|
@@ -1835,6 +1835,8 @@ D3D11_UpdateVertexBuffer(SDL_Renderer *renderer,
|
|
|
D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata;
|
|
|
HRESULT result = S_OK;
|
|
|
const int vbidx = rendererData->currentVertexBuffer;
|
|
|
+ const UINT stride = sizeof(VertexPositionColor);
|
|
|
+ const UINT offset = 0;
|
|
|
|
|
|
if (dataSizeInBytes == 0) {
|
|
|
return 0; /* nothing to do. */
|
|
@@ -1858,8 +1860,6 @@ D3D11_UpdateVertexBuffer(SDL_Renderer *renderer,
|
|
|
} else {
|
|
|
D3D11_BUFFER_DESC vertexBufferDesc;
|
|
|
D3D11_SUBRESOURCE_DATA vertexBufferData;
|
|
|
- const UINT stride = sizeof(VertexPositionColor);
|
|
|
- const UINT offset = 0;
|
|
|
|
|
|
SAFE_RELEASE(rendererData->vertexBuffers[vbidx]);
|
|
|
|
|
@@ -1885,16 +1885,16 @@ D3D11_UpdateVertexBuffer(SDL_Renderer *renderer,
|
|
|
}
|
|
|
|
|
|
rendererData->vertexBufferSizes[vbidx] = dataSizeInBytes;
|
|
|
-
|
|
|
- ID3D11DeviceContext_IASetVertexBuffers(rendererData->d3dContext,
|
|
|
- 0,
|
|
|
- 1,
|
|
|
- &rendererData->vertexBuffers[vbidx],
|
|
|
- &stride,
|
|
|
- &offset
|
|
|
- );
|
|
|
}
|
|
|
|
|
|
+ ID3D11DeviceContext_IASetVertexBuffers(rendererData->d3dContext,
|
|
|
+ 0,
|
|
|
+ 1,
|
|
|
+ &rendererData->vertexBuffers[vbidx],
|
|
|
+ &stride,
|
|
|
+ &offset
|
|
|
+ );
|
|
|
+
|
|
|
rendererData->currentVertexBuffer++;
|
|
|
if (rendererData->currentVertexBuffer >= SDL_arraysize(rendererData->vertexBuffers)) {
|
|
|
rendererData->currentVertexBuffer = 0;
|