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@@ -115,13 +115,15 @@ void WIN_UpdateKeymap(SDL_bool send_event)
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int i;
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SDL_Scancode scancode;
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SDL_Keycode keymap[SDL_NUM_SCANCODES];
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+ BYTE keyboardState[256] = { 0 };
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+ WCHAR buffer[16];
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SDL_GetDefaultKeymap(keymap);
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WIN_ResetDeadKeys();
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for (i = 0; i < SDL_arraysize(windows_scancode_table); i++) {
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- Uint8 vk;
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- Uint16 sc;
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+ int vk, sc, result;
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+ Uint32 *ch = 0;
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/* Make sure this scancode is a valid character scancode */
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scancode = windows_scancode_table[i];
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@@ -142,35 +144,21 @@ void WIN_UpdateKeymap(SDL_bool send_event)
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continue;
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}
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- /* Always map VK_A..VK_Z to SDLK_a..SDLK_z codes.
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- * This was behavior with MapVirtualKey(MAPVK_VK_TO_CHAR). */
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- //if (vk >= 'A' && vk <= 'Z') {
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- // keymap[scancode] = SDLK_a + (vk - 'A');
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- //} else {
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- {
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- BYTE keyboardState[256] = { 0 };
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- WCHAR buffer[16] = { 0 };
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- Uint32 *ch = 0;
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- int result = ToUnicode(vk, sc, keyboardState, buffer, 16, 0);
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- buffer[SDL_abs(result)] = 0;
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-
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- /* Convert UTF-16 to UTF-32 code points */
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- ch = (Uint32 *)SDL_iconv_string("UTF-32LE", "UTF-16LE", (const char *)buffer, (SDL_abs(result) + 1) * sizeof(WCHAR));
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- if (ch) {
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- if (ch[0] != 0 && ch[1] != 0) {
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- /* We have several UTF-32 code points on a single key press.
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- * Cannot fit into single SDL_Keycode in keymap.
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- * See https://kbdlayout.info/features/ligatures */
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- keymap[scancode] = 0xfffd; /* U+FFFD REPLACEMENT CHARACTER */
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- } else {
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- keymap[scancode] = ch[0];
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- }
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- SDL_free(ch);
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- }
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+ result = ToUnicode(vk, sc, keyboardState, buffer, 16, 0);
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+ buffer[SDL_abs(result)] = 0;
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+
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+ /* Convert UTF-16 to UTF-32 code points */
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+ ch = (Uint32 *)SDL_iconv_string("UTF-32LE", "UTF-16LE", (const char *)buffer, (SDL_abs(result) + 1) * sizeof(WCHAR));
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+ if (ch) {
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+ /* Windows keyboard layouts can emit several UTF-32 code points on a single key press.
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+ * Use <U+FFFD REPLACEMENT CHARACTER> since we cannot fit into single SDL_Keycode value in SDL keymap.
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+ * See https://kbdlayout.info/features/ligatures for a list of such keys. */
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+ keymap[scancode] = ch[1] == 0 ? ch[0] : 0xfffd;
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+ SDL_free(ch);
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+ }
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- if (result < 0) {
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- WIN_ResetDeadKeys();
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- }
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+ if (result < 0) {
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+ WIN_ResetDeadKeys();
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}
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}
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