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@@ -39,26 +39,6 @@ Uint32 SDL_rand(void)
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if(!SDL_rand_initialized) {
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SDL_srand(0);
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}
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- return SDL_rand_r(&SDL_rand_state);
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-}
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-
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-Uint32 SDL_rand_n(Uint32 n)
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-{
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- // On 32-bit arch, the compiler will optimize to a single 32-bit multiply
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- Uint64 val = (Uint64)SDL_rand() * n;
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- return (Uint32)(val >> 32);
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-}
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-
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-float SDL_rand_float(void)
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-{
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- return (SDL_rand() >> (32-24)) * 0x1p-24f;
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-}
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-
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-Uint32 SDL_rand_r(Uint64 *state)
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-{
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- if (!state) {
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- return 0;
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- }
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// The C and A parameters of this LCG have been chosen based on hundreds
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// of core-hours of testing with PractRand and TestU01's Crush.
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@@ -75,8 +55,20 @@ Uint32 SDL_rand_r(Uint64 *state)
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// Softw Pract Exper. 2022;52(2):443-458. doi: 10.1002/spe.3030
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// https://arxiv.org/abs/2001.05304v2
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- *state = *state * 0xff1cd035ul + 0x05;
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+ SDL_rand_state = SDL_rand_state * 0xff1cd035ul + 0x05;
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// Only return top 32 bits because they have a longer period
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- return (Uint32)(*state >> 32);
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+ return (Uint32)(SDL_rand_state >> 32);
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+}
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+
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+Uint32 SDL_rand_n(Uint32 n)
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+{
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+ // On 32-bit arch, the compiler will optimize to a single 32-bit multiply
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+ Uint64 val = (Uint64)SDL_rand() * n;
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+ return (Uint32)(val >> 32);
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+}
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+
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+float SDL_rand_float(void)
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+{
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+ return (SDL_rand() >> (32-24)) * 0x1p-24f;
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}
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