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Use SDL_calloc for allocation of gxm_texture

Northfear 3 years ago
parent
commit
14f225198d
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/render/vitagxm/SDL_render_vita_gxm_tools.c

+ 1 - 1
src/render/vitagxm/SDL_render_vita_gxm_tools.c

@@ -1011,7 +1011,7 @@ gxm_texture_get_datap(const gxm_texture *texture)
 gxm_texture *
 create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, SceGxmTextureFormat format, unsigned int isRenderTarget)
 {
-    gxm_texture *texture = SDL_malloc(sizeof(gxm_texture));
+    gxm_texture *texture = SDL_calloc(1, sizeof(gxm_texture));
     const int tex_size =  ((w + 7) & ~ 7) * h * tex_format_to_bytespp(format);
     void *texture_data;