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Added detection of the joystick type for third party PS4 and PS5 controllers

Sam Lantinga 2 years ago
parent
commit
17d7d03adf
2 changed files with 57 additions and 0 deletions
  1. 30 0
      src/joystick/hidapi/SDL_hidapi_ps4.c
  2. 27 0
      src/joystick/hidapi/SDL_hidapi_ps5.c

+ 30 - 0
src/joystick/hidapi/SDL_hidapi_ps4.c

@@ -239,6 +239,7 @@ HIDAPI_DriverPS4_InitDevice(SDL_HIDAPI_Device *device)
     Uint8 data[USB_PACKET_LENGTH];
     int size;
     char serial[18];
+    SDL_JoystickType joystick_type = SDL_JOYSTICK_TYPE_GAMECONTROLLER;
 
     ctx = (SDL_DriverPS4_Context *)SDL_calloc(1, sizeof(*ctx));
     if (!ctx) {
@@ -315,6 +316,7 @@ HIDAPI_DriverPS4_InitDevice(SDL_HIDAPI_Device *device)
     } else if ((size = ReadFeatureReport(device->dev, k_ePS4FeatureReportIdCapabilities, data, sizeof(data))) == 48 &&
                data[2] == 0x27) {
         Uint8 capabilities = data[4];
+        Uint8 device_type = data[5];
 
 #ifdef DEBUG_PS4_PROTOCOL
         HIDAPI_DumpPacket("PS4 capabilities: size = %d", data, size);
@@ -331,6 +333,33 @@ HIDAPI_DriverPS4_InitDevice(SDL_HIDAPI_Device *device)
         if ((capabilities & 0x40) != 0) {
             ctx->touchpad_supported = SDL_TRUE;
         }
+
+        switch (device_type) {
+        case 0x00:
+            joystick_type = SDL_JOYSTICK_TYPE_GAMECONTROLLER;
+            break;
+        case 0x01:
+            joystick_type = SDL_JOYSTICK_TYPE_GUITAR;
+            break;
+        case 0x02:
+            joystick_type = SDL_JOYSTICK_TYPE_DRUM_KIT;
+            break;
+        case 0x04:
+            joystick_type = SDL_JOYSTICK_TYPE_DANCE_PAD;
+            break;
+        case 0x06:
+            joystick_type = SDL_JOYSTICK_TYPE_WHEEL;
+            break;
+        case 0x07:
+            joystick_type = SDL_JOYSTICK_TYPE_ARCADE_STICK;
+            break;
+        case 0x08:
+            joystick_type = SDL_JOYSTICK_TYPE_FLIGHT_STICK;
+            break;
+        default:
+            joystick_type = SDL_JOYSTICK_TYPE_UNKNOWN;
+            break;
+        }
     } else if (device->vendor_id == USB_VENDOR_RAZER) {
         /* The Razer Raiju doesn't respond to the detection protocol, but has a touchpad and vibration */
         ctx->vibration_supported = SDL_TRUE;
@@ -338,6 +367,7 @@ HIDAPI_DriverPS4_InitDevice(SDL_HIDAPI_Device *device)
     }
     ctx->effects_supported = (ctx->lightbar_supported || ctx->vibration_supported);
 
+    device->joystick_type = joystick_type;
     device->type = SDL_CONTROLLER_TYPE_PS4;
     if (device->vendor_id == USB_VENDOR_SONY) {
         HIDAPI_SetDeviceName(device, "PS4 Controller");

+ 27 - 0
src/joystick/hidapi/SDL_hidapi_ps5.c

@@ -340,6 +340,7 @@ HIDAPI_DriverPS5_InitDevice(SDL_HIDAPI_Device *device)
     Uint8 data[USB_PACKET_LENGTH*2];
     int size;
     char serial[18];
+    SDL_JoystickType joystick_type = SDL_JOYSTICK_TYPE_GAMECONTROLLER;
 
     ctx = (SDL_DriverPS5_Context *)SDL_calloc(1, sizeof(*ctx));
     if (!ctx) {
@@ -422,6 +423,7 @@ HIDAPI_DriverPS5_InitDevice(SDL_HIDAPI_Device *device)
                data[2] == 0x28) {
         Uint8 capabilities = data[4];
         Uint8 capabilities2 = data[20];
+        Uint8 device_type = data[5];
 
 #ifdef DEBUG_PS5_PROTOCOL
         HIDAPI_DumpPacket("PS5 capabilities: size = %d", data, size);
@@ -442,10 +444,35 @@ HIDAPI_DriverPS5_InitDevice(SDL_HIDAPI_Device *device)
             ctx->playerled_supported = SDL_TRUE;
         }
 
+        switch (device_type) {
+        case 0x00:
+            joystick_type = SDL_JOYSTICK_TYPE_GAMECONTROLLER;
+            break;
+        case 0x01:
+            joystick_type = SDL_JOYSTICK_TYPE_GUITAR;
+            break;
+        case 0x02:
+            joystick_type = SDL_JOYSTICK_TYPE_DRUM_KIT;
+            break;
+        case 0x06:
+            joystick_type = SDL_JOYSTICK_TYPE_WHEEL;
+            break;
+        case 0x07:
+            joystick_type = SDL_JOYSTICK_TYPE_ARCADE_STICK;
+            break;
+        case 0x08:
+            joystick_type = SDL_JOYSTICK_TYPE_FLIGHT_STICK;
+            break;
+        default:
+            joystick_type = SDL_JOYSTICK_TYPE_UNKNOWN;
+            break;
+        }
+
         ctx->use_alternate_report = SDL_TRUE;
     }
     ctx->effects_supported = (ctx->lightbar_supported || ctx->vibration_supported || ctx->playerled_supported);
 
+    device->joystick_type = joystick_type;
     device->type = SDL_CONTROLLER_TYPE_PS5;
     if (device->vendor_id == USB_VENDOR_SONY) {
         HIDAPI_SetDeviceName(device, "PS5 Controller");