Bläddra i källkod

Fixed bug 3569 - GL_UpdateViewport leaves PROJECTION matrix selected

Tom Seddon

GL_ActivateRenderer may call GL_UpdateViewport, which leaves the GL_PROJECTION matrix selected. But after GL_ResetState, the GL_MODELVIEW matrix is selected, suggesting that's the intended default state.

It seems at least like these should be consistent. Presumably GL_UpdateViewport should be doing a glMatrixMode(GL_MODELVIEW) before it finishes.
Sam Lantinga 8 år sedan
förälder
incheckning
13433c4a61
2 ändrade filer med 4 tillägg och 0 borttagningar
  1. 2 0
      src/render/opengl/SDL_render_gl.c
  2. 2 0
      src/render/opengles/SDL_render_gles.c

+ 2 - 0
src/render/opengl/SDL_render_gl.c

@@ -1041,6 +1041,8 @@ GL_UpdateViewport(SDL_Renderer * renderer)
                            0.0, 1.0);
         }
     }
+    data->glMatrixMode(GL_MODELVIEW);
+
     return GL_CheckError("", renderer);
 }
 

+ 2 - 0
src/render/opengles/SDL_render_gles.c

@@ -692,6 +692,8 @@ GLES_UpdateViewport(SDL_Renderer * renderer)
                            0.0, 1.0);
         }
     }
+    data->glMatrixMode(GL_MODELVIEW);
+
     return 0;
 }