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Removed SDL_MISC_DISABLED

Sam Lantinga 1 year ago
parent
commit
130b361904
2 changed files with 22 additions and 40 deletions
  1. 22 39
      CMakeLists.txt
  2. 0 1
      include/build_config/SDL_build_config.h.cmake

+ 22 - 39
CMakeLists.txt

@@ -241,7 +241,6 @@ set(SDL_SUBSYSTEMS
   Hidapi
   Power
   Sensor
-  Misc
 )
 foreach(_SUB IN LISTS SDL_SUBSYSTEMS)
   string(TOUPPER ${_SUB} _OPT)
@@ -1212,10 +1211,8 @@ if(ANDROID)
   sdl_sources("${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c")
   set_property(SOURCE "${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -Wno-declaration-after-statement")
 
-  if(SDL_MISC)
-    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/android/*.c")
-    set(HAVE_SDL_MISC TRUE)
-  endif()
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/android/*.c")
+  set(HAVE_SDL_MISC TRUE)
 
   # SDL_spinlock.c Needs to be compiled in ARM mode.
   # There seems to be no better way currently to set the ARM mode.
@@ -1388,10 +1385,8 @@ elseif(EMSCRIPTEN)
   sdl_glob_sources("${SDL3_SOURCE_DIR}/src/main/emscripten/*.c")
   set(HAVE_SDL_MAIN_CALLBACKS TRUE)
 
-  if(SDL_MISC)
-    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/emscripten/*.c")
-    set(HAVE_SDL_MISC TRUE)
-  endif()
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/emscripten/*.c")
+  set(HAVE_SDL_MISC TRUE)
 
   if(SDL_AUDIO)
     set(SDL_AUDIO_DRIVER_EMSCRIPTEN 1)
@@ -1678,10 +1673,8 @@ elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
     endif()
   endif()
 
-  if(SDL_MISC)
-    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/unix/*.c")
-    set(HAVE_SDL_MISC TRUE)
-  endif()
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/unix/*.c")
+  set(HAVE_SDL_MISC TRUE)
 
   if(SDL_POWER)
     if(LINUX)
@@ -1749,14 +1742,12 @@ elseif(WINDOWS)
     endif()
   endif()
 
-  if(SDL_MISC)
-    if(WINDOWS_STORE)
-      sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/winrt/*.cpp")
-    else()
-      sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/windows/*.c")
-    endif()
-    set(HAVE_SDL_MISC TRUE)
+  if(WINDOWS_STORE)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/winrt/*.cpp")
+  else()
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/windows/*.c")
   endif()
+  set(HAVE_SDL_MISC TRUE)
 
   # Check for DirectX
   if(SDL_DIRECTX)
@@ -2039,14 +2030,12 @@ elseif(APPLE)
     sdl_sources("${SDL3_SOURCE_DIR}/src/video/SDL_video_capture_apple.m")
   endif()
 
-  if(SDL_MISC)
-    if(IOS OR TVOS OR VISIONOS)
-      sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/ios/*.m")
-    else()
-      sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/macos/*.m")
-    endif()
-    set(HAVE_SDL_MISC TRUE)
+  if(IOS OR TVOS OR VISIONOS)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/ios/*.m")
+  else()
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/macos/*.m")
   endif()
+  set(HAVE_SDL_MISC TRUE)
 
   if(SDL_AUDIO)
     set(SDL_AUDIO_DRIVER_COREAUDIO 1)
@@ -2303,10 +2292,8 @@ elseif(HAIKU)
     set(HAVE_SDL_JOYSTICK TRUE)
   endif()
 
-  if(SDL_MISC)
-    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/haiku/*.cc")
-    set(HAVE_SDL_MISC TRUE)
-  endif()
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/haiku/*.cc")
+  set(HAVE_SDL_MISC TRUE)
 
   if(SDL_VIDEO)
     set(SDL_VIDEO_DRIVER_HAIKU 1)
@@ -2346,10 +2333,8 @@ elseif(HAIKU)
   sdl_link_dependency(base LIBS root be media game device textencoding)
 
 elseif(RISCOS)
-  if(SDL_MISC)
-    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/riscos/*.c")
-    set(HAVE_SDL_MISC TRUE)
-  endif()
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/riscos/*.c")
+  set(HAVE_SDL_MISC TRUE)
 
   if(SDL_VIDEO)
     set(SDL_VIDEO_DRIVER_RISCOS 1)
@@ -2385,10 +2370,8 @@ elseif(VITA)
     set_property(SOURCE "${SDL3_SOURCE_DIR}/src/atomic/SDL_spinlock.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -marm")
   endif()
 
-  if(SDL_MISC)
-    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/vita/*.c")
-    set(HAVE_SDL_MISC TRUE)
-  endif()
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/vita/*.c")
+  set(HAVE_SDL_MISC TRUE)
 
   if(SDL_AUDIO)
     set(SDL_AUDIO_DRIVER_VITA 1)

+ 0 - 1
include/build_config/SDL_build_config.h.cmake

@@ -265,7 +265,6 @@
 #cmakedefine SDL_THREADS_DISABLED @SDL_THREADS_DISABLED@
 #cmakedefine SDL_VIDEO_DISABLED @SDL_VIDEO_DISABLED@
 #cmakedefine SDL_POWER_DISABLED @SDL_POWER_DISABLED@
-#cmakedefine SDL_MISC_DISABLED @SDL_MISC_DISABLED@
 
 /* Enable various audio drivers */
 #cmakedefine SDL_AUDIO_DRIVER_ALSA @SDL_AUDIO_DRIVER_ALSA@