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@@ -50,6 +50,8 @@ struct SDL_PrivateAudioData
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#define LOGI(...)
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#endif
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+#define LIB_AAUDIO_SO "libaaudio.so"
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+
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typedef struct AAUDIO_Data
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{
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void *handle;
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@@ -71,6 +73,7 @@ static int AAUDIO_LoadFunctions(AAUDIO_Data *data)
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return 0;
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}
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+
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static void AAUDIO_errorCallback(AAudioStream *stream, void *userData, aaudio_result_t error)
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{
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LOGI("SDL AAUDIO_errorCallback: %d - %s", error, ctx.AAudio_convertResultToText(error));
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@@ -82,10 +85,71 @@ static void AAUDIO_errorCallback(AAudioStream *stream, void *userData, aaudio_re
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SDL_PostSemaphore(device->hidden->semaphore); // in case we're blocking in WaitDevice.
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}
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-static aaudio_data_callback_result_t AAUDIO_dataCallback(AAudioStream *stream, void *userData, void *audioData, int32_t numFrames);
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+// due to the way the aaudio data callback works, PlayDevice is a no-op. The callback collects audio while SDL camps in WaitDevice and
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+// fires a semaphore that will unblock WaitDevice and start a new iteration, so when the callback runs again, WaitDevice is ready
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+// to hand it more data.
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+static aaudio_data_callback_result_t AAUDIO_dataCallback(AAudioStream *stream, void *userData, void *audioData, int32_t numFrames)
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+{
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+ SDL_AudioDevice *device = (SDL_AudioDevice *) userData;
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+ SDL_assert(numFrames == device->sample_frames);
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+ if (device->iscapture) {
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+ SDL_memcpy(device->hidden->mixbuf, audioData, device->buffer_size);
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+ } else {
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+ SDL_memcpy(audioData, device->hidden->mixbuf, device->buffer_size);
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+ }
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+ SDL_PostSemaphore(device->hidden->semaphore);
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+ return AAUDIO_CALLBACK_RESULT_CONTINUE;
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+}
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+
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+static Uint8 *AAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *bufsize)
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+{
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+ return device->hidden->mixbuf;
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+}
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+static void AAUDIO_WaitDevice(SDL_AudioDevice *device)
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+{
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+ SDL_WaitSemaphore(device->hidden->semaphore);
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+}
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-#define LIB_AAUDIO_SO "libaaudio.so"
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+static void AAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
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+{
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+ // AAUDIO_dataCallback picks up our work and unblocks AAUDIO_WaitDevice. But make sure we didn't fail here.
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+ if (SDL_AtomicGet(&device->hidden->error_callback_triggered)) {
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+ SDL_AtomicSet(&device->hidden->error_callback_triggered, 0);
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+ SDL_AudioDeviceDisconnected(device);
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+ }
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+}
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+
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+// no need for a FlushCapture implementation, just don't read mixbuf until the next iteration.
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+static int AAUDIO_CaptureFromDevice(SDL_AudioDevice *device, void *buffer, int buflen)
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+{
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+ const int cpy = SDL_min(buflen, device->buffer_size);
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+ SDL_memcpy(buffer, device->hidden->mixbuf, cpy);
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+ return cpy;
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+}
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+
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+static void AAUDIO_CloseDevice(SDL_AudioDevice *device)
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+{
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+ struct SDL_PrivateAudioData *hidden = device->hidden;
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+ LOGI(__func__);
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+
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+ if (hidden) {
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+ if (hidden->stream) {
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+ ctx.AAudioStream_requestStop(hidden->stream);
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+ // !!! FIXME: do we have to wait for the state to change to make sure all buffered audio has played, or will close do this (or will the system do this after the close)?
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+ // !!! FIXME: also, will this definitely wait for a running data callback to finish, and then stop the callback from firing again?
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+ ctx.AAudioStream_close(hidden->stream);
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+ }
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+
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+ if (hidden->semaphore) {
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+ SDL_DestroySemaphore(hidden->semaphore);
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+ }
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+
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+ SDL_free(hidden->mixbuf);
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+ SDL_free(hidden);
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+ device->hidden = NULL;
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+ }
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+}
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static int AAUDIO_OpenDevice(SDL_AudioDevice *device)
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{
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@@ -220,133 +284,6 @@ static int AAUDIO_OpenDevice(SDL_AudioDevice *device)
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return 0;
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}
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-static void AAUDIO_CloseDevice(SDL_AudioDevice *device)
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-{
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- struct SDL_PrivateAudioData *hidden = device->hidden;
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- LOGI(__func__);
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-
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- if (hidden) {
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- if (hidden->stream) {
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- ctx.AAudioStream_requestStop(hidden->stream);
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- // !!! FIXME: do we have to wait for the state to change to make sure all buffered audio has played, or will close do this (or will the system do this after the close)?
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- // !!! FIXME: also, will this definitely wait for a running data callback to finish, and then stop the callback from firing again?
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- ctx.AAudioStream_close(hidden->stream);
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- }
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-
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- if (hidden->semaphore) {
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- SDL_DestroySemaphore(hidden->semaphore);
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- }
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-
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- SDL_free(hidden->mixbuf);
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- SDL_free(hidden);
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- device->hidden = NULL;
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- }
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-}
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-
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-// due to the way the aaudio data callback works, PlayDevice is a no-op. The callback collects audio while SDL camps in WaitDevice and
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-// fires a semaphore that will unblock WaitDevice and start a new iteration, so when the callback runs again, WaitDevice is ready
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-// to hand it more data.
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-static aaudio_data_callback_result_t AAUDIO_dataCallback(AAudioStream *stream, void *userData, void *audioData, int32_t numFrames)
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-{
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- SDL_AudioDevice *device = (SDL_AudioDevice *) userData;
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- SDL_assert(numFrames == device->sample_frames);
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- if (device->iscapture) {
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- SDL_memcpy(device->hidden->mixbuf, audioData, device->buffer_size);
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- } else {
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- SDL_memcpy(audioData, device->hidden->mixbuf, device->buffer_size);
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- }
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- SDL_PostSemaphore(device->hidden->semaphore);
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- return AAUDIO_CALLBACK_RESULT_CONTINUE;
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-}
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-
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-static Uint8 *AAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *bufsize)
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-{
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- return device->hidden->mixbuf;
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-}
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-
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-static void AAUDIO_WaitDevice(SDL_AudioDevice *device)
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-{
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- SDL_WaitSemaphore(device->hidden->semaphore);
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-}
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-
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-static void AAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
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-{
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- // AAUDIO_dataCallback picks up our work and unblocks AAUDIO_WaitDevice. But make sure we didn't fail here.
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- if (SDL_AtomicGet(&device->hidden->error_callback_triggered)) {
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- SDL_AtomicSet(&device->hidden->error_callback_triggered, 0);
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- SDL_AudioDeviceDisconnected(device);
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- }
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-}
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-
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-// no need for a FlushCapture implementation, just don't read mixbuf until the next iteration.
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-static int AAUDIO_CaptureFromDevice(SDL_AudioDevice *device, void *buffer, int buflen)
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-{
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- const int cpy = SDL_min(buflen, device->buffer_size);
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- SDL_memcpy(buffer, device->hidden->mixbuf, cpy);
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- return cpy;
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-}
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-
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-static void AAUDIO_Deinitialize(void)
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-{
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- Android_StopAudioHotplug();
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-
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- LOGI(__func__);
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- if (ctx.handle) {
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- SDL_UnloadObject(ctx.handle);
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- }
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- SDL_zero(ctx);
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- LOGI("End AAUDIO %s", SDL_GetError());
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-}
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-
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-static SDL_bool AAUDIO_Init(SDL_AudioDriverImpl *impl)
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-{
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- LOGI(__func__);
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-
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- /* AAudio was introduced in Android 8.0, but has reference counting crash issues in that release,
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- * so don't use it until 8.1.
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- *
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- * See https://github.com/google/oboe/issues/40 for more information.
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- */
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- if (SDL_GetAndroidSDKVersion() < 27) {
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- return SDL_FALSE;
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- }
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-
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- SDL_zero(ctx);
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-
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- ctx.handle = SDL_LoadObject(LIB_AAUDIO_SO);
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- if (ctx.handle == NULL) {
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- LOGI("SDL couldn't find " LIB_AAUDIO_SO);
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- return SDL_FALSE;
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- }
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-
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- if (AAUDIO_LoadFunctions(&ctx) < 0) {
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- SDL_UnloadObject(ctx.handle);
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- SDL_zero(ctx);
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- return SDL_FALSE;
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- }
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-
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- impl->ThreadInit = Android_AudioThreadInit;
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- impl->DetectDevices = Android_StartAudioHotplug;
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- impl->Deinitialize = AAUDIO_Deinitialize;
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- impl->OpenDevice = AAUDIO_OpenDevice;
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- impl->CloseDevice = AAUDIO_CloseDevice;
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- impl->WaitDevice = AAUDIO_WaitDevice;
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- impl->PlayDevice = AAUDIO_PlayDevice;
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- impl->GetDeviceBuf = AAUDIO_GetDeviceBuf;
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- impl->WaitCaptureDevice = AAUDIO_WaitDevice;
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- impl->CaptureFromDevice = AAUDIO_CaptureFromDevice;
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-
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- impl->HasCaptureSupport = SDL_TRUE;
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-
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- LOGI("SDL AAUDIO_Init OK");
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- return SDL_TRUE;
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-}
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-
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-AudioBootStrap AAUDIO_bootstrap = {
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- "AAudio", "AAudio audio driver", AAUDIO_Init, SDL_FALSE
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-};
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-
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-
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static SDL_bool PauseOneDevice(SDL_AudioDevice *device, void *userdata)
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{
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struct SDL_PrivateAudioData *hidden = (struct SDL_PrivateAudioData *)device->hidden;
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@@ -440,4 +377,65 @@ SDL_bool AAUDIO_DetectBrokenPlayState(void)
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return (ctx.handle && SDL_FindPhysicalAudioDeviceByCallback(DetectBrokenPlayStatePerDevice, NULL) != NULL) ? SDL_TRUE : SDL_FALSE;
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}
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+static void AAUDIO_Deinitialize(void)
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+{
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+ Android_StopAudioHotplug();
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+
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+ LOGI(__func__);
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+ if (ctx.handle) {
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+ SDL_UnloadObject(ctx.handle);
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+ }
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+ SDL_zero(ctx);
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+ LOGI("End AAUDIO %s", SDL_GetError());
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+}
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+
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+
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+static SDL_bool AAUDIO_Init(SDL_AudioDriverImpl *impl)
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+{
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+ LOGI(__func__);
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+
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+ /* AAudio was introduced in Android 8.0, but has reference counting crash issues in that release,
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+ * so don't use it until 8.1.
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+ *
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+ * See https://github.com/google/oboe/issues/40 for more information.
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+ */
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+ if (SDL_GetAndroidSDKVersion() < 27) {
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+ return SDL_FALSE;
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+ }
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+
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+ SDL_zero(ctx);
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+
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+ ctx.handle = SDL_LoadObject(LIB_AAUDIO_SO);
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+ if (ctx.handle == NULL) {
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+ LOGI("SDL couldn't find " LIB_AAUDIO_SO);
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+ return SDL_FALSE;
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+ }
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+
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+ if (AAUDIO_LoadFunctions(&ctx) < 0) {
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+ SDL_UnloadObject(ctx.handle);
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+ SDL_zero(ctx);
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+ return SDL_FALSE;
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+ }
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+
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+ impl->ThreadInit = Android_AudioThreadInit;
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+ impl->DetectDevices = Android_StartAudioHotplug;
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+ impl->Deinitialize = AAUDIO_Deinitialize;
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+ impl->OpenDevice = AAUDIO_OpenDevice;
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+ impl->CloseDevice = AAUDIO_CloseDevice;
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+ impl->WaitDevice = AAUDIO_WaitDevice;
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+ impl->PlayDevice = AAUDIO_PlayDevice;
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+ impl->GetDeviceBuf = AAUDIO_GetDeviceBuf;
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+ impl->WaitCaptureDevice = AAUDIO_WaitDevice;
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+ impl->CaptureFromDevice = AAUDIO_CaptureFromDevice;
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+
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+ impl->HasCaptureSupport = SDL_TRUE;
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+
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+ LOGI("SDL AAUDIO_Init OK");
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+ return SDL_TRUE;
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+}
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+
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+AudioBootStrap AAUDIO_bootstrap = {
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+ "AAudio", "AAudio audio driver", AAUDIO_Init, SDL_FALSE
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+};
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+
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#endif // SDL_AUDIO_DRIVER_AAUDIO
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