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Added SDL_RenderTextureTiled()

Sam Lantinga 9 місяців тому
батько
коміт
198caa54a1

+ 23 - 0
include/SDL3/SDL_render.h

@@ -1843,6 +1843,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer *renderer, cons
  * \since This function is available since SDL 3.0.0.
  *
  * \sa SDL_RenderTextureRotated
+ * \sa SDL_RenderTextureTiled
  */
 extern SDL_DECLSPEC int SDLCALL SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect);
 
@@ -1875,6 +1876,28 @@ extern SDL_DECLSPEC int SDLCALL SDL_RenderTextureRotated(SDL_Renderer *renderer,
                                                      const double angle, const SDL_FPoint *center,
                                                      const SDL_FlipMode flip);
 
+/**
+ * Tile a portion of the texture to the current rendering target at subpixel
+ * precision.
+ *
+ * The pixels in `srcrect` will be repeated as many times as needed to completely fill `dstrect`.
+ *
+ * \param renderer the renderer which should copy parts of a texture.
+ * \param texture the source texture.
+ * \param srcrect a pointer to the source rectangle, or NULL for the entire
+ *                texture.
+ * \param scale the scale used to transform srcrect into the destination rectangle, e.g. a 32x32 texture with a scale of 2 would fill 64x64 tiles.
+ * \param dstrect a pointer to the destination rectangle, or NULL for the
+ *                entire rendering target.
+ * \returns 0 on success or a negative error code on failure; call
+ *          SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 3.0.0.
+ *
+ * \sa SDL_RenderTexture
+ */
+extern SDL_DECLSPEC int SDLCALL SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect);
+
 /**
  * Render a list of triangles, optionally using a texture and indices into the
  * vertex array Color and alpha modulation is done per vertex

+ 1 - 0
src/dynapi/SDL_dynapi.sym

@@ -664,6 +664,7 @@ SDL3_0.0.0 {
     SDL_RenderRects;
     SDL_RenderTexture;
     SDL_RenderTextureRotated;
+    SDL_RenderTextureTiled;
     SDL_RenderViewportSet;
     SDL_ReportAssertion;
     SDL_RequestAndroidPermission;

+ 1 - 0
src/dynapi/SDL_dynapi_overrides.h

@@ -689,6 +689,7 @@
 #define SDL_RenderRects SDL_RenderRects_REAL
 #define SDL_RenderTexture SDL_RenderTexture_REAL
 #define SDL_RenderTextureRotated SDL_RenderTextureRotated_REAL
+#define SDL_RenderTextureTiled SDL_RenderTextureTiled_REAL
 #define SDL_RenderViewportSet SDL_RenderViewportSet_REAL
 #define SDL_ReportAssertion SDL_ReportAssertion_REAL
 #define SDL_RequestAndroidPermission SDL_RequestAndroidPermission_REAL

+ 1 - 0
src/dynapi/SDL_dynapi_procs.h

@@ -700,6 +700,7 @@ SDL_DYNAPI_PROC(int,SDL_RenderRect,(SDL_Renderer *a, const SDL_FRect *b),(a,b),r
 SDL_DYNAPI_PROC(int,SDL_RenderRects,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return)
 SDL_DYNAPI_PROC(int,SDL_RenderTexture,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, const SDL_FRect *d),(a,b,c,d),return)
 SDL_DYNAPI_PROC(int,SDL_RenderTextureRotated,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, const SDL_FRect *d, const double e, const SDL_FPoint *f, const SDL_FlipMode g),(a,b,c,d,e,f,g),return)
+SDL_DYNAPI_PROC(int,SDL_RenderTextureTiled,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, float d, const SDL_FRect *e),(a,b,c,d,e),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_RenderViewportSet,(SDL_Renderer *a),(a),return)
 SDL_DYNAPI_PROC(SDL_AssertState,SDL_ReportAssertion,(SDL_AssertData *a, const char *b, const char *c, int d),(a,b,c,d),return)
 SDL_DYNAPI_PROC(int,SDL_RequestAndroidPermission,(const char *a, SDL_RequestAndroidPermissionCallback b, void *c),(a,b,c),return)

+ 228 - 57
src/render/SDL_render.c

@@ -3729,52 +3729,10 @@ int SDL_RenderFillRects(SDL_Renderer *renderer, const SDL_FRect *rects, int coun
     return retval;
 }
 
-int SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect)
+static int SDL_RenderTextureInternal(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect)
 {
-    SDL_FRect real_srcrect;
-    SDL_FRect real_dstrect;
     int retval;
-    int use_rendergeometry;
-
-    CHECK_RENDERER_MAGIC(renderer, -1);
-    CHECK_TEXTURE_MAGIC(texture, -1);
-
-    if (renderer != texture->renderer) {
-        return SDL_SetError("Texture was not created with this renderer");
-    }
-
-#if DONT_DRAW_WHILE_HIDDEN
-    /* Don't draw while we're hidden */
-    if (renderer->hidden) {
-        return 0;
-    }
-#endif
-
-    use_rendergeometry = (!renderer->QueueCopy);
-
-    real_srcrect.x = 0.0f;
-    real_srcrect.y = 0.0f;
-    real_srcrect.w = (float)texture->w;
-    real_srcrect.h = (float)texture->h;
-    if (srcrect) {
-        if (!SDL_GetRectIntersectionFloat(srcrect, &real_srcrect, &real_srcrect)) {
-            return 0;
-        }
-    }
-
-    GetRenderViewportSize(renderer, &real_dstrect);
-    if (dstrect) {
-        if (!SDL_HasRectIntersectionFloat(dstrect, &real_dstrect)) {
-            return 0;
-        }
-        real_dstrect = *dstrect;
-    }
-
-    if (texture->native) {
-        texture = texture->native;
-    }
-
-    texture->last_command_generation = renderer->render_command_generation;
+    SDL_bool use_rendergeometry = (!renderer->QueueCopy);
 
     if (use_rendergeometry) {
         float xy[8];
@@ -3788,15 +3746,15 @@ int SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FR
         float minu, minv, maxu, maxv;
         float minx, miny, maxx, maxy;
 
-        minu = real_srcrect.x / texture->w;
-        minv = real_srcrect.y / texture->h;
-        maxu = (real_srcrect.x + real_srcrect.w) / texture->w;
-        maxv = (real_srcrect.y + real_srcrect.h) / texture->h;
+        minu = srcrect->x / texture->w;
+        minv = srcrect->y / texture->h;
+        maxu = (srcrect->x + srcrect->w) / texture->w;
+        maxv = (srcrect->y + srcrect->h) / texture->h;
 
-        minx = real_dstrect.x;
-        miny = real_dstrect.y;
-        maxx = real_dstrect.x + real_dstrect.w;
-        maxy = real_dstrect.y + real_dstrect.h;
+        minx = dstrect->x;
+        miny = dstrect->y;
+        maxx = dstrect->x + dstrect->w;
+        maxy = dstrect->y + dstrect->h;
 
         uv[0] = minu;
         uv[1] = minv;
@@ -3823,17 +3781,64 @@ int SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FR
                                   renderer->view->scale.x,
                                   renderer->view->scale.y, SDL_TEXTURE_ADDRESS_CLAMP);
     } else {
+        SDL_FRect rect;
 
-        real_dstrect.x *= renderer->view->scale.x;
-        real_dstrect.y *= renderer->view->scale.y;
-        real_dstrect.w *= renderer->view->scale.x;
-        real_dstrect.h *= renderer->view->scale.y;
+        rect.x = dstrect->x * renderer->view->scale.x;
+        rect.y = dstrect->y * renderer->view->scale.y;
+        rect.w = dstrect->w * renderer->view->scale.x;
+        rect.h = dstrect->h * renderer->view->scale.y;
 
-        retval = QueueCmdCopy(renderer, texture, &real_srcrect, &real_dstrect);
+        retval = QueueCmdCopy(renderer, texture, srcrect, &rect);
     }
     return retval;
 }
 
+int SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect)
+{
+    SDL_FRect real_srcrect;
+    SDL_FRect real_dstrect;
+
+    CHECK_RENDERER_MAGIC(renderer, -1);
+    CHECK_TEXTURE_MAGIC(texture, -1);
+
+    if (renderer != texture->renderer) {
+        return SDL_SetError("Texture was not created with this renderer");
+    }
+
+#if DONT_DRAW_WHILE_HIDDEN
+    /* Don't draw while we're hidden */
+    if (renderer->hidden) {
+        return 0;
+    }
+#endif
+
+    real_srcrect.x = 0.0f;
+    real_srcrect.y = 0.0f;
+    real_srcrect.w = (float)texture->w;
+    real_srcrect.h = (float)texture->h;
+    if (srcrect) {
+        if (!SDL_GetRectIntersectionFloat(srcrect, &real_srcrect, &real_srcrect)) {
+            return 0;
+        }
+    }
+
+    GetRenderViewportSize(renderer, &real_dstrect);
+    if (dstrect) {
+        if (!SDL_HasRectIntersectionFloat(dstrect, &real_dstrect)) {
+            return 0;
+        }
+        real_dstrect = *dstrect;
+    }
+
+    if (texture->native) {
+        texture = texture->native;
+    }
+
+    texture->last_command_generation = renderer->render_command_generation;
+
+    return SDL_RenderTextureInternal(renderer, texture, &real_srcrect, &real_dstrect);
+}
+
 int SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture *texture,
                       const SDL_FRect *srcrect, const SDL_FRect *dstrect,
                       const double angle, const SDL_FPoint *center, const SDL_FlipMode flip)
@@ -3989,6 +3994,172 @@ int SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture *texture,
     return retval;
 }
 
+static int SDL_RenderTextureTiled_Wrap(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect)
+{
+    float xy[8];
+    const int xy_stride = 2 * sizeof(float);
+    float uv[8];
+    const int uv_stride = 2 * sizeof(float);
+    const int num_vertices = 4;
+    const int *indices = renderer->rect_index_order;
+    const int num_indices = 6;
+    const int size_indices = 4;
+    float minu, minv, maxu, maxv;
+    float minx, miny, maxx, maxy;
+
+    minu = 0.0f;
+    minv = 0.0f;
+    maxu = dstrect->w / (srcrect->w * scale);
+    maxv = dstrect->h / (srcrect->h * scale);
+
+    minx = dstrect->x;
+    miny = dstrect->y;
+    maxx = dstrect->x + dstrect->w;
+    maxy = dstrect->y + dstrect->h;
+
+    uv[0] = minu;
+    uv[1] = minv;
+    uv[2] = maxu;
+    uv[3] = minv;
+    uv[4] = maxu;
+    uv[5] = maxv;
+    uv[6] = minu;
+    uv[7] = maxv;
+
+    xy[0] = minx;
+    xy[1] = miny;
+    xy[2] = maxx;
+    xy[3] = miny;
+    xy[4] = maxx;
+    xy[5] = maxy;
+    xy[6] = minx;
+    xy[7] = maxy;
+
+    return QueueCmdGeometry(renderer, texture,
+                            xy, xy_stride, &texture->color, 0 /* color_stride */, uv, uv_stride,
+                            num_vertices,
+                            indices, num_indices, size_indices,
+                            renderer->view->scale.x,
+                            renderer->view->scale.y, SDL_TEXTURE_ADDRESS_WRAP);
+}
+
+static int SDL_RenderTextureTiled_Iterate(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect)
+{
+    float tile_width = srcrect->w * scale;
+    float tile_height = srcrect->h * scale;
+    float float_rows, float_cols;
+    float remaining_w = SDL_modff(dstrect->w / tile_width, &float_cols);
+    float remaining_h = SDL_modff(dstrect->h / tile_height, &float_rows);
+    float remaining_src_w = remaining_w * srcrect->w;
+    float remaining_src_h = remaining_h * srcrect->h;
+    float remaining_dst_w = remaining_w * tile_width;
+    float remaining_dst_h = remaining_h * tile_height;
+    int rows = (int)float_rows;
+    int cols = (int)float_cols;
+    SDL_FRect curr_src, curr_dst;
+
+    SDL_copyp(&curr_src, srcrect);
+    curr_dst.y = dstrect->y;
+    curr_dst.w = tile_width;
+    curr_dst.h = tile_height;
+    for (int y = 0; y < rows; ++y) {
+        curr_dst.x = dstrect->x;
+        for (int x = 0; x < cols; ++x) {
+            if (SDL_RenderTextureInternal(renderer, texture, &curr_src, &curr_dst) < 0) {
+                return -1;
+            }
+            curr_dst.x += curr_dst.w;
+        }
+        if (remaining_dst_w > 0.0f) {
+            curr_src.w = remaining_src_w;
+            curr_dst.w = remaining_dst_w;
+            if (SDL_RenderTextureInternal(renderer, texture, &curr_src, &curr_dst) < 0) {
+                return -1;
+            }
+            curr_src.w = srcrect->w;
+            curr_dst.w = tile_width;
+        }
+        curr_dst.y += curr_dst.h;
+    }
+    if (remaining_dst_h > 0.0f) {
+        curr_src.h = remaining_src_h;
+        curr_dst.h = remaining_dst_h;
+        curr_dst.x = dstrect->x;
+        for (int x = 0; x < cols; ++x) {
+            if (SDL_RenderTextureInternal(renderer, texture, &curr_src, &curr_dst) < 0) {
+                return -1;
+            }
+            curr_dst.x += curr_dst.w;
+        }
+        if (remaining_dst_w > 0.0f) {
+            curr_src.w = remaining_src_w;
+            curr_dst.w = remaining_dst_w;
+            if (SDL_RenderTextureInternal(renderer, texture, &curr_src, &curr_dst) < 0) {
+                return -1;
+            }
+        }
+    }
+    return 0;
+}
+
+int SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect)
+{
+    SDL_FRect real_srcrect;
+    SDL_FRect real_dstrect;
+
+    CHECK_RENDERER_MAGIC(renderer, -1);
+    CHECK_TEXTURE_MAGIC(texture, -1);
+
+    if (renderer != texture->renderer) {
+        return SDL_SetError("Texture was not created with this renderer");
+    }
+
+    if (scale <= 0.0f) {
+        return SDL_InvalidParamError("scale");
+    }
+
+#if DONT_DRAW_WHILE_HIDDEN
+    /* Don't draw while we're hidden */
+    if (renderer->hidden) {
+        return 0;
+    }
+#endif
+
+    real_srcrect.x = 0.0f;
+    real_srcrect.y = 0.0f;
+    real_srcrect.w = (float)texture->w;
+    real_srcrect.h = (float)texture->h;
+    if (srcrect) {
+        if (!SDL_GetRectIntersectionFloat(srcrect, &real_srcrect, &real_srcrect)) {
+            return 0;
+        }
+    }
+
+    GetRenderViewportSize(renderer, &real_dstrect);
+    if (dstrect) {
+        if (!SDL_HasRectIntersectionFloat(dstrect, &real_dstrect)) {
+            return 0;
+        }
+        real_dstrect = *dstrect;
+    }
+
+    if (texture->native) {
+        texture = texture->native;
+    }
+
+    texture->last_command_generation = renderer->render_command_generation;
+
+    // See if we can use geometry with repeating texture coordinates
+    if (!renderer->software &&
+        (!srcrect ||
+         (real_srcrect.x == 0.0f && real_srcrect.y == 0.0f &&
+          real_srcrect.w == (float)texture->w && real_srcrect.h == (float)texture->h))) {
+        return SDL_RenderTextureTiled_Wrap(renderer, texture, &real_srcrect, scale, &real_dstrect);
+    } else {
+        return SDL_RenderTextureTiled_Iterate(renderer, texture, &real_srcrect, scale, &real_dstrect);
+    }
+}
+
 int SDL_RenderGeometry(SDL_Renderer *renderer,
                        SDL_Texture *texture,
                        const SDL_Vertex *vertices, int num_vertices,

+ 131 - 14
test/testautomation_render.c

@@ -36,6 +36,7 @@ static SDL_Renderer *renderer = NULL;
 
 static int clearScreen(void);
 static void compare(SDL_Surface *reference, int allowable_error);
+static void compare2x(SDL_Surface *reference, int allowable_error);
 static SDL_Texture *loadTestFace(void);
 static int hasDrawColor(void);
 static int isSupported(int code);
@@ -292,6 +293,78 @@ static int render_testBlit(void *arg)
     return TEST_COMPLETED;
 }
 
+/**
+ * Tests tiled blitting routines.
+ */
+static int render_testBlitTiled(void *arg)
+{
+    int ret;
+    SDL_FRect rect;
+    SDL_Texture *tface;
+    SDL_Surface *referenceSurface = NULL;
+    SDL_Surface *referenceSurface2x = NULL;
+
+    /* Create face surface. */
+    tface = loadTestFace();
+    SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
+    if (tface == NULL) {
+        return TEST_ABORTED;
+    }
+    SDL_SetTextureScaleMode(tface, SDL_SCALEMODE_NEAREST);  /* So 2x scaling is pixel perfect */
+
+    /* Tiled blit - 1.0 scale */
+    {
+        /* Clear surface. */
+        clearScreen();
+
+        /* Tiled blit. */
+        rect.x = 0.0f;
+        rect.y = 0.0f;
+        rect.w = (float)TESTRENDER_SCREEN_W;
+        rect.h = (float)TESTRENDER_SCREEN_H;
+        ret = SDL_RenderTextureTiled(renderer, tface, NULL, 1.0f, &rect);
+        SDLTest_AssertCheck(ret == 0, "Validate results from call to SDL_RenderTextureTiled, expected: 0, got: %i", ret);
+
+        /* See if it's the same */
+        referenceSurface = SDLTest_ImageBlitTiled();
+        compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
+
+        /* Make current */
+        SDL_RenderPresent(renderer);
+    }
+
+    /* Tiled blit - 2.0 scale */
+    {
+        /* Clear surface. */
+        clearScreen();
+
+        /* Tiled blit. */
+        rect.x = 0.0f;
+        rect.y = 0.0f;
+        rect.w = (float)TESTRENDER_SCREEN_W * 2;
+        rect.h = (float)TESTRENDER_SCREEN_H * 2;
+        ret = SDL_RenderTextureTiled(renderer, tface, NULL, 2.0f, &rect);
+        SDLTest_AssertCheck(ret == 0, "Validate results from call to SDL_RenderTextureTiled, expected: 0, got: %i", ret);
+
+        /* See if it's the same */
+        referenceSurface2x = SDL_CreateSurface(referenceSurface->w * 2, referenceSurface->h * 2, referenceSurface->format);
+        SDL_BlitSurfaceScaled(referenceSurface, NULL, referenceSurface2x, NULL, SDL_SCALEMODE_NEAREST);
+        SDLTest_AssertCheck(ret == 0, "Validate results from call to SDL_BlitSurfaceScaled, expected: 0, got: %i", ret);
+        compare2x(referenceSurface2x, ALLOWABLE_ERROR_OPAQUE);
+
+        /* Make current */
+        SDL_RenderPresent(renderer);
+    }
+
+    /* Clean up. */
+    SDL_DestroyTexture(tface);
+    SDL_DestroySurface(referenceSurface);
+    SDL_DestroySurface(referenceSurface2x);
+    referenceSurface = NULL;
+
+    return TEST_COMPLETED;
+}
+
 /**
  * Blits doing color tests.
  *
@@ -1008,8 +1081,7 @@ loadTestFace(void)
  * \sa SDL_CreateSurfaceFrom
  * \sa SDL_DestroySurface
  */
-static void
-compare(SDL_Surface *referenceSurface, int allowable_error)
+static void compare(SDL_Surface *referenceSurface, int allowable_error)
 {
     int ret;
     SDL_Rect rect;
@@ -1041,6 +1113,38 @@ compare(SDL_Surface *referenceSurface, int allowable_error)
     /* Clean up. */
     SDL_DestroySurface(testSurface);
 }
+static void compare2x(SDL_Surface *referenceSurface, int allowable_error)
+{
+    int ret;
+    SDL_Rect rect;
+    SDL_Surface *surface, *testSurface;
+
+    /* Explicitly specify the rect in case the window isn't the expected size... */
+    rect.x = 0;
+    rect.y = 0;
+    rect.w = TESTRENDER_SCREEN_W * 2;
+    rect.h = TESTRENDER_SCREEN_H * 2;
+
+    surface = SDL_RenderReadPixels(renderer, &rect);
+    if (!surface) {
+        SDLTest_AssertCheck(surface != NULL, "Validate result from SDL_RenderReadPixels, got NULL, %s", SDL_GetError());
+        return;
+    }
+
+    testSurface = SDL_ConvertSurface(surface, RENDER_COMPARE_FORMAT);
+    SDL_DestroySurface(surface);
+    if (!testSurface) {
+        SDLTest_AssertCheck(testSurface != NULL, "Validate result from SDL_ConvertSurface, got NULL, %s", SDL_GetError());
+        return;
+    }
+
+    /* Compare surface. */
+    ret = SDLTest_CompareSurfaces(testSurface, referenceSurface, allowable_error);
+    SDLTest_AssertCheck(ret == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", ret);
+
+    /* Clean up. */
+    SDL_DestroySurface(testSurface);
+}
 
 /**
  * Clears the screen. Helper function.
@@ -1182,39 +1286,43 @@ static int render_testUVWrapping(void *arg)
 /* ================= Test References ================== */
 
 /* Render test cases */
-static const SDLTest_TestCaseReference renderTest1 = {
+static const SDLTest_TestCaseReference renderTestGetNumRenderDrivers = {
     (SDLTest_TestCaseFp)render_testGetNumRenderDrivers, "render_testGetNumRenderDrivers", "Tests call to SDL_GetNumRenderDrivers", TEST_ENABLED
 };
 
-static const SDLTest_TestCaseReference renderTest2 = {
+static const SDLTest_TestCaseReference renderTestPrimitives = {
     (SDLTest_TestCaseFp)render_testPrimitives, "render_testPrimitives", "Tests rendering primitives", TEST_ENABLED
 };
 
-static const SDLTest_TestCaseReference renderTest3 = {
+static const SDLTest_TestCaseReference renderTestPrimitivesWithViewport = {
     (SDLTest_TestCaseFp)render_testPrimitivesWithViewport, "render_testPrimitivesWithViewport", "Tests rendering primitives within a viewport", TEST_ENABLED
 };
 
-static const SDLTest_TestCaseReference renderTest4 = {
+static const SDLTest_TestCaseReference renderTestBlit = {
     (SDLTest_TestCaseFp)render_testBlit, "render_testBlit", "Tests blitting", TEST_ENABLED
 };
 
-static const SDLTest_TestCaseReference renderTest5 = {
+static const SDLTest_TestCaseReference renderTestBlitTiled = {
+    (SDLTest_TestCaseFp)render_testBlitTiled, "render_testBlitTiled", "Tests tiled blitting", TEST_ENABLED
+};
+
+static const SDLTest_TestCaseReference renderTestBlitColor = {
     (SDLTest_TestCaseFp)render_testBlitColor, "render_testBlitColor", "Tests blitting with color", TEST_ENABLED
 };
 
-static const SDLTest_TestCaseReference renderTest6 = {
+static const SDLTest_TestCaseReference renderTestBlendModes = {
     (SDLTest_TestCaseFp)render_testBlendModes, "render_testBlendModes", "Tests rendering blend modes", TEST_ENABLED
 };
 
-static const SDLTest_TestCaseReference renderTest7 = {
+static const SDLTest_TestCaseReference renderTestViewport = {
     (SDLTest_TestCaseFp)render_testViewport, "render_testViewport", "Tests viewport", TEST_ENABLED
 };
 
-static const SDLTest_TestCaseReference renderTest8 = {
+static const SDLTest_TestCaseReference renderTestClipRect = {
     (SDLTest_TestCaseFp)render_testClipRect, "render_testClipRect", "Tests clip rect", TEST_ENABLED
 };
 
-static const SDLTest_TestCaseReference renderTest9 = {
+static const SDLTest_TestCaseReference renderTestLogicalSize = {
     (SDLTest_TestCaseFp)render_testLogicalSize, "render_testLogicalSize", "Tests logical size", TEST_ENABLED
 };
 
@@ -1224,9 +1332,18 @@ static const SDLTest_TestCaseReference renderTestUVWrapping = {
 
 /* Sequence of Render test cases */
 static const SDLTest_TestCaseReference *renderTests[] = {
-    &renderTest1, &renderTest2, &renderTest3, &renderTest4,
-    &renderTest5, &renderTest6, &renderTest7, &renderTest8,
-    &renderTest9, &renderTestUVWrapping, NULL
+    &renderTestGetNumRenderDrivers,
+    &renderTestPrimitives,
+    &renderTestPrimitivesWithViewport,
+    &renderTestBlit,
+    &renderTestBlitTiled,
+    &renderTestBlitColor,
+    &renderTestBlendModes,
+    &renderTestViewport,
+    &renderTestClipRect,
+    &renderTestLogicalSize,
+    &renderTestUVWrapping,
+    NULL
 };
 
 /* Render test suite (global) */