|
@@ -128,7 +128,7 @@
|
|
|
#define SDL_WINDOWEVENT_RESIZED SDL_EVENT_WINDOW_RESIZED
|
|
|
#define SDL_WINDOWEVENT_RESTORED SDL_EVENT_WINDOW_RESTORED
|
|
|
#define SDL_WINDOWEVENT_SHOWN SDL_EVENT_WINDOW_SHOWN
|
|
|
-#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_EVENT_WINDOW_SIZE_CHANGED
|
|
|
+#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
|
|
|
#define SDL_WINDOWEVENT_TAKE_FOCUS SDL_EVENT_WINDOW_TAKE_FOCUS
|
|
|
|
|
|
/* ##SDL_gamepad.h */
|
|
@@ -523,7 +523,7 @@
|
|
|
#define SDL_WINDOWEVENT_RESIZED SDL_WINDOWEVENT_RESIZED_renamed_SDL_EVENT_WINDOW_RESIZED
|
|
|
#define SDL_WINDOWEVENT_RESTORED SDL_WINDOWEVENT_RESTORED_renamed_SDL_EVENT_WINDOW_RESTORED
|
|
|
#define SDL_WINDOWEVENT_SHOWN SDL_WINDOWEVENT_SHOWN_renamed_SDL_EVENT_WINDOW_SHOWN
|
|
|
-#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED_renamed_SDL_EVENT_WINDOW_SIZE_CHANGED
|
|
|
+#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED_renamed_SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
|
|
|
#define SDL_WINDOWEVENT_TAKE_FOCUS SDL_WINDOWEVENT_TAKE_FOCUS_renamed_SDL_EVENT_WINDOW_TAKE_FOCUS
|
|
|
|
|
|
/* ##SDL_gamepad.h */
|