|
@@ -1548,6 +1548,263 @@ SDL_bool IOS_SupportedHIDDevice(IOHIDDeviceRef device)
|
|
|
}
|
|
|
#endif
|
|
|
|
|
|
+#if defined(SDL_JOYSTICK_MFI) && defined(ENABLE_PHYSICAL_INPUT_PROFILE)
|
|
|
+static void
|
|
|
+GetAppleSFSymbolsNameForElement(GCControllerElement *element, char *name)
|
|
|
+{
|
|
|
+ if (@available(macos 11.0, iOS 14.0, tvOS 14.0, *)) {
|
|
|
+ if (element) {
|
|
|
+ [element.sfSymbolsName getCString: name maxLength: 255 encoding: NSASCIIStringEncoding];
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+static GCControllerDirectionPad *
|
|
|
+GetDirectionalPadForController(GCController *controller)
|
|
|
+{
|
|
|
+ if (controller.extendedGamepad) {
|
|
|
+ return controller.extendedGamepad.dpad;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (controller.gamepad) {
|
|
|
+ return controller.gamepad.dpad;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (controller.microGamepad) {
|
|
|
+ return controller.microGamepad.dpad;
|
|
|
+ }
|
|
|
+
|
|
|
+ return nil;
|
|
|
+}
|
|
|
+#endif
|
|
|
+
|
|
|
+
|
|
|
+static char elementName[256];
|
|
|
+
|
|
|
+const char *
|
|
|
+SDL_GameControllerGetAppleSFSymbolsNameForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)
|
|
|
+{
|
|
|
+ elementName[0] = '\0';
|
|
|
+ if (!gamecontroller) {
|
|
|
+ return elementName;
|
|
|
+ }
|
|
|
+ if (SDL_GameControllerGetJoystick(gamecontroller)->driver != &SDL_IOS_JoystickDriver) {
|
|
|
+ return elementName;
|
|
|
+ }
|
|
|
+#if defined(SDL_JOYSTICK_MFI) && defined(ENABLE_PHYSICAL_INPUT_PROFILE)
|
|
|
+ if (@available(iOS 14.0, tvOS 14.0, macOS 11.0, *)) {
|
|
|
+ GCController *controller = SDL_GameControllerGetJoystick(gamecontroller)->hwdata->controller;
|
|
|
+ if ([controller respondsToSelector:@selector(physicalInputProfile)]) {
|
|
|
+ NSDictionary<NSString *,GCControllerElement *> *elements = controller.physicalInputProfile.elements;
|
|
|
+ switch (button)
|
|
|
+ {
|
|
|
+ case SDL_CONTROLLER_BUTTON_INVALID: {
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_CONTROLLER_BUTTON_A: {
|
|
|
+ GetAppleSFSymbolsNameForElement(elements[GCInputButtonA], elementName);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_CONTROLLER_BUTTON_B: {
|
|
|
+ GetAppleSFSymbolsNameForElement(elements[GCInputButtonB], elementName);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_CONTROLLER_BUTTON_X: {
|
|
|
+ GetAppleSFSymbolsNameForElement(elements[GCInputButtonX], elementName);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_CONTROLLER_BUTTON_Y: {
|
|
|
+ GetAppleSFSymbolsNameForElement(elements[GCInputButtonY], elementName);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_CONTROLLER_BUTTON_BACK: {
|
|
|
+ GetAppleSFSymbolsNameForElement(elements[GCInputButtonOptions], elementName);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_CONTROLLER_BUTTON_GUIDE: {
|
|
|
+ GetAppleSFSymbolsNameForElement(elements[GCInputButtonHome], elementName);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_CONTROLLER_BUTTON_START: {
|
|
|
+ GetAppleSFSymbolsNameForElement(elements[GCInputButtonMenu], elementName);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_CONTROLLER_BUTTON_LEFTSTICK: {
|
|
|
+ GetAppleSFSymbolsNameForElement(elements[GCInputLeftThumbstickButton], elementName);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_CONTROLLER_BUTTON_RIGHTSTICK: {
|
|
|
+ GetAppleSFSymbolsNameForElement(elements[GCInputRightThumbstickButton], elementName);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_CONTROLLER_BUTTON_LEFTSHOULDER: {
|
|
|
+ GetAppleSFSymbolsNameForElement(elements[GCInputLeftShoulder], elementName);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: {
|
|
|
+ GetAppleSFSymbolsNameForElement(elements[GCInputRightShoulder], elementName);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_CONTROLLER_BUTTON_DPAD_UP: {
|
|
|
+ GCControllerDirectionPad * dpad = GetDirectionalPadForController(controller);
|
|
|
+ if (dpad) {
|
|
|
+ GetAppleSFSymbolsNameForElement(dpad.up, elementName);
|
|
|
+ if (SDL_strlen(elementName) == 0) {
|
|
|
+ SDL_strlcpy( elementName, "dpad.up.fill", 255 );
|
|
|
+ }
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_CONTROLLER_BUTTON_DPAD_DOWN: {
|
|
|
+ GCControllerDirectionPad * dpad = GetDirectionalPadForController(controller);
|
|
|
+ if (dpad) {
|
|
|
+ GetAppleSFSymbolsNameForElement(dpad.down, elementName);
|
|
|
+ if (SDL_strlen(elementName) == 0) {
|
|
|
+ SDL_strlcpy( elementName, "dpad.down.fill", 255 );
|
|
|
+ }
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_CONTROLLER_BUTTON_DPAD_LEFT: {
|
|
|
+ GCControllerDirectionPad * dpad = GetDirectionalPadForController(controller);
|
|
|
+ if (dpad) {
|
|
|
+ GetAppleSFSymbolsNameForElement(dpad.left, elementName);
|
|
|
+ if (SDL_strlen(elementName) == 0) {
|
|
|
+ SDL_strlcpy( elementName, "dpad.left.fill", 255 );
|
|
|
+ }
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_CONTROLLER_BUTTON_DPAD_RIGHT: {
|
|
|
+ GCControllerDirectionPad * dpad = GetDirectionalPadForController(controller);
|
|
|
+ if (dpad) {
|
|
|
+ GetAppleSFSymbolsNameForElement(dpad.right, elementName);
|
|
|
+ if (SDL_strlen(elementName) == 0) {
|
|
|
+ SDL_strlcpy( elementName, "dpad.right.fill", 255 );
|
|
|
+ }
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_CONTROLLER_BUTTON_MISC1: {
|
|
|
+ GetAppleSFSymbolsNameForElement(elements[GCInputDualShockTouchpadButton], elementName);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_CONTROLLER_BUTTON_PADDLE1: {
|
|
|
+ GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleOne], elementName);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_CONTROLLER_BUTTON_PADDLE2: {
|
|
|
+ GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleTwo], elementName);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_CONTROLLER_BUTTON_PADDLE3: {
|
|
|
+ GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleThree], elementName);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_CONTROLLER_BUTTON_PADDLE4: {
|
|
|
+ GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleFour], elementName);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_CONTROLLER_BUTTON_TOUCHPAD: {
|
|
|
+ GetAppleSFSymbolsNameForElement(elements[GCInputDualShockTouchpadButton], elementName);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_CONTROLLER_BUTTON_MAX: {
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+#endif
|
|
|
+ return elementName;
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+const char *
|
|
|
+SDL_GameControllerGetAppleSFSymbolsNameForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis)
|
|
|
+{
|
|
|
+ elementName[0] = '\0';
|
|
|
+ if (!gamecontroller) {
|
|
|
+ return elementName;
|
|
|
+ }
|
|
|
+ if (SDL_GameControllerGetJoystick(gamecontroller)->driver != &SDL_IOS_JoystickDriver) {
|
|
|
+ return elementName;
|
|
|
+ }
|
|
|
+#if defined(SDL_JOYSTICK_MFI) && defined(ENABLE_PHYSICAL_INPUT_PROFILE)
|
|
|
+ if (@available(iOS 14.0, tvOS 14.0, macOS 11.0, *)) {
|
|
|
+ GCController *controller = SDL_GameControllerGetJoystick(gamecontroller)->hwdata->controller;
|
|
|
+ if ([controller respondsToSelector:@selector(physicalInputProfile)]) {
|
|
|
+ NSDictionary<NSString *,GCControllerElement *> *elements = controller.physicalInputProfile.elements;
|
|
|
+ switch (axis)
|
|
|
+ {
|
|
|
+
|
|
|
+ case SDL_CONTROLLER_AXIS_INVALID:
|
|
|
+ break;
|
|
|
+
|
|
|
+ case SDL_CONTROLLER_AXIS_LEFTX:{
|
|
|
+ GetAppleSFSymbolsNameForElement(elements[GCInputLeftThumbstick], elementName);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_CONTROLLER_AXIS_LEFTY: {
|
|
|
+ GetAppleSFSymbolsNameForElement(elements[GCInputLeftThumbstick], elementName);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_CONTROLLER_AXIS_RIGHTX: {
|
|
|
+ GetAppleSFSymbolsNameForElement(elements[GCInputRightThumbstick], elementName);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_CONTROLLER_AXIS_RIGHTY: {
|
|
|
+ GetAppleSFSymbolsNameForElement(elements[GCInputRightThumbstick], elementName);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_CONTROLLER_AXIS_TRIGGERLEFT: {
|
|
|
+ GetAppleSFSymbolsNameForElement(elements[GCInputLeftTrigger], elementName);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_CONTROLLER_AXIS_TRIGGERRIGHT: {
|
|
|
+ GetAppleSFSymbolsNameForElement(elements[GCInputRightTrigger], elementName);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_CONTROLLER_AXIS_MAX: {
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+#endif
|
|
|
+ return elementName;
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
SDL_JoystickDriver SDL_IOS_JoystickDriver =
|
|
|
{
|
|
|
IOS_JoystickInit,
|