@@ -2046,6 +2046,8 @@ void SDLTest_CommonEvent(SDLTest_CommonState *state, SDL_Event *event, int *done
{
SDL_Window *window = SDL_GetWindowFromID(event->window.windowID);
if (window) {
+ /* Clear cache to avoid stale textures */
+ SDLTest_CleanupTextDrawing();
for (i = 0; i < state->num_windows; ++i) {
if (window == state->windows[i]) {
if (state->targets[i]) {