|
@@ -30,28 +30,28 @@ int done;
|
|
|
void
|
|
|
DrawChessBoard(SDL_Renderer * renderer)
|
|
|
{
|
|
|
- int row = 0,column = 0,x = 0;
|
|
|
- SDL_Rect rect, darea;
|
|
|
-
|
|
|
- /* Get the Size of drawing surface */
|
|
|
- SDL_RenderGetViewport(renderer, &darea);
|
|
|
-
|
|
|
- for( ; row < 8; row++)
|
|
|
- {
|
|
|
- column = row%2;
|
|
|
- x = column;
|
|
|
- for( ; column < 4+(row%2); column++)
|
|
|
- {
|
|
|
- SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0xFF);
|
|
|
-
|
|
|
- rect.w = darea.w/8;
|
|
|
- rect.h = darea.h/8;
|
|
|
- rect.x = x * rect.w;
|
|
|
- rect.y = row * rect.h;
|
|
|
- x = x + 2;
|
|
|
- SDL_RenderFillRect(renderer, &rect);
|
|
|
- }
|
|
|
- }
|
|
|
+ int row = 0,column = 0,x = 0;
|
|
|
+ SDL_Rect rect, darea;
|
|
|
+
|
|
|
+ /* Get the Size of drawing surface */
|
|
|
+ SDL_RenderGetViewport(renderer, &darea);
|
|
|
+
|
|
|
+ for( ; row < 8; row++)
|
|
|
+ {
|
|
|
+ column = row%2;
|
|
|
+ x = column;
|
|
|
+ for( ; column < 4+(row%2); column++)
|
|
|
+ {
|
|
|
+ SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0xFF);
|
|
|
+
|
|
|
+ rect.w = darea.w/8;
|
|
|
+ rect.h = darea.h/8;
|
|
|
+ rect.x = x * rect.w;
|
|
|
+ rect.y = row * rect.h;
|
|
|
+ x = x + 2;
|
|
|
+ SDL_RenderFillRect(renderer, &rect);
|
|
|
+ }
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
void
|
|
@@ -59,77 +59,77 @@ loop()
|
|
|
{
|
|
|
SDL_Event e;
|
|
|
while (SDL_PollEvent(&e)) {
|
|
|
- if (e.type == SDL_QUIT) {
|
|
|
- done = 1;
|
|
|
+ if (e.type == SDL_QUIT) {
|
|
|
+ done = 1;
|
|
|
#ifdef __EMSCRIPTEN__
|
|
|
- emscripten_cancel_main_loop();
|
|
|
+ emscripten_cancel_main_loop();
|
|
|
#endif
|
|
|
- return;
|
|
|
- }
|
|
|
+ return;
|
|
|
+ }
|
|
|
|
|
|
- if ((e.type == SDL_KEYDOWN) && (e.key.keysym.sym == SDLK_ESCAPE)) {
|
|
|
- done = 1;
|
|
|
+ if ((e.type == SDL_KEYDOWN) && (e.key.keysym.sym == SDLK_ESCAPE)) {
|
|
|
+ done = 1;
|
|
|
#ifdef __EMSCRIPTEN__
|
|
|
- emscripten_cancel_main_loop();
|
|
|
+ emscripten_cancel_main_loop();
|
|
|
#endif
|
|
|
- return;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- DrawChessBoard(renderer);
|
|
|
-
|
|
|
- /* Got everything on rendering surface,
|
|
|
- now Update the drawing image on window screen */
|
|
|
- SDL_UpdateWindowSurface(window);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ DrawChessBoard(renderer);
|
|
|
+
|
|
|
+ /* Got everything on rendering surface,
|
|
|
+ now Update the drawing image on window screen */
|
|
|
+ SDL_UpdateWindowSurface(window);
|
|
|
}
|
|
|
|
|
|
int
|
|
|
main(int argc, char *argv[])
|
|
|
{
|
|
|
- SDL_Surface *surface;
|
|
|
+ SDL_Surface *surface;
|
|
|
|
|
|
/* Enable standard application logging */
|
|
|
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
|
|
|
|
|
|
- /* Initialize SDL */
|
|
|
- if(SDL_Init(SDL_INIT_VIDEO) != 0)
|
|
|
- {
|
|
|
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init fail : %s\n", SDL_GetError());
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
-
|
|
|
- /* Create window and renderer for given surface */
|
|
|
- window = SDL_CreateWindow("Chess Board", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN);
|
|
|
- if(!window)
|
|
|
- {
|
|
|
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n",SDL_GetError());
|
|
|
- return 1;
|
|
|
- }
|
|
|
- surface = SDL_GetWindowSurface(window);
|
|
|
- renderer = SDL_CreateSoftwareRenderer(surface);
|
|
|
- if(!renderer)
|
|
|
- {
|
|
|
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Render creation for surface fail : %s\n",SDL_GetError());
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- /* Clear the rendering surface with the specified color */
|
|
|
- SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
|
|
|
- SDL_RenderClear(renderer);
|
|
|
-
|
|
|
-
|
|
|
- /* Draw the Image on rendering surface */
|
|
|
- done = 0;
|
|
|
+ /* Initialize SDL */
|
|
|
+ if(SDL_Init(SDL_INIT_VIDEO) != 0)
|
|
|
+ {
|
|
|
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init fail : %s\n", SDL_GetError());
|
|
|
+ return 1;
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ /* Create window and renderer for given surface */
|
|
|
+ window = SDL_CreateWindow("Chess Board", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN);
|
|
|
+ if(!window)
|
|
|
+ {
|
|
|
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n",SDL_GetError());
|
|
|
+ return 1;
|
|
|
+ }
|
|
|
+ surface = SDL_GetWindowSurface(window);
|
|
|
+ renderer = SDL_CreateSoftwareRenderer(surface);
|
|
|
+ if(!renderer)
|
|
|
+ {
|
|
|
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Render creation for surface fail : %s\n",SDL_GetError());
|
|
|
+ return 1;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Clear the rendering surface with the specified color */
|
|
|
+ SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
|
|
|
+ SDL_RenderClear(renderer);
|
|
|
+
|
|
|
+
|
|
|
+ /* Draw the Image on rendering surface */
|
|
|
+ done = 0;
|
|
|
#ifdef __EMSCRIPTEN__
|
|
|
emscripten_set_main_loop(loop, 0, 1);
|
|
|
#else
|
|
|
while (!done) {
|
|
|
loop();
|
|
|
- }
|
|
|
+ }
|
|
|
#endif
|
|
|
|
|
|
SDL_Quit();
|
|
|
- return 0;
|
|
|
+ return 0;
|
|
|
}
|
|
|
|