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Android: Fixed touch pressure being out of range.

According to the documentation of Android's MotionEvent, the getPressure() may
return values higher than 1 on some devices. To prevent passing such values into
SDL they are now corrected to 1 in Java before the JNI call (where it is assumed
to be correct).

Currently SDL only sends SDL_FINGERMOTION events if the touch state (position or
pressure) changed. By correcting pressure down to 1 some events may get dropped
in the rare case that only the pressure was changed but was out of range and the
position did not change.
Philipp Wiesemann il y a 10 ans
Parent
commit
1968ff0471
1 fichiers modifiés avec 15 ajouts et 0 suppressions
  1. 15 0
      android-project/src/org/libsdl/app/SDLActivity.java

+ 15 - 0
android-project/src/org/libsdl/app/SDLActivity.java

@@ -1156,6 +1156,11 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
                         x = event.getX(i) / mWidth;
                         y = event.getY(i) / mHeight;
                         p = event.getPressure(i);
+                        if (p > 1.0f) {
+                            // may be larger than 1.0f on some devices
+                            // see the documentation of getPressure(i)
+                            p = 1.0f;
+                        }
                         SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
                     }
                     break;
@@ -1175,6 +1180,11 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
                     x = event.getX(i) / mWidth;
                     y = event.getY(i) / mHeight;
                     p = event.getPressure(i);
+                    if (p > 1.0f) {
+                        // may be larger than 1.0f on some devices
+                        // see the documentation of getPressure(i)
+                        p = 1.0f;
+                    }
                     SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
                     break;
 
@@ -1184,6 +1194,11 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
                         x = event.getX(i) / mWidth;
                         y = event.getY(i) / mHeight;
                         p = event.getPressure(i);
+                        if (p > 1.0f) {
+                            // may be larger than 1.0f on some devices
+                            // see the documentation of getPressure(i)
+                            p = 1.0f;
+                        }
                         SDLActivity.onNativeTouch(touchDevId, pointerFingerId, MotionEvent.ACTION_UP, x, y, p);
                     }
                     break;