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Fixed WGI initialization on Win32

Sam Lantinga 3 years ago
parent
commit
12895eca1a
1 changed files with 2 additions and 2 deletions
  1. 2 2
      src/joystick/windows/SDL_windows_gaming_input.c

+ 2 - 2
src/joystick/windows/SDL_windows_gaming_input.c

@@ -456,8 +456,8 @@ WGI_JoystickInit(void)
 #else
     HMODULE hModule = LoadLibraryA("combase.dll");
     if (hModule != NULL) {
-        WindowsCreateStringReference_t WindowsCreateStringReferenceFunc = (WindowsCreateStringReference_t)GetProcAddress(hModule, "WindowsCreateStringReference");
-        RoGetActivationFactory_t RoGetActivationFactoryFunc = (RoGetActivationFactory_t)GetProcAddress(hModule, "RoGetActivationFactory");
+        WindowsCreateStringReferenceFunc = (WindowsCreateStringReference_t)GetProcAddress(hModule, "WindowsCreateStringReference");
+        RoGetActivationFactoryFunc = (RoGetActivationFactory_t)GetProcAddress(hModule, "RoGetActivationFactory");
     }
 #endif /* __WINRT__ */
     if (WindowsCreateStringReferenceFunc && RoGetActivationFactoryFunc) {