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@@ -156,9 +156,8 @@ SDL_DYNAPI_PROC(char*,SDL_GetPrefPath,(const char *a, const char *b),(a,b),retur
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SDL_DYNAPI_PROC(int,SDL_AddGamepadMapping,(const char *a),(a),return)
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SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForGUID,(SDL_JoystickGUID a),(a),return)
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SDL_DYNAPI_PROC(char*,SDL_GetGamepadMapping,(SDL_Gamepad *a),(a),return)
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-SDL_DYNAPI_PROC(SDL_bool,SDL_IsGamepad,(int a),(a),return)
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-SDL_DYNAPI_PROC(const char*,SDL_GetGamepadNameForIndex,(int a),(a),return)
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-SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_OpenGamepad,(int a),(a),return)
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+SDL_DYNAPI_PROC(SDL_bool,SDL_IsGamepad,(SDL_JoystickID a),(a),return)
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+SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_OpenGamepad,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetGamepadName,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_IsGamepadConnected,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetGamepadJoystick,(SDL_Gamepad *a),(a),return)
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@@ -209,11 +208,8 @@ SDL_DYNAPI_PROC(const char*,SDL_GetHint,(const char *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_AddHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),)
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SDL_DYNAPI_PROC(void,SDL_DelHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),)
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SDL_DYNAPI_PROC(void,SDL_ClearHints,(void),(),)
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-SDL_DYNAPI_PROC(int,SDL_GetNumJoysticks,(void),(),return)
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-SDL_DYNAPI_PROC(const char*,SDL_GetJoystickNameForIndex,(int a),(a),return)
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-SDL_DYNAPI_PROC(SDL_Joystick*,SDL_OpenJoystick,(int a),(a),return)
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+SDL_DYNAPI_PROC(SDL_Joystick*,SDL_OpenJoystick,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetJoystickName,(SDL_Joystick *a),(a),return)
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-SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickDeviceGUID,(int a),(a),return)
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SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUID,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_GetJoystickGUIDString,(SDL_JoystickGUID a, char *b, int c),(a,b,c),)
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SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUIDFromString,(const char *a),(a),return)
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@@ -611,9 +607,6 @@ SDL_DYNAPI_PROC(void,SDL_SetWindowResizable,(SDL_Window *a, SDL_bool b),(a,b),)
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SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurface,(int a, int b, Uint32 c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurfaceFrom,(void *a, int b, int c, int d, Uint32 e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GetHintBoolean,(const char *a, SDL_bool b),(a,b),return)
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-SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickDeviceVendor,(int a),(a),return)
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-SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickDeviceProduct,(int a),(a),return)
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-SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickDeviceProductVersion,(int a),(a),return)
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SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendor,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProduct,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductVersion,(SDL_Joystick *a),(a),return)
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@@ -624,11 +617,9 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_HasNEON,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_GetNumGamepadMappings,(void),(),return)
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SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForIndex,(int a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GetJoystickAxisInitialState,(SDL_Joystick *a, int b, Sint16 *c),(a,b,c),return)
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-SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickDeviceType,(int a),(a),return)
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SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickType,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_MemoryBarrierReleaseFunction,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_MemoryBarrierAcquireFunction,(void),(),)
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-SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetJoystickDeviceInstanceID,(int a),(a),return)
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SDL_DYNAPI_PROC(size_t,SDL_utf8strlen,(const char *a),(a),return)
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SDL_DYNAPI_PROC(void*,SDL_LoadFile_RW,(SDL_RWops *a, size_t *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_wcscmp,(const wchar_t *a, const wchar_t *b),(a,b),return)
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@@ -678,7 +669,6 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_IsAndroidTV,(void),(),return)
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#endif
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SDL_DYNAPI_PROC(double,SDL_log10,(double a),(a),return)
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SDL_DYNAPI_PROC(float,SDL_log10f,(float a),(a),return)
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-SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForDeviceIndex,(int a),(a),return)
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#ifdef __LINUX__
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SDL_DYNAPI_PROC(int,SDL_LinuxSetThreadPriority,(Sint64 a, int b),(a,b),return)
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#endif
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@@ -693,12 +683,7 @@ SDL_DYNAPI_PROC(float,SDL_expf,(float a),(a),return)
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SDL_DYNAPI_PROC(wchar_t*,SDL_wcsdup,(const wchar_t *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_RumbleGamepad,(SDL_Gamepad *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_RumbleJoystick,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
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-SDL_DYNAPI_PROC(int,SDL_GetNumSensors,(void),(),return)
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-SDL_DYNAPI_PROC(const char*,SDL_GetSensorDeviceName,(int a),(a),return)
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-SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorDeviceType,(int a),(a),return)
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-SDL_DYNAPI_PROC(int,SDL_GetSensorDeviceNonPortableType,(int a),(a),return)
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-SDL_DYNAPI_PROC(SDL_SensorID,SDL_GetSensorDeviceInstanceID,(int a),(a),return)
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-SDL_DYNAPI_PROC(SDL_Sensor*,SDL_OpenSensor,(int a),(a),return)
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+SDL_DYNAPI_PROC(SDL_Sensor*,SDL_OpenSensor,(SDL_SensorID a),(a),return)
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SDL_DYNAPI_PROC(SDL_Sensor*,SDL_GetSensorFromInstanceID,(SDL_SensorID a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetSensorName,(SDL_Sensor *a),(a),return)
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SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorType,(SDL_Sensor *a),(a),return)
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@@ -721,7 +706,6 @@ SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThreadWithStackSize,(SDL_ThreadFunction a,
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SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThreadWithStackSize,(SDL_ThreadFunction a, const char *b, const size_t c, void *d),(a,b,c,d),return)
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#endif
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-SDL_DYNAPI_PROC(int,SDL_GetJoystickDevicePlayerIndex,(int a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetJoystickPlayerIndex,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndex,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_RenderFlush,(SDL_Renderer *a),(a),return)
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@@ -753,7 +737,6 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_HasARMSIMD,(void),(),return)
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SDL_DYNAPI_PROC(char*,SDL_strtokr,(char *a, const char *b, char **c),(a,b,c),return)
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SDL_DYNAPI_PROC(wchar_t*,SDL_wcsstr,(const wchar_t *a, const wchar_t *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_wcsncmp,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return)
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-SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadTypeForIndex,(int a),(a),return)
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SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadType,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromPlayerIndex,(int a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_SetGamepadPlayerIndex,(SDL_Gamepad *a, int b),(a,b),)
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@@ -775,15 +758,13 @@ SDL_DYNAPI_PROC(int,SDL_GetAndroidSDKVersion,(void),(),return)
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#endif
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SDL_DYNAPI_PROC(int,SDL_isupper,(int a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_islower,(int a),(a),return)
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-SDL_DYNAPI_PROC(int,SDL_AttachVirtualJoystick,(SDL_JoystickType a, int b, int c, int d),(a,b,c,d),return)
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-SDL_DYNAPI_PROC(int,SDL_DetachVirtualJoystick,(int a),(a),return)
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-SDL_DYNAPI_PROC(SDL_bool,SDL_IsJoystickVirtual,(int a),(a),return)
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+SDL_DYNAPI_PROC(SDL_JoystickID,SDL_AttachVirtualJoystick,(SDL_JoystickType a, int b, int c, int d),(a,b,c,d),return)
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+SDL_DYNAPI_PROC(int,SDL_DetachVirtualJoystick,(SDL_JoystickID a),(a),return)
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+SDL_DYNAPI_PROC(SDL_bool,SDL_IsJoystickVirtual,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualAxis,(SDL_Joystick *a, int b, Sint16 c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualButton,(SDL_Joystick *a, int b, Uint8 c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualHat,(SDL_Joystick *a, int b, Uint8 c),(a,b,c),return)
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SDL_DYNAPI_PROC(char*,SDL_GetErrorMsg,(char *a, int b),(a,b),return)
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-SDL_DYNAPI_PROC(void,SDL_LockSensors,(void),(),)
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-SDL_DYNAPI_PROC(void,SDL_UnlockSensors,(void),(),)
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SDL_DYNAPI_PROC(void*,SDL_Metal_GetLayer,(SDL_MetalView a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_Metal_GetDrawableSize,(SDL_Window *a, int *b, int *c),(a,b,c),)
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SDL_DYNAPI_PROC(double,SDL_trunc,(double a),(a),return)
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@@ -902,11 +883,9 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectEnclosingPointsF,(const SDL_FPoint *a, int b
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SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectAndLineIntersectionF,(const SDL_FRect *a, float *b, float *c, float *d, float *e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(SDL_Window*,SDL_GetRenderWindow,(SDL_Renderer *a),(a),return)
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SDL_DYNAPI_PROC(void*,SDL_bsearch,(const void *a, const void *b, size_t c, size_t d, int (SDLCALL *e)(const void *, const void *)),(a,b,c,d,e),return)
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-SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPathForIndex,(int a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPath,(SDL_Gamepad *a),(a),return)
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-SDL_DYNAPI_PROC(const char*,SDL_GetJoystickPathForIndex,(int a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetJoystickPath,(SDL_Joystick *a),(a),return)
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-SDL_DYNAPI_PROC(int,SDL_AttachVirtualJoystickEx,(const SDL_VirtualJoystickDesc *a),(a),return)
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+SDL_DYNAPI_PROC(SDL_JoystickID,SDL_AttachVirtualJoystickEx,(const SDL_VirtualJoystickDesc *a),(a),return)
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SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadFirmwareVersion,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickFirmwareVersion,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_GUIDToString,(SDL_GUID a, char *b, int c),(a,b,c),)
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@@ -950,3 +929,29 @@ SDL_DYNAPI_PROC(void,SDL_DelayNS,(Uint64 a),(a),)
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SDL_DYNAPI_PROC(Uint8,SDL_GetEventState,(Uint32 a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetRenderDriver,(int a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_RunApp,(int a, char* b[], SDL_main_func c, void *d),(a,b,c,d),return)
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+SDL_DYNAPI_PROC(SDL_SensorID*,SDL_GetSensors,(int *a),(a),return)
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+SDL_DYNAPI_PROC(const char*,SDL_GetSensorInstanceName,(SDL_SensorID a),(a),return)
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+SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorInstanceType,(SDL_SensorID a),(a),return)
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+SDL_DYNAPI_PROC(int,SDL_GetSensorInstanceNonPortableType,(SDL_SensorID a),(a),return)
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+SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetJoysticks,(int *a),(a),return)
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+SDL_DYNAPI_PROC(const char*,SDL_GetJoystickInstanceName,(SDL_JoystickID a),(a),return)
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+SDL_DYNAPI_PROC(const char*,SDL_GetJoystickInstancePath,(SDL_JoystickID a),(a),return)
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+SDL_DYNAPI_PROC(int,SDL_GetJoystickInstancePlayerIndex,(SDL_JoystickID a),(a),return)
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+SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickInstanceGUID,(SDL_JoystickID a),(a),return)
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+SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickInstanceVendor,(SDL_JoystickID a),(a),return)
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+SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickInstanceProduct,(SDL_JoystickID a),(a),return)
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+SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickInstanceProductVersion,(SDL_JoystickID a),(a),return)
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+SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickInstanceType,(SDL_JoystickID a),(a),return)
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+SDL_DYNAPI_PROC(const char*,SDL_GetGamepadInstanceName,(SDL_JoystickID a),(a),return)
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+SDL_DYNAPI_PROC(const char*,SDL_GetGamepadInstancePath,(SDL_JoystickID a),(a),return)
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+SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadInstanceType,(SDL_JoystickID a),(a),return)
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+SDL_DYNAPI_PROC(char*,SDL_GetGamepadInstanceMapping,(SDL_JoystickID a),(a),return)
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+SDL_DYNAPI_PROC(SDL_bool,SDL_HasJoysticks,(void),(),return)
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+SDL_DYNAPI_PROC(SDL_bool,SDL_HasSensors,(void),(),return)
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+SDL_DYNAPI_PROC(SDL_bool,SDL_HasGamepads,(void),(),return)
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+SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetGamepads,(int *a),(a),return)
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+SDL_DYNAPI_PROC(int,SDL_GetGamepadInstancePlayerIndex,(SDL_JoystickID a),(a),return)
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+SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetGamepadInstanceGUID,(SDL_JoystickID a),(a),return)
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+SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadInstanceVendor,(SDL_JoystickID a),(a),return)
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+SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadInstanceProduct,(SDL_JoystickID a),(a),return)
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+SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadInstanceProductVersion,(SDL_JoystickID a),(a),return)
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