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@@ -349,9 +349,9 @@ extern DECLSPEC int SDLCALL SDL_GetAudioDeviceFormat(SDL_AudioDeviceID devid, SD
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* An opened audio device starts out with no audio streams bound. To start
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* audio playing, bind a stream and supply audio data to it. Unlike SDL2,
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* there is no audio callback; you only bind audio streams and make sure they
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- * have data flowing into them (although, as an optional feature, each audio
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- * stream may have its own callback, which can be used to simulate SDL2's
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- * semantics).
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+ * have data flowing into them (however, you can simulate SDL2's semantics
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+ * fairly closely by using SDL_OpenAudioDeviceStream instead of this
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+ * function).
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*
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* If you don't care about opening a specific device, pass a `devid` of either
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* `SDL_AUDIO_DEVICE_DEFAULT_OUTPUT` or `SDL_AUDIO_DEVICE_DEFAULT_CAPTURE`. In
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