Browse Source

Fixed building SDL on UWP

Sam Lantinga 3 years ago
parent
commit
11a9cd6344

+ 1 - 1
VisualC-WinRT/SDL-UWP.vcxproj

@@ -114,7 +114,6 @@
     <ClInclude Include="..\src\haptic\windows\SDL_dinputhaptic_c.h" />
     <ClInclude Include="..\src\haptic\windows\SDL_windowshaptic_c.h" />
     <ClInclude Include="..\src\haptic\windows\SDL_xinputhaptic_c.h" />
-    <ClInclude Include="..\src\hidapi\SDL_hidapi.c" />
     <ClInclude Include="..\src\joystick\SDL_gamecontrollerdb.h" />
     <ClInclude Include="..\src\joystick\SDL_joystick_c.h" />
     <ClInclude Include="..\src\joystick\SDL_sysjoystick.h" />
@@ -247,6 +246,7 @@
     <ClCompile Include="..\src\haptic\windows\SDL_dinputhaptic.c" />
     <ClCompile Include="..\src\haptic\windows\SDL_windowshaptic.c" />
     <ClCompile Include="..\src\haptic\windows\SDL_xinputhaptic.c" />
+    <ClCompile Include="..\src\hidapi\SDL_hidapi.c" />
     <ClCompile Include="..\src\joystick\dummy\SDL_sysjoystick.c" />
     <ClCompile Include="..\src\joystick\SDL_gamecontroller.c" />
     <ClCompile Include="..\src\joystick\SDL_joystick.c" />

+ 0 - 2
VisualC-WinRT/SDL-UWP.vcxproj.filters

@@ -447,8 +447,6 @@
     <ClInclude Include="..\include\SDL_misc.h">
       <Filter>Header Files</Filter>
     </ClInclude>
-  </ItemGroup>
-  <ItemGroup>
     <ClCompile Include="..\src\atomic\SDL_atomic.c">
       <Filter>Source Files</Filter>
     </ClCompile>

+ 1 - 1
src/video/winrt/SDL_winrtvideo.cpp

@@ -698,7 +698,7 @@ WINRT_CreateWindow(_THIS, SDL_Window * window)
             data->egl_surface = _this->egl_data->eglCreateWindowSurface(
                 _this->egl_data->egl_display,
                 _this->egl_data->egl_config,
-                coreWindowAsIInspectable,
+                (NativeWindowType)coreWindowAsIInspectable,
                 NULL);
             if (data->egl_surface == NULL) {
                 return SDL_EGL_SetError("unable to create EGL native-window surface", "eglCreateWindowSurface");