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Fixed building using MinGW
Our SDL_windows.h needed to be included before anything else so UNICODE is defined.

Sam Lantinga 11 年 前
コミット
12ca3ce3fa

+ 4 - 1
src/SDL.c

@@ -20,6 +20,10 @@
 */
 #include "SDL_config.h"
 
+#if defined(__WIN32__)
+#include "core/windows/SDL_windows.h"
+#endif
+
 /* Initialization code for SDL */
 
 #include "SDL.h"
@@ -443,7 +447,6 @@ SDL_GetPlatform()
 
 #if !defined(HAVE_LIBC) || (defined(__WATCOMC__) && defined(BUILD_DLL))
 /* Need to include DllMain() on Watcom C for some reason.. */
-#include "core/windows/SDL_windows.h"
 
 BOOL APIENTRY
 _DllMainCRTStartup(HANDLE hModule,

+ 4 - 2
src/SDL_assert.c

@@ -20,6 +20,10 @@
 */
 #include "SDL_config.h"
 
+#if defined(__WIN32__)
+#include "core/windows/SDL_windows.h"
+#endif
+
 #include "SDL.h"
 #include "SDL_atomic.h"
 #include "SDL_messagebox.h"
@@ -29,8 +33,6 @@
 #include "video/SDL_sysvideo.h"
 
 #ifdef __WIN32__
-#include "core/windows/SDL_windows.h"
-
 #ifndef WS_OVERLAPPEDWINDOW
 #define WS_OVERLAPPEDWINDOW 0
 #endif

+ 5 - 3
src/SDL_log.c

@@ -20,6 +20,10 @@
 */
 #include "SDL_config.h"
 
+#if defined(__WIN32__)
+#include "core/windows/SDL_windows.h"
+#endif
+
 /* Simple log messages in SDL */
 
 #include "SDL_log.h"
@@ -28,9 +32,7 @@
 #include <stdio.h>
 #endif
 
-#if defined(__WIN32__)
-#include "core/windows/SDL_windows.h"
-#elif defined(__ANDROID__)
+#if defined(__ANDROID__)
 #include <android/log.h>
 #endif
 

+ 4 - 4
src/atomic/SDL_spinlock.c

@@ -20,14 +20,14 @@
 */
 #include "SDL_config.h"
 
+#ifdef __WIN32__
+#include "../core/windows/SDL_windows.h"
+#endif
+
 #include "SDL_atomic.h"
 #include "SDL_mutex.h"
 #include "SDL_timer.h"
 
-/* Don't do the check for Visual Studio 2005, it's safe here */
-#ifdef __WIN32__
-#include "../core/windows/SDL_windows.h"
-#endif
 
 /* This function is where all the magic happens... */
 SDL_bool

+ 1 - 1
src/core/windows/SDL_windows.c

@@ -22,8 +22,8 @@
 
 #ifdef __WIN32__
 
-#include "SDL_error.h"
 #include "SDL_windows.h"
+#include "SDL_error.h"
 #include "SDL_assert.h"
 
 #include <objbase.h>  /* for CoInitialize/CoUninitialize */

+ 4 - 3
src/cpuinfo/SDL_cpuinfo.c

@@ -20,6 +20,10 @@
 */
 #include "SDL_config.h"
 
+#if defined(__WIN32__)
+#include "../core/windows/SDL_windows.h"
+#endif
+
 /* CPU feature detection for SDL */
 
 #include "SDL_cpuinfo.h"
@@ -41,9 +45,6 @@
 #include <signal.h>
 #include <setjmp.h>
 #endif
-#ifdef __WIN32__
-#include "../core/windows/SDL_windows.h"
-#endif
 
 #define CPU_HAS_RDTSC   0x00000001
 #define CPU_HAS_ALTIVEC 0x00000002

+ 5 - 2
src/file/SDL_rwops.c

@@ -22,6 +22,11 @@
 #define _LARGEFILE64_SOURCE
 #include "SDL_config.h"
 
+#if defined(__WIN32__)
+#include "../core/windows/SDL_windows.h"
+#endif
+
+
 /* This file provides a general interface for SDL to read and write
    data sources.  It can easily be extended to files, memory, etc.
 */
@@ -42,8 +47,6 @@
 
 /* Functions to read/write Win32 API file pointers */
 
-#include "../core/windows/SDL_windows.h"
-
 #ifndef INVALID_SET_FILE_POINTER
 #define INVALID_SET_FILE_POINTER 0xFFFFFFFF
 #endif

+ 8 - 3
src/joystick/windows/SDL_mmjoystick.c

@@ -33,6 +33,11 @@
 #include "../SDL_sysjoystick.h"
 #include "../SDL_joystick_c.h"
 
+#ifdef REGSTR_VAL_JOYOEMNAME 
+#undef REGSTR_VAL_JOYOEMNAME 
+#endif
+#define REGSTR_VAL_JOYOEMNAME "OEMName"
+
 #define MAX_JOYSTICKS   16
 #define MAX_AXES    6       /* each joystick can have up to 6 axes */
 #define MAX_BUTTONS 32      /* and 32 buttons                      */
@@ -45,7 +50,7 @@
 
 /* array to hold joystick ID values */
 static UINT SYS_JoystickID[MAX_JOYSTICKS];
-static JOYCAPS SYS_Joystick[MAX_JOYSTICKS];
+static JOYCAPSA SYS_Joystick[MAX_JOYSTICKS];
 static char *SYS_JoystickName[MAX_JOYSTICKS];
 
 /* The private structure used to keep track of a joystick */
@@ -148,7 +153,7 @@ SDL_SYS_JoystickInit(void)
     int i;
     int maxdevs;
     JOYINFOEX joyinfo;
-    JOYCAPS joycaps;
+    JOYCAPSA joycaps;
     MMRESULT result;
 
     /* Reset the joystick ID & name mapping tables */
@@ -166,7 +171,7 @@ SDL_SYS_JoystickInit(void)
         joyinfo.dwFlags = JOY_RETURNALL;
         result = joyGetPosEx(i, &joyinfo);
         if (result == JOYERR_NOERROR) {
-            result = joyGetDevCaps(i, &joycaps, sizeof(joycaps));
+            result = joyGetDevCapsA(i, &joycaps, sizeof(joycaps));
             if (result == JOYERR_NOERROR) {
                 SYS_JoystickID[SDL_SYS_numjoysticks] = i;
                 SYS_Joystick[SDL_SYS_numjoysticks] = joycaps;

+ 3 - 3
src/main/windows/SDL_windows_main.c

@@ -7,12 +7,12 @@
 
 #ifdef __WIN32__
 
+/* Include this so we define UNICODE properly */
+#include "../../core/windows/SDL_windows.h"
+
 #include <stdio.h>
 #include <stdlib.h>
 
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
-
 /* Include the SDL main definition header */
 #include "SDL.h"
 #include "SDL_main.h"

+ 0 - 1
src/render/direct3d/SDL_render_d3d.c

@@ -22,7 +22,6 @@
 
 #if SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED
 
-
 #include "../../core/windows/SDL_windows.h"
 
 #include "SDL_hints.h"

+ 2 - 2
src/render/software/SDL_rotate.c

@@ -30,8 +30,8 @@ Andreas Schiffler -- aschiffler at ferzkopp dot net
 */
 #include "SDL_config.h"
 
-#ifdef WIN32
-#include <windows.h>
+#if defined(__WIN32__)
+#include "../../core/windows/SDL_windows.h"
 #endif
 
 #include <stdlib.h>

+ 4 - 1
src/stdlib/SDL_getenv.c

@@ -20,10 +20,13 @@
 */
 #include "SDL_config.h"
 
+#if defined(__WIN32__)
+#include "../core/windows/SDL_windows.h"
+#endif
+
 #include "SDL_stdinc.h"
 
 #if !defined(SDL_setenv) && defined(__WIN32__)
-#include "../core/windows/SDL_windows.h"
 /* Note this isn't thread-safe! */
 static char *SDL_envmem = NULL; /* Ugh, memory leak */
 static size_t SDL_envmemlen = 0;

+ 3 - 3
src/test/SDL_test_common.c

@@ -1107,10 +1107,10 @@ SDLTest_PrintEvent(SDL_Event * event)
 
     case SDL_FINGERDOWN:
     case SDL_FINGERUP:
-        fprintf(stderr, "Finger: %s touch=%lld, finger=%lld, x=%f, y=%f, dx=%f, dy=%f, pressure=%f",
+        fprintf(stderr, "Finger: %s touch=%ld, finger=%ld, x=%f, y=%f, dx=%f, dy=%f, pressure=%f",
                 (event->type == SDL_FINGERDOWN) ? "down" : "up",
-                (long long) event->tfinger.touchId,
-                (long long) event->tfinger.fingerId,
+                (long) event->tfinger.touchId,
+                (long) event->tfinger.fingerId,
                 event->tfinger.x, event->tfinger.y,
                 event->tfinger.dx, event->tfinger.dy, event->tfinger.pressure);
         break;

+ 2 - 2
src/thread/windows/SDL_systhread.c

@@ -116,8 +116,8 @@ SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
 int
 SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
 {
-    pfnSDL_CurrentBeginThread pfnBeginThread = _beginthreadex;
-    pfnSDL_CurrentEndThread pfnEndThread = _endthreadex;
+    pfnSDL_CurrentBeginThread pfnBeginThread = (pfnSDL_CurrentBeginThread)_beginthreadex;
+    pfnSDL_CurrentEndThread pfnEndThread = (pfnSDL_CurrentEndThread)_endthreadex;
 #endif /* SDL_PASSED_BEGINTHREAD_ENDTHREAD */
     pThreadStartParms pThreadParms =
         (pThreadStartParms) SDL_malloc(sizeof(tThreadStartParms));

+ 2 - 2
src/thread/windows/SDL_systls.c

@@ -20,13 +20,13 @@
 */
 
 #include "SDL_config.h"
-#include "SDL_thread.h"
-#include "../SDL_thread_c.h"
 
 #if SDL_THREAD_WINDOWS
 
 #include "../../core/windows/SDL_windows.h"
 
+#include "SDL_thread.h"
+#include "../SDL_thread_c.h"
 
 static DWORD thread_local_storage = TLS_OUT_OF_INDEXES;
 static SDL_bool generic_local_storage = SDL_FALSE;

+ 5 - 1
src/video/windows/SDL_windowsmessagebox.c

@@ -22,7 +22,11 @@
 
 #if SDL_VIDEO_DRIVER_WINDOWS
 
-#include "SDL.h"
+#if defined(__WIN32__)
+#include "../../core/windows/SDL_windows.h"
+#endif
+
+#include "SDL_assert.h"
 #include "SDL_windowsvideo.h"
 
 

+ 2 - 2
src/video/windows/SDL_windowsvideo.h

@@ -23,10 +23,10 @@
 #ifndef _SDL_windowsvideo_h
 #define _SDL_windowsvideo_h
 
-#include "../SDL_sysvideo.h"
-
 #include "../../core/windows/SDL_windows.h"
 
+#include "../SDL_sysvideo.h"
+
 #if defined(_MSC_VER)
 #include <msctf.h>
 #else

+ 2 - 0
src/video/windows/SDL_windowswindow.c

@@ -22,6 +22,8 @@
 
 #if SDL_VIDEO_DRIVER_WINDOWS
 
+#include "../../core/windows/SDL_windows.h"
+
 #include "SDL_assert.h"
 #include "../SDL_sysvideo.h"
 #include "../SDL_pixels_c.h"

+ 1 - 1
test/configure

@@ -3452,7 +3452,7 @@ rm -f core conftest.err conftest.$ac_objext \
   rm -f conf.sdltest
 
 CFLAGS="$CFLAGS $SDL_CFLAGS"
-LIBS="$LIBS  $SDL_LIBS -lSDL2_test"
+LIBS="$LIBS -lSDL2_test $SDL_LIBS"
 
 ac_ext=c
 ac_cpp='$CPP $CPPFLAGS'

+ 1 - 1
test/configure.in

@@ -86,7 +86,7 @@ AM_PATH_SDL2($SDL_VERSION,
 	    AC_MSG_ERROR([*** SDL version $SDL_VERSION not found!])
 )
 CFLAGS="$CFLAGS $SDL_CFLAGS"
-LIBS="$LIBS  $SDL_LIBS -lSDL2_test"
+LIBS="$LIBS -lSDL2_test $SDL_LIBS"
 
 dnl Check for X11 path, needed for OpenGL on some systems
 AC_PATH_X