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gpu: Update GPU support queries to better match naming conventions

Ethan Lee 7 tháng trước cách đây
mục cha
commit
16ff7503b7

+ 4 - 4
include/SDL3/SDL_gpu.h

@@ -1688,7 +1688,7 @@ typedef struct SDL_GPUStorageTextureWriteOnlyBinding
  *
  * \sa SDL_CreateGPUDevice
  */
-extern SDL_DECLSPEC SDL_bool SDLCALL SDL_QueryGPUSupport(
+extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GPUSupportsShaderFormats(
     SDL_GPUShaderFormat format_flags,
     const char *name);
 
@@ -1702,7 +1702,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_QueryGPUSupport(
  *
  * \sa SDL_CreateGPUDeviceWithProperties
  */
-extern SDL_DECLSPEC SDL_bool SDLCALL SDL_QueryGPUSupportWithProperties(
+extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GPUSupportsProperties(
     SDL_PropertiesID props);
 
 /**
@@ -1720,7 +1720,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_QueryGPUSupportWithProperties(
  * \sa SDL_GetGPUShaderFormats
  * \sa SDL_GetGPUDeviceDriver
  * \sa SDL_DestroyGPUDevice
- * \sa SDL_QueryGPUSupport
+ * \sa SDL_GPUSupportsShaderFormats
  */
 extern SDL_DECLSPEC SDL_GPUDevice *SDLCALL SDL_CreateGPUDevice(
     SDL_GPUShaderFormat format_flags,
@@ -1767,7 +1767,7 @@ extern SDL_DECLSPEC SDL_GPUDevice *SDLCALL SDL_CreateGPUDevice(
  * \sa SDL_GetGPUShaderFormats
  * \sa SDL_GetGPUDeviceDriver
  * \sa SDL_DestroyGPUDevice
- * \sa SDL_QueryGPUSupportWithProperties
+ * \sa SDL_GPUSupportsProperties
  */
 extern SDL_DECLSPEC SDL_GPUDevice *SDLCALL SDL_CreateGPUDeviceWithProperties(
     SDL_PropertiesID props);

+ 2 - 2
src/dynapi/SDL_dynapi.sym

@@ -192,6 +192,8 @@ SDL3_0.0.0 {
     SDL_GL_SetSwapInterval;
     SDL_GL_SwapWindow;
     SDL_GL_UnloadLibrary;
+    SDL_GPUSupportsProperties;
+    SDL_GPUSupportsShaderFormats;
     SDL_GPUTextureFormatTexelBlockSize;
     SDL_GPUTextureSupportsFormat;
     SDL_GPUTextureSupportsSampleCount;
@@ -675,8 +677,6 @@ SDL3_0.0.0 {
     SDL_PushGPUVertexUniformData;
     SDL_PutAudioStreamData;
     SDL_QueryGPUFence;
-    SDL_QueryGPUSupport;
-    SDL_QueryGPUSupportWithProperties;
     SDL_Quit;
     SDL_QuitSubSystem;
     SDL_RaiseWindow;

+ 2 - 2
src/dynapi/SDL_dynapi_overrides.h

@@ -217,6 +217,8 @@
 #define SDL_GL_SetSwapInterval SDL_GL_SetSwapInterval_REAL
 #define SDL_GL_SwapWindow SDL_GL_SwapWindow_REAL
 #define SDL_GL_UnloadLibrary SDL_GL_UnloadLibrary_REAL
+#define SDL_GPUSupportsProperties SDL_GPUSupportsProperties_REAL
+#define SDL_GPUSupportsShaderFormats SDL_GPUSupportsShaderFormats_REAL
 #define SDL_GPUTextureFormatTexelBlockSize SDL_GPUTextureFormatTexelBlockSize_REAL
 #define SDL_GPUTextureSupportsFormat SDL_GPUTextureSupportsFormat_REAL
 #define SDL_GPUTextureSupportsSampleCount SDL_GPUTextureSupportsSampleCount_REAL
@@ -700,8 +702,6 @@
 #define SDL_PushGPUVertexUniformData SDL_PushGPUVertexUniformData_REAL
 #define SDL_PutAudioStreamData SDL_PutAudioStreamData_REAL
 #define SDL_QueryGPUFence SDL_QueryGPUFence_REAL
-#define SDL_QueryGPUSupport SDL_QueryGPUSupport_REAL
-#define SDL_QueryGPUSupportWithProperties SDL_QueryGPUSupportWithProperties_REAL
 #define SDL_Quit SDL_Quit_REAL
 #define SDL_QuitSubSystem SDL_QuitSubSystem_REAL
 #define SDL_RaiseWindow SDL_RaiseWindow_REAL

+ 2 - 2
src/dynapi/SDL_dynapi_procs.h

@@ -237,6 +237,8 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_GL_SetAttribute,(SDL_GLattr a, int b),(a,b),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_GL_SetSwapInterval,(int a),(a),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_GL_SwapWindow,(SDL_Window *a),(a),return)
 SDL_DYNAPI_PROC(void,SDL_GL_UnloadLibrary,(void),(),)
+SDL_DYNAPI_PROC(SDL_bool,SDL_GPUSupportsProperties,(SDL_PropertiesID a),(a),return)
+SDL_DYNAPI_PROC(SDL_bool,SDL_GPUSupportsShaderFormats,(SDL_GPUShaderFormat a, const char *b),(a,b),return)
 SDL_DYNAPI_PROC(Uint32,SDL_GPUTextureFormatTexelBlockSize,(SDL_GPUTextureFormat a),(a),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_GPUTextureSupportsFormat,(SDL_GPUDevice *a, SDL_GPUTextureFormat b, SDL_GPUTextureType c, SDL_GPUTextureUsageFlags d),(a,b,c,d),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_GPUTextureSupportsSampleCount,(SDL_GPUDevice *a, SDL_GPUTextureFormat b, SDL_GPUSampleCount c),(a,b,c),return)
@@ -711,8 +713,6 @@ SDL_DYNAPI_PROC(void,SDL_PushGPUFragmentUniformData,(SDL_GPUCommandBuffer *a, Ui
 SDL_DYNAPI_PROC(void,SDL_PushGPUVertexUniformData,(SDL_GPUCommandBuffer *a, Uint32 b, const void *c, Uint32 d),(a,b,c,d),)
 SDL_DYNAPI_PROC(SDL_bool,SDL_PutAudioStreamData,(SDL_AudioStream *a, const void *b, int c),(a,b,c),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_QueryGPUFence,(SDL_GPUDevice *a, SDL_GPUFence *b),(a,b),return)
-SDL_DYNAPI_PROC(SDL_bool,SDL_QueryGPUSupport,(SDL_GPUShaderFormat a, const char *b),(a,b),return)
-SDL_DYNAPI_PROC(SDL_bool,SDL_QueryGPUSupportWithProperties,(SDL_PropertiesID a),(a),return)
 SDL_DYNAPI_PROC(void,SDL_Quit,(void),(),)
 SDL_DYNAPI_PROC(void,SDL_QuitSubSystem,(SDL_InitFlags a),(a),)
 SDL_DYNAPI_PROC(SDL_bool,SDL_RaiseWindow,(SDL_Window *a),(a),return)

+ 3 - 3
src/gpu/SDL_gpu.c

@@ -468,7 +468,7 @@ static void SDL_GPU_FillProperties(
     SDL_SetStringProperty(props, SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING, name);
 }
 
-SDL_bool SDL_QueryGPUSupport(
+SDL_bool SDL_GPUSupportsShaderFormats(
     SDL_GPUShaderFormat format_flags,
     const char *name)
 {
@@ -476,7 +476,7 @@ SDL_bool SDL_QueryGPUSupport(
     bool result;
     SDL_PropertiesID props = SDL_CreateProperties();
     SDL_GPU_FillProperties(props, format_flags, SDL_FALSE, name);
-    result = SDL_QueryGPUSupportWithProperties(props);
+    result = SDL_GPUSupportsProperties(props);
     SDL_DestroyProperties(props);
     return result;
 #else
@@ -485,7 +485,7 @@ SDL_bool SDL_QueryGPUSupport(
 #endif
 }
 
-SDL_bool SDL_QueryGPUSupportWithProperties(SDL_PropertiesID props)
+SDL_bool SDL_GPUSupportsProperties(SDL_PropertiesID props)
 {
 #ifndef SDL_GPU_DISABLED
     return (SDL_GPUSelectBackend(props) != NULL);