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Greatly simplified the shape example

Sam Lantinga 1 年之前
父节点
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1143bdc351
共有 1 个文件被更改,包括 68 次插入373 次删除
  1. 68 373
      test/testshape.c

+ 68 - 373
test/testshape.c

@@ -9,408 +9,103 @@
   including commercial applications, and to alter it and redistribute it
   freely.
 */
-#include <stdlib.h>
-
 #include <SDL3/SDL.h>
 #include <SDL3/SDL_main.h>
-#include <SDL3/SDL_test.h>
-
-#define SHAPED_WINDOW_DIMENSION 640
-
-/** An enum denoting the specific type of contents present in an SDL_WindowShapeParams union. */
-typedef enum
-{
-    /** The default mode, a binarized alpha cutoff of 1. */
-    ShapeModeDefault,
-    /** A binarized alpha cutoff with a given integer value. */
-    ShapeModeBinarizeAlpha,
-    /** A binarized alpha cutoff with a given integer value, but with the opposite comparison. */
-    ShapeModeReverseBinarizeAlpha,
-    /** A color key is applied. */
-    ShapeModeColorKey
-} WindowShapeMode;
-
-/** A union containing parameters for shaped windows. */
-typedef union
-{
-    /** A cutoff alpha value for binarization of the window shape's alpha channel. */
-    Uint8 binarizationCutoff;
-    SDL_Color colorKey;
-} SDL_WindowShapeParams;
 
-/** A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents. */
-typedef struct SDL_WindowShapeMode
-{
-    /** The mode of these window-shape parameters. */
-    WindowShapeMode mode;
-    /** Window-shape parameters. */
-    SDL_WindowShapeParams parameters;
-} SDL_WindowShapeMode;
-
-typedef struct LoadedPicture
-{
-    SDL_Surface *surface;
-    int num_textures;
-    SDL_Texture **textures;
-    SDL_Texture **shape_textures;
-    SDL_WindowShapeMode mode;
-    const char *name;
-    struct LoadedPicture *next;
-} LoadedPicture;
-
-static Uint8 *g_bitmap = NULL;
-static int g_bitmap_w = 0, g_bitmap_h = 0;
-static SDL_Surface *g_shape_surface = NULL;
-
-static void log_usage(SDLTest_CommonState *state, char *progname) {
-    static const char *options[] = { "sample1.bmp [sample2.bmp [sample3.bmp ...]]", NULL };
-    SDLTest_CommonLogUsage(state, progname, options);
-}
 
-/* REQUIRES that bitmap point to a w-by-h bitmap with ppb pixels-per-byte. */
-static void SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode, SDL_Surface *shape, Uint8 *bitmap, Uint8 ppb)
+int main(int argc, char *argv[])
 {
-    int x = 0;
-    int y = 0;
-    Uint8 r = 0, g = 0, b = 0, alpha = 0;
-    Uint32 mask_value = 0;
-    size_t bytes_per_scanline = (size_t)(shape->w + (ppb - 1)) / ppb;
-    Uint8 *bitmap_scanline;
-    SDL_Color key;
-
-    if (SDL_MUSTLOCK(shape)) {
-        SDL_LockSurface(shape);
-    }
-
-    SDL_memset(bitmap, 0, shape->h * bytes_per_scanline);
-
-    for (y = 0; y < shape->h; y++) {
-        bitmap_scanline = bitmap + y * bytes_per_scanline;
-        for (x = 0; x < shape->w; x++) {
-            alpha = 0;
-            if (SDL_ReadSurfacePixel(shape, x, y, &r, &g, &b, &alpha) != 0) {
-                continue;
-            }
-
-            switch (mode.mode) {
-            case (ShapeModeDefault):
-                mask_value = (alpha >= 1 ? 1 : 0);
-                break;
-            case (ShapeModeBinarizeAlpha):
-                mask_value = (alpha >= mode.parameters.binarizationCutoff ? 1 : 0);
-                break;
-            case (ShapeModeReverseBinarizeAlpha):
-                mask_value = (alpha <= mode.parameters.binarizationCutoff ? 1 : 0);
-                break;
-            case (ShapeModeColorKey):
-                key = mode.parameters.colorKey;
-                mask_value = ((key.r != r || key.g != g || key.b != b) ? 1 : 0);
-                break;
-            }
-            bitmap_scanline[x / ppb] |= mask_value << (x % ppb);
-        }
-    }
+    SDL_Window *window = NULL;
+    SDL_Renderer *renderer = NULL;
+    SDL_Surface *shape = NULL;
+    SDL_Texture *shape_texture = NULL;
+    SDL_Event event;
+    SDL_bool done = SDL_FALSE;
+    int return_code = 1;
 
-    if (SDL_MUSTLOCK(shape)) {
-        SDL_UnlockSurface(shape);
+    if (argc != 2) {
+        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Usage: %s shape.bmp\n", argv[0]);
+        goto quit;
     }
-}
 
-static int SDL3_SetWindowShape(LoadedPicture *picture, SDL_WindowShapeMode *shape_mode)
-{
-    if (g_bitmap) {
-        SDL_free(g_bitmap);
-        g_bitmap = NULL;
+    /* Create the window hidden so we can set the window size to match our shape */
+    window = SDL_CreateWindow("Shape test", 1, 1, SDL_WINDOW_HIDDEN | SDL_WINDOW_TRANSPARENT);
+    if (!window) {
+        SDL_Log("Couldn't create transparent window: %s\n", SDL_GetError());
+        goto quit;
     }
 
-    if (!picture) {
-        return SDL_SetError("picture");
+    renderer = SDL_CreateRenderer(window, NULL, 0);
+    if (!renderer) {
+        SDL_Log("Couldn't create renderer: %s\n", SDL_GetError());
+        goto quit;
     }
 
-    if (picture->shape_textures[0]) {
-        int i;
-        for (i = 0; i < picture->num_textures; i++) {
-            SDL_DestroyTexture(picture->shape_textures[i]);
-            picture->shape_textures[i] = NULL;
-        }
+    shape = SDL_LoadBMP(argv[1]);
+    if (!shape) {
+        SDL_Log("Couldn't load %s: %s\n", argv[1], SDL_GetError());
+        goto quit;
     }
 
-    if (g_shape_surface) {
-        SDL_DestroySurface(g_shape_surface);
-        g_shape_surface = NULL;
-    }
+    if (!SDL_ISPIXELFORMAT_ALPHA(shape->format->format)) {
+        /* Set the colorkey to the top-left pixel */
+        Uint8 r, g, b, a;
 
-    if (!shape_mode) {
-        return SDL_SetError("shape_mode");
+        SDL_ReadSurfacePixel(shape, 0, 0, &r, &g, &b, &a);
+        SDL_SetSurfaceColorKey(shape, 1, SDL_MapRGBA(shape->format, r, g, b, a));
     }
 
-    g_bitmap_w = picture->surface->w;
-    g_bitmap_h = picture->surface->h;
-    g_bitmap = (Uint8*) SDL_malloc(picture->surface->w * picture->surface->h);
-    if (!g_bitmap) {
-        return -1;
+    shape_texture = SDL_CreateTextureFromSurface(renderer, shape);
+    if (!shape_texture) {
+        SDL_Log("Couldn't create shape texture: %s\n", SDL_GetError());
+        goto quit;
     }
 
-    SDL_CalculateShapeBitmap(*shape_mode, picture->surface, g_bitmap, 1);
-
-    g_shape_surface = SDL_CreateSurface(g_bitmap_w, g_bitmap_h, SDL_PIXELFORMAT_ABGR8888);
-    if (g_shape_surface) {
-        int x, y, i = 0;
-        Uint32 *ptr = g_shape_surface->pixels;
-        for (y = 0; y < g_bitmap_h; y++) {
-            for (x = 0; x < g_bitmap_w; x++) {
-                Uint8 val = g_bitmap[i++];
-                if (val == 0) {
-                    ptr[x] = 0;
-                } else {
-                    ptr[x] = 0xffffffff;
-                }
-            }
-            ptr = (Uint32 *)((Uint8 *)ptr + g_shape_surface->pitch);
-        }
+    /* Set the blend mode so the alpha channel of the shape is the window transparency */
+    if (SDL_SetTextureBlendMode(shape_texture,
+            SDL_ComposeCustomBlendMode(
+                SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDOPERATION_ADD,
+                SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDOPERATION_ADD)) < 0) {
+        SDL_Log("Couldn't set shape blend mode: %s\n", SDL_GetError());
+        goto quit;
     }
 
-    return 0;
-}
-
-static void render(int index, SDL_Renderer *renderer, LoadedPicture *picture)
-{
-    /* Clear render-target to blue. */
-    SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0xff, 0xff);
-    SDL_RenderClear(renderer);
+    /* Set the window size to the size of our shape and show it */
+    SDL_SetWindowSize(window, shape->w, shape->h);
+    SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
+    SDL_ShowWindow(window);
 
-    /* Render the texture. */
-    SDL_RenderTexture(renderer, picture->textures[index], NULL, NULL);
-
-    /* Apply the shape */
-    if (g_shape_surface) {
-        SDL_RendererInfo info;
-        SDL_GetRendererInfo(renderer, &info);
-
-        if (info.flags & SDL_RENDERER_SOFTWARE) {
-            if (g_bitmap) {
-                int x, y, i = 0;
-                Uint8 r, g, b, a;
-                SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a);
-                SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
-                for (y = 0; y < g_bitmap_h; y++) {
-                    for (x = 0; x < g_bitmap_w; x++) {
-                        Uint8 val = g_bitmap[i++];
-                        if (val == 0) {
-                            SDL_RenderPoint(renderer, (float)x, (float)y);
-                        }
-                    }
-                }
-                SDL_SetRenderDrawColor(renderer, r, g, b, a);
-            }
-        } else {
-            if (!picture->shape_textures[index]) {
-                SDL_BlendMode bm;
-
-                picture->shape_textures[index] = SDL_CreateTextureFromSurface(renderer, g_shape_surface);
-
-                /* if Alpha is 0, set all to 0, else leave unchanged. */
-                bm = SDL_ComposeCustomBlendMode(
-                        SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDOPERATION_ADD,
-                        SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDOPERATION_ADD);
-
-                SDL_SetTextureBlendMode(picture->shape_textures[index], bm);
-            }
-            SDL_RenderTexture(renderer, picture->shape_textures[index], NULL, NULL);
-        }
-    }
-
-    SDL_RenderPresent(renderer);
-}
-
-int main(int argc, char **argv)
-{
-    int num_pictures = 0;
-    LoadedPicture *pic_i = NULL;
-    LoadedPicture *picture_linked_list = NULL;
-    LoadedPicture **pictures = NULL;
-    int i;
-    int j;
-    const SDL_DisplayMode *mode;
-    SDL_PixelFormat *format = NULL;
-    SDL_Color black = { 0, 0, 0, 0xff };
-    int done = 0;
-    int current_picture;
-    int button_down;
-    Uint32 pixelFormat = 0;
-    int w, h, access = 0;
-    SDLTest_CommonState *state;
-    int rc;
-
-    /* Initialize test framework */
-    state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
-    if (!state) {
-        return 1;
-    }
-
-    state->window_flags |= SDL_WINDOW_TRANSPARENT;
-    state->window_flags &= ~SDL_WINDOW_RESIZABLE;
-
-    rc = 0;
-
-    /* SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software"); */
-    /* SDL_SetHint(SDL_HINT_VIDEO_FORCE_EGL, "0"); */
-
-    /* Enable standard application logging */
-    SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
-
-    /* Parse commandline */
-    for (i = 1; i < argc;) {
-        int consumed;
-
-        consumed = SDLTest_CommonArg(state, i);
-        if (!consumed) {
-            LoadedPicture *new_picture;
-
-            new_picture = SDL_malloc(sizeof(LoadedPicture));
-            new_picture->name = argv[i];
-            new_picture->next = picture_linked_list;
-            picture_linked_list = new_picture;
-            num_pictures++;
-            consumed = 1;
-        }
-        if (consumed <= 0) {
-            log_usage(state, argv[0]);
-            exit(-1);
-        }
-
-        i += consumed;
-    }
-    if (!num_pictures) {
-        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "testshape requires at least one bitmap file as argument.");
-        log_usage(state, argv[0]);
-        rc = -1;
-        goto ret;
-    }
-
-    if (!SDLTest_CommonInit(state)) {
-        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not initialize SDL video.");
-        rc = -2;
-        goto ret;
-    }
-
-    mode = SDL_GetDesktopDisplayMode(SDL_GetPrimaryDisplay());
-    if (!mode) {
-        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't get desktop display mode: %s", SDL_GetError());
-        rc = -2;
-        goto ret;
-    }
-
-    /* Allocate an array of LoadedPicture pointers for convenience accesses. */
-    pictures = (LoadedPicture **)SDL_malloc(sizeof(LoadedPicture*) * num_pictures);
-    if (!pictures) {
-        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not allocate memory.");
-        rc = 1;
-        goto ret;
-    }
-    for (i = 0, pic_i = picture_linked_list; i < num_pictures; i++, pic_i = pic_i->next) {
-        pictures[i] = pic_i;
-        pictures[i]->surface = NULL;
-    }
-    for (i = 0; i < num_pictures; i++) {
-        pictures[i]->surface = SDL_LoadBMP(pictures[i]->name);
-        if (pictures[i]->surface == NULL) {
-            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not load surface from named bitmap file: %s", pictures[i]->name);
-            rc = -3;
-            goto ret;
-        }
-
-        format = pictures[i]->surface->format;
-        if (SDL_ISPIXELFORMAT_ALPHA(format->format)) {
-            pictures[i]->mode.mode = ShapeModeBinarizeAlpha;
-            pictures[i]->mode.parameters.binarizationCutoff = 255;
-        } else {
-            pictures[i]->mode.mode = ShapeModeColorKey;
-            pictures[i]->mode.parameters.colorKey = black;
-        }
-    }
-
-    for (i = 0; i < num_pictures; i++) {
-        pictures[i]->textures = SDL_calloc(state->num_windows, sizeof(SDL_Texture *));
-        pictures[i]->shape_textures = SDL_calloc(state->num_windows, sizeof(SDL_Texture *));
-        if (!pictures[i]->textures || !pictures[i]->shape_textures) {
-            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create textures array(s).");
-            rc = -4;
-            goto ret;
-        }
-
-        for (j = 0; j < state->num_windows; j++) {
-            pictures[i]->textures[j] = SDL_CreateTextureFromSurface(state->renderers[j], pictures[i]->surface);
-            if (!pictures[i]->textures[j]) {
-                SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create textures for SDL_shape.");
-                rc = -5;
-                goto ret;
-            }
-        }
-    }
-
-    done = 0;
-    current_picture = 0;
-    button_down = 0;
-    SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture]->name);
-    for (i = 0; i < state->num_windows; i++) {
-        SDL_QueryTexture(pictures[current_picture]->textures[i], &pixelFormat, &access, &w, &h);
-        /* We want to set the window size in pixels */
-        SDL_SetWindowSize(state->windows[i], (int)SDL_ceilf(w / mode->pixel_density), (int)SDL_ceilf(h / mode->pixel_density));
-    }
-    SDL3_SetWindowShape(pictures[current_picture], &pictures[current_picture]->mode);
+    /* We're ready to go! */
     while (!done) {
-        SDL_Event event;
-
         while (SDL_PollEvent(&event)) {
-            SDLTest_CommonEvent(state, &event, &done);
-            if (event.type == SDL_EVENT_KEY_DOWN) {
-                button_down = 1;
-            }
-            if (button_down && event.type == SDL_EVENT_KEY_UP) {
-                button_down = 0;
-                current_picture += 1;
-                if (current_picture >= num_pictures) {
-                    current_picture = 0;
-                }
-                SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture]->name);
-                for (i = 0; i < state->num_windows; i++) {
-                    SDL_QueryTexture(pictures[current_picture]->textures[i], &pixelFormat, &access, &w, &h);
-                    SDL_SetWindowSize(state->windows[i], (int)SDL_ceilf(w / mode->pixel_density),(int)SDL_ceilf(h / mode->pixel_density));
-                    SDL3_SetWindowShape(pictures[current_picture], &pictures[current_picture]->mode);
-                }
+            switch (event.type) {
+            case SDL_EVENT_KEY_DOWN:
+            case SDL_EVENT_QUIT:
+                /* Quit on keypress and quit event */
+                done = SDL_TRUE;
+                break;
+            default:
+                break;
             }
         }
-        for (i = 0; i < state->num_windows; i++) {
-            render(i, state->renderers[i], pictures[current_picture]);
-        }
-        SDL_Delay(10);
-    }
 
-ret:
-    /* Free the textures + original surfaces backing the textures. */
-    for (pic_i = picture_linked_list; pic_i; ) {
-        LoadedPicture *next = pic_i->next;
-        for (j = 0; j < state->num_windows; j++) {
-            SDL_DestroyTexture(pic_i->textures[i]);
-        }
-        SDL_free(pic_i->textures);
-        SDL_DestroySurface(pic_i->surface);
-        SDL_free(pic_i);
-        pic_i = next;
-    }
-    SDL_free(pictures);
+        /* We'll clear to white, but you could do other drawing here */
+        SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);
+        SDL_RenderClear(renderer);
 
-    if (g_bitmap) {
-        SDL_free(g_bitmap);
-        g_bitmap = NULL;
-    }
-    if (g_shape_surface) {
-        SDL_DestroySurface(g_shape_surface);
-        g_shape_surface = NULL;
+        /* Apply the shape */
+        SDL_RenderTexture(renderer, shape_texture, NULL, NULL);
+
+        /* Show everything on the screen and wait a bit */
+        SDL_RenderPresent(renderer);
+        SDL_Delay(100);
     }
 
-    SDLTest_CommonQuit(state);
+    /* Success! */
+    return_code = 0;
 
-    return rc;
+quit:
+    SDL_DestroySurface(shape);
+    SDL_Quit();
+    return return_code;
 }