|
@@ -2690,8 +2690,8 @@ SDL_RenderDrawPoints(SDL_Renderer * renderer,
|
|
|
return SDL_OutOfMemory();
|
|
|
}
|
|
|
for (i = 0; i < count; ++i) {
|
|
|
- fpoints[i].x = points[i].x * renderer->scale.x;
|
|
|
- fpoints[i].y = points[i].y * renderer->scale.y;
|
|
|
+ fpoints[i].x = (float) points[i].x;
|
|
|
+ fpoints[i].y = (float) points[i].y;
|
|
|
}
|
|
|
|
|
|
retval = QueueCmdDrawPoints(renderer, fpoints, count);
|
|
@@ -2734,10 +2734,7 @@ int
|
|
|
SDL_RenderDrawPointsF(SDL_Renderer * renderer,
|
|
|
const SDL_FPoint * points, int count)
|
|
|
{
|
|
|
- SDL_FPoint *fpoints;
|
|
|
- int i;
|
|
|
int retval;
|
|
|
- SDL_bool isstack;
|
|
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
|
@@ -2758,18 +2755,7 @@ SDL_RenderDrawPointsF(SDL_Renderer * renderer,
|
|
|
if (renderer->scale.x != 1.0f || renderer->scale.y != 1.0f) {
|
|
|
retval = RenderDrawPointsWithRectsF(renderer, points, count);
|
|
|
} else {
|
|
|
- fpoints = SDL_small_alloc(SDL_FPoint, count, &isstack);
|
|
|
- if (!fpoints) {
|
|
|
- return SDL_OutOfMemory();
|
|
|
- }
|
|
|
- for (i = 0; i < count; ++i) {
|
|
|
- fpoints[i].x = points[i].x * renderer->scale.x;
|
|
|
- fpoints[i].y = points[i].y * renderer->scale.y;
|
|
|
- }
|
|
|
-
|
|
|
- retval = QueueCmdDrawPoints(renderer, fpoints, count);
|
|
|
-
|
|
|
- SDL_small_free(fpoints, isstack);
|
|
|
+ retval = QueueCmdDrawPoints(renderer, points, count);
|
|
|
}
|
|
|
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
|
|
|
}
|