_ReadSurfacePixel(shape, x, y, &r, &g, &b, &alpha) != 0) {
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- continue;
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- }
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-
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- switch (mode.mode) {
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- case (ShapeModeDefault):
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- mask_value = (alpha >= 1 ? 1 : 0);
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- break;
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- case (ShapeModeBinarizeAlpha):
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- mask_value = (alpha >= mode.parameters.binarizationCutoff ? 1 : 0);
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- break;
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- case (ShapeModeReverseBinarizeAlpha):
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- mask_value = (alpha <= mode.parameters.binarizationCutoff ? 1 : 0);
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- break;
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- case (ShapeModeColorKey):
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- key = mode.parameters.colorKey;
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- mask_value = ((key.r != r || key.g != g || key.b != b) ? 1 : 0);
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- break;
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- }
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- bitmap_scanline[x / ppb] |= mask_value << (x % ppb);
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- }
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- }
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+ SDL_Window *window = NULL;
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+ SDL_Renderer *renderer = NULL;
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+ SDL_Surface *shape = NULL;
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+ SDL_Texture *shape_texture = NULL;
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+ SDL_Event event;
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+ SDL_bool done = SDL_FALSE;
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+ int return_code = 1;
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- if (SDL_MUSTLOCK(shape)) {
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- SDL_UnlockSurface(shape);
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+ if (argc != 2) {
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+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Usage: %s shape.bmp\n", argv[0]);
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+ goto quit;
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}
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-}
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-static int SDL3_SetWindowShape(LoadedPicture *picture, SDL_WindowShapeMode *shape_mode)
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-{
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- if (g_bitmap) {
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- SDL_free(g_bitmap);
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- g_bitmap = NULL;
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+ /* Create the window hidden so we can set the window size to match our shape */
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+ window = SDL_CreateWindow("Shape test", 1, 1, SDL_WINDOW_HIDDEN | SDL_WINDOW_TRANSPARENT);
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+ if (!window) {
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+ SDL_Log("Couldn't create transparent window: %s\n", SDL_GetError());
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+ goto quit;
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}
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- if (!picture) {
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- return SDL_SetError("picture");
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+ renderer = SDL_CreateRenderer(window, NULL, 0);
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+ if (!renderer) {
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+ SDL_Log("Couldn't create renderer: %s\n", SDL_GetError());
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+ goto quit;
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}
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- if (picture->shape_textures[0]) {
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- int i;
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- for (i = 0; i < picture->num_textures; i++) {
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- SDL_DestroyTexture(picture->shape_textures[i]);
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- picture->shape_textures[i] = NULL;
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- }
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+ shape = SDL_LoadBMP(argv[1]);
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+ if (!shape) {
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+ SDL_Log("Couldn't load %s: %s\n", argv[1], SDL_GetError());
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+ goto quit;
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}
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- if (g_shape_surface) {
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- SDL_DestroySurface(g_shape_surface);
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- g_shape_surface = NULL;
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- }
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+ if (!SDL_ISPIXELFORMAT_ALPHA(shape->format->format)) {
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+ /* Set the colorkey to the top-left pixel */
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+ Uint8 r, g, b, a;
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- if (!shape_mode) {
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- return SDL_SetError("shape_mode");
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+ SDL_ReadSurfacePixel(shape, 0, 0, &r, &g, &b, &a);
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+ SDL_SetSurfaceColorKey(shape, 1, SDL_MapRGBA(shape->format, r, g, b, a));
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}
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- g_bitmap_w = picture->surface->w;
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- g_bitmap_h = picture->surface->h;
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- g_bitmap = (Uint8*) SDL_malloc(picture->surface->w * picture->surface->h);
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- if (!g_bitmap) {
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- return -1;
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+ shape_texture = SDL_CreateTextureFromSurface(renderer, shape);
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+ if (!shape_texture) {
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+ SDL_Log("Couldn't create shape texture: %s\n", SDL_GetError());
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+ goto quit;
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}
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- SDL_CalculateShapeBitmap(*shape_mode, picture->surface, g_bitmap, 1);
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-
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- g_shape_surface = SDL_CreateSurface(g_bitmap_w, g_bitmap_h, SDL_PIXELFORMAT_ABGR8888);
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- if (g_shape_surface) {
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- int x, y, i = 0;
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- Uint32 *ptr = g_shape_surface->pixels;
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- for (y = 0; y < g_bitmap_h; y++) {
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- for (x = 0; x < g_bitmap_w; x++) {
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- Uint8 val = g_bitmap[i++];
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- if (val == 0) {
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- ptr[x] = 0;
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- } else {
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- ptr[x] = 0xffffffff;
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- }
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- }
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- ptr = (Uint32 *)((Uint8 *)ptr + g_shape_surface->pitch);
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- }
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+ /* Set the blend mode so the alpha channel of the shape is the window transparency */
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+ if (SDL_SetTextureBlendMode(shape_texture,
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+ SDL_ComposeCustomBlendMode(
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+ SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDOPERATION_ADD,
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+ SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDOPERATION_ADD)) < 0) {
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+ SDL_Log("Couldn't set shape blend mode: %s\n", SDL_GetError());
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+ goto quit;
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}
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- return 0;
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-}
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-
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-static void render(int index, SDL_Renderer *renderer, LoadedPicture *picture)
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-{
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- /* Clear render-target to blue. */
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- SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0xff, 0xff);
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- SDL_RenderClear(renderer);
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+ /* Set the window size to the size of our shape and show it */
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+ SDL_SetWindowSize(window, shape->w, shape->h);
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+ SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
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+ SDL_ShowWindow(window);
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- /* Render the texture. */
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- SDL_RenderTexture(renderer, picture->textures[index], NULL, NULL);
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-
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- /* Apply the shape */
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- if (g_shape_surface) {
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- SDL_RendererInfo info;
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- SDL_GetRendererInfo(renderer, &info);
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-
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- if (info.flags & SDL_RENDERER_SOFTWARE) {
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- if (g_bitmap) {
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- int x, y, i = 0;
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- Uint8 r, g, b, a;
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- SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a);
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- SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
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- for (y = 0; y < g_bitmap_h; y++) {
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- for (x = 0; x < g_bitmap_w; x++) {
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- Uint8 val = g_bitmap[i++];
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- if (val == 0) {
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- SDL_RenderPoint(renderer, (float)x, (float)y);
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- }
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- }
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- }
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- SDL_SetRenderDrawColor(renderer, r, g, b, a);
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- }
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- } else {
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- if (!picture->shape_textures[index]) {
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- SDL_BlendMode bm;
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-
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- picture->shape_textures[index] = SDL_CreateTextureFromSurface(renderer, g_shape_surface);
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-
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- /* if Alpha is 0, set all to 0, else leave unchanged. */
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- bm = SDL_ComposeCustomBlendMode(
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- SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDOPERATION_ADD,
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- SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDOPERATION_ADD);
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-
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- SDL_SetTextureBlendMode(picture->shape_textures[index], bm);
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- }
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- SDL_RenderTexture(renderer, picture->shape_textures[index], NULL, NULL);
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- }
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- }
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-
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- SDL_RenderPresent(renderer);
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-}
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-
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-int main(int argc, char **argv)
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-{
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- int num_pictures = 0;
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- LoadedPicture *pic_i = NULL;
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- LoadedPicture *picture_linked_list = NULL;
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- LoadedPicture **pictures = NULL;
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- int i;
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- int j;
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- const SDL_DisplayMode *mode;
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- SDL_PixelFormat *format = NULL;
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- SDL_Color black = { 0, 0, 0, 0xff };
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- int done = 0;
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- int current_picture;
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- int button_down;
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- Uint32 pixelFormat = 0;
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- int w, h, access = 0;
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- SDLTest_CommonState *state;
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- int rc;
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-
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- /* Initialize test framework */
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- state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
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- if (!state) {
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- return 1;
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- }
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-
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- state->window_flags |= SDL_WINDOW_TRANSPARENT;
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- state->window_flags &= ~SDL_WINDOW_RESIZABLE;
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-
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- rc = 0;
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-
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- /* SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software"); */
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- /* SDL_SetHint(SDL_HINT_VIDEO_FORCE_EGL, "0"); */
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-
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- /* Enable standard application logging */
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- SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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-
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- /* Parse commandline */
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- for (i = 1; i < argc;) {
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- int consumed;
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-
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- consumed = SDLTest_CommonArg(state, i);
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- if (!consumed) {
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- LoadedPicture *new_picture;
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-
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- new_picture = SDL_malloc(sizeof(LoadedPicture));
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- new_picture->name = argv[i];
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- new_picture->next = picture_linked_list;
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- picture_linked_list = new_picture;
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- num_pictures++;
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- consumed = 1;
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- }
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- if (consumed <= 0) {
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- log_usage(state, argv[0]);
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- exit(-1);
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- }
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-
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- i += consumed;
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- }
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- if (!num_pictures) {
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- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "testshape requires at least one bitmap file as argument.");
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- log_usage(state, argv[0]);
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- rc = -1;
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- goto ret;
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- }
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-
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- if (!SDLTest_CommonInit(state)) {
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- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not initialize SDL video.");
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- rc = -2;
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- goto ret;
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- }
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-
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- mode = SDL_GetDesktopDisplayMode(SDL_GetPrimaryDisplay());
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- if (!mode) {
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- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't get desktop display mode: %s", SDL_GetError());
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- rc = -2;
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- goto ret;
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- }
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-
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- /* Allocate an array of LoadedPicture pointers for convenience accesses. */
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- pictures = (LoadedPicture **)SDL_malloc(sizeof(LoadedPicture*) * num_pictures);
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- if (!pictures) {
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- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not allocate memory.");
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- rc = 1;
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- goto ret;
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- }
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- for (i = 0, pic_i = picture_linked_list; i < num_pictures; i++, pic_i = pic_i->next) {
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- pictures[i] = pic_i;
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- pictures[i]->surface = NULL;
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- }
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- for (i = 0; i < num_pictures; i++) {
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- pictures[i]->surface = SDL_LoadBMP(pictures[i]->name);
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- if (pictures[i]->surface == NULL) {
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- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not load surface from named bitmap file: %s", pictures[i]->name);
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- rc = -3;
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- goto ret;
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- }
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-
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- format = pictures[i]->surface->format;
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- if (SDL_ISPIXELFORMAT_ALPHA(format->format)) {
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- pictures[i]->mode.mode = ShapeModeBinarizeAlpha;
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- pictures[i]->mode.parameters.binarizationCutoff = 255;
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- } else {
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- pictures[i]->mode.mode = ShapeModeColorKey;
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- pictures[i]->mode.parameters.colorKey = black;
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- }
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- }
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-
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- for (i = 0; i < num_pictures; i++) {
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- pictures[i]->textures = SDL_calloc(state->num_windows, sizeof(SDL_Texture *));
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- pictures[i]->shape_textures = SDL_calloc(state->num_windows, sizeof(SDL_Texture *));
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- if (!pictures[i]->textures || !pictures[i]->shape_textures) {
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- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create textures array(s).");
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- rc = -4;
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- goto ret;
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- }
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-
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- for (j = 0; j < state->num_windows; j++) {
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- pictures[i]->textures[j] = SDL_CreateTextureFromSurface(state->renderers[j], pictures[i]->surface);
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- if (!pictures[i]->textures[j]) {
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- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create textures for SDL_shape.");
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- rc = -5;
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- goto ret;
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- }
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- }
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- }
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-
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- done = 0;
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|
|
- current_picture = 0;
|
|
|
- button_down = 0;
|
|
|
- SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture]->name);
|
|
|
- for (i = 0; i < state->num_windows; i++) {
|
|
|
- SDL_QueryTexture(pictures[current_picture]->textures[i], &pixelFormat, &access, &w, &h);
|
|
|
- /* We want to set the window size in pixels */
|
|
|
- SDL_SetWindowSize(state->windows[i], (int)SDL_ceilf(w / mode->pixel_density), (int)SDL_ceilf(h / mode->pixel_density));
|
|
|
- }
|
|
|
- SDL3_SetWindowShape(pictures[current_picture], &pictures[current_picture]->mode);
|
|
|
+ /* We're ready to go! */
|
|
|
while (!done) {
|
|
|
- SDL_Event event;
|
|
|
-
|
|
|
while (SDL_PollEvent(&event)) {
|
|
|
- SDLTest_CommonEvent(state, &event, &done);
|
|
|
- if (event.type == SDL_EVENT_KEY_DOWN) {
|
|
|
- button_down = 1;
|
|
|
- }
|
|
|
- if (button_down && event.type == SDL_EVENT_KEY_UP) {
|
|
|
- button_down = 0;
|
|
|
- current_picture += 1;
|
|
|
- if (current_picture >= num_pictures) {
|
|
|
- current_picture = 0;
|
|
|
- }
|
|
|
- SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture]->name);
|
|
|
- for (i = 0; i < state->num_windows; i++) {
|
|
|
- SDL_QueryTexture(pictures[current_picture]->textures[i], &pixelFormat, &access, &w, &h);
|
|
|
- SDL_SetWindowSize(state->windows[i], (int)SDL_ceilf(w / mode->pixel_density),(int)SDL_ceilf(h / mode->pixel_density));
|
|
|
- SDL3_SetWindowShape(pictures[current_picture], &pictures[current_picture]->mode);
|
|
|
- }
|
|
|
+ switch (event.type) {
|
|
|
+ case SDL_EVENT_KEY_DOWN:
|
|
|
+ case SDL_EVENT_QUIT:
|
|
|
+ /* Quit on keypress and quit event */
|
|
|
+ done = SDL_TRUE;
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ break;
|
|
|
}
|
|
|
}
|
|
|
- for (i = 0; i < state->num_windows; i++) {
|
|
|
- render(i, state->renderers[i], pictures[current_picture]);
|
|
|
- }
|
|
|
- SDL_Delay(10);
|
|
|
- }
|
|
|
|
|
|
-ret:
|
|
|
- /* Free the textures + original surfaces backing the textures. */
|
|
|
- for (pic_i = picture_linked_list; pic_i; ) {
|
|
|
- LoadedPicture *next = pic_i->next;
|
|
|
- for (j = 0; j < state->num_windows; j++) {
|
|
|
- SDL_DestroyTexture(pic_i->textures[i]);
|
|
|
- }
|
|
|
- SDL_free(pic_i->textures);
|
|
|
- SDL_DestroySurface(pic_i->surface);
|
|
|
- SDL_free(pic_i);
|
|
|
- pic_i = next;
|
|
|
- }
|
|
|
- SDL_free(pictures);
|
|
|
+ /* We'll clear to white, but you could do other drawing here */
|
|
|
+ SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);
|
|
|
+ SDL_RenderClear(renderer);
|
|
|
|
|
|
- if (g_bitmap) {
|
|
|
- SDL_free(g_bitmap);
|
|
|
- g_bitmap = NULL;
|
|
|
- }
|
|
|
- if (g_shape_surface) {
|
|
|
- SDL_DestroySurface(g_shape_surface);
|
|
|
- g_shape_surface = NULL;
|
|
|
+ /* Apply the shape */
|
|
|
+ SDL_RenderTexture(renderer, shape_texture, NULL, NULL);
|
|
|
+
|
|
|
+ /* Show everything on the screen and wait a bit */
|
|
|
+ SDL_RenderPresent(renderer);
|
|
|
+ SDL_Delay(100);
|
|
|
}
|
|
|
|
|
|
- SDLTest_CommonQuit(state);
|
|
|
+ /* Success! */
|
|
|
+ return_code = 0;
|
|
|
|
|
|
- return rc;
|
|
|
+quit:
|
|
|
+ SDL_DestroySurface(shape);
|
|
|
+ SDL_Quit();
|
|
|
+ return return_code;
|
|
|
}
|