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@@ -42,6 +42,37 @@ static float get_window_scale_factor(SDL_Window *window) {
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return ((SDL_WindowData*)window->driverdata)->scale_factor;
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}
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+static void
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+SetFullscreen(SDL_Window *window, struct wl_output *output)
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+{
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+ SDL_WindowData *wind = window->driverdata;
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+ SDL_VideoData *viddata = wind->waylandData;
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+
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+ if (viddata->shell.xdg) {
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+ if (output) {
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+ xdg_toplevel_set_fullscreen(wind->shell_surface.xdg.roleobj.toplevel, output);
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+ } else {
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+ xdg_toplevel_unset_fullscreen(wind->shell_surface.xdg.roleobj.toplevel);
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+ }
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+ } else if (viddata->shell.zxdg) {
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+ if (output) {
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+ zxdg_toplevel_v6_set_fullscreen(wind->shell_surface.zxdg.roleobj.toplevel, output);
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+ } else {
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+ zxdg_toplevel_v6_unset_fullscreen(wind->shell_surface.zxdg.roleobj.toplevel);
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+ }
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+ } else {
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+ if (output) {
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+ wl_shell_surface_set_fullscreen(wind->shell_surface.wl,
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+ WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT,
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+ 0, output);
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+ } else {
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+ wl_shell_surface_set_toplevel(wind->shell_surface.wl);
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+ }
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+ }
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+
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+ WAYLAND_wl_display_flush(viddata->display);
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+}
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+
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/* On modern desktops, we probably will use the xdg-shell protocol instead
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of wl_shell, but wl_shell might be useful on older Wayland installs that
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don't have the newer protocol, or embedded things that don't have a full
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@@ -168,6 +199,12 @@ handle_configure_zxdg_toplevel(void *data,
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}
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if (!fullscreen) {
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+ if (window->flags & SDL_WINDOW_FULLSCREEN) {
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+ /* We might need to re-enter fullscreen after being restored from minimized */
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+ struct wl_output *output = (struct wl_output *) window->fullscreen_mode.driverdata;
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+ SetFullscreen(window, output);
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+ }
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+
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if (width == 0 || height == 0) {
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width = window->windowed.w;
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height = window->windowed.h;
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@@ -278,6 +315,12 @@ handle_configure_xdg_toplevel(void *data,
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}
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if (!fullscreen) {
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+ if (window->flags & SDL_WINDOW_FULLSCREEN) {
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+ /* We might need to re-enter fullscreen after being restored from minimized */
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+ struct wl_output *output = (struct wl_output *) window->fullscreen_mode.driverdata;
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+ SetFullscreen(window, output);
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+ }
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+
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if (width == 0 || height == 0) {
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width = window->windowed.w;
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height = window->windowed.h;
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@@ -474,41 +517,10 @@ Wayland_SetWindowHitTest(SDL_Window *window, SDL_bool enabled)
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return 0; /* just succeed, the real work is done elsewhere. */
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}
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-static void
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-SetFullscreen(_THIS, SDL_Window * window, struct wl_output *output)
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-{
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- const SDL_VideoData *viddata = (const SDL_VideoData *) _this->driverdata;
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- SDL_WindowData *wind = window->driverdata;
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-
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- if (viddata->shell.xdg) {
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- if (output) {
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- xdg_toplevel_set_fullscreen(wind->shell_surface.xdg.roleobj.toplevel, output);
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- } else {
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- xdg_toplevel_unset_fullscreen(wind->shell_surface.xdg.roleobj.toplevel);
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- }
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- } else if (viddata->shell.zxdg) {
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- if (output) {
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- zxdg_toplevel_v6_set_fullscreen(wind->shell_surface.zxdg.roleobj.toplevel, output);
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- } else {
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- zxdg_toplevel_v6_unset_fullscreen(wind->shell_surface.zxdg.roleobj.toplevel);
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- }
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- } else {
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- if (output) {
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- wl_shell_surface_set_fullscreen(wind->shell_surface.wl,
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- WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT,
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- 0, output);
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- } else {
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- wl_shell_surface_set_toplevel(wind->shell_surface.wl);
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- }
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- }
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-
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- WAYLAND_wl_display_flush( ((SDL_VideoData*)_this->driverdata)->display );
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-}
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-
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void Wayland_ShowWindow(_THIS, SDL_Window *window)
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{
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struct wl_output *output = (struct wl_output *) window->fullscreen_mode.driverdata;
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- SetFullscreen(_this, window, (window->flags & SDL_WINDOW_FULLSCREEN) ? output : NULL);
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+ SetFullscreen(window, (window->flags & SDL_WINDOW_FULLSCREEN) ? output : NULL);
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}
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#ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH
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@@ -582,7 +594,7 @@ Wayland_SetWindowFullscreen(_THIS, SDL_Window * window,
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SDL_VideoDisplay * _display, SDL_bool fullscreen)
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{
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struct wl_output *output = ((SDL_WaylandOutputData*) _display->driverdata)->output;
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- SetFullscreen(_this, window, fullscreen ? output : NULL);
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+ SetFullscreen(window, fullscreen ? output : NULL);
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}
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void
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@@ -631,6 +643,21 @@ Wayland_MaximizeWindow(_THIS, SDL_Window * window)
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WAYLAND_wl_display_flush( viddata->display );
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}
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+void
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+Wayland_MinimizeWindow(_THIS, SDL_Window * window)
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+{
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+ SDL_WindowData *wind = window->driverdata;
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+ SDL_VideoData *viddata = (SDL_VideoData *) _this->driverdata;
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+
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+ if (viddata->shell.xdg) {
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+ xdg_toplevel_set_minimized(wind->shell_surface.xdg.roleobj.toplevel);
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+ } else if (viddata->shell.zxdg) {
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+ zxdg_toplevel_v6_set_minimized(wind->shell_surface.zxdg.roleobj.toplevel);
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+ }
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+
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+ WAYLAND_wl_display_flush(viddata->display);
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+}
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+
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void
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Wayland_SetWindowGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
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{
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