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@@ -965,35 +965,23 @@ static bool GPU_RenderPresent(SDL_Renderer *renderer)
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}
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SDL_GPUTextureFormat swapchain_fmt = SDL_GetGPUSwapchainTextureFormat(data->device, renderer->window);
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+ SDL_GPUBlitRegion src;
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+ SDL_zero(src);
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+ src.texture = data->backbuffer.texture;
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+ src.w = data->backbuffer.width;
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+ src.h = data->backbuffer.height;
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+
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+ SDL_GPUBlitRegion dst;
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+ SDL_zero(dst);
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+ dst.texture = swapchain;
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+ dst.w = swapchain_w;
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+ dst.h = swapchain_h;
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+
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+ SDL_BlitGPUTexture(data->state.command_buffer, &src, &dst, SDL_FLIP_NONE, SDL_GPU_FILTER_LINEAR, true);
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if (swapchain_w != data->backbuffer.width || swapchain_h != data->backbuffer.height || swapchain_fmt != data->backbuffer.format) {
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- SDL_GPUBlitRegion src;
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- SDL_zero(src);
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- src.texture = data->backbuffer.texture;
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- src.w = data->backbuffer.width;
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- src.h = data->backbuffer.height;
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-
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- SDL_GPUBlitRegion dst;
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- SDL_zero(dst);
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- dst.texture = swapchain;
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- dst.w = swapchain_w;
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- dst.h = swapchain_h;
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-
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- SDL_BlitGPUTexture(data->state.command_buffer, &src, &dst, SDL_FLIP_NONE, SDL_GPU_FILTER_LINEAR, true);
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SDL_ReleaseGPUTexture(data->device, data->backbuffer.texture);
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CreateBackbuffer(data, swapchain_w, swapchain_h, swapchain_fmt);
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- } else {
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- SDL_GPUTextureLocation src;
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- SDL_zero(src);
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- src.texture = data->backbuffer.texture;
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-
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- SDL_GPUTextureLocation dst;
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- SDL_zero(dst);
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- dst.texture = swapchain;
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-
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- SDL_GPUCopyPass *pass = SDL_BeginGPUCopyPass(data->state.command_buffer);
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- SDL_CopyGPUTextureToTexture(pass, &src, &dst, swapchain_w, swapchain_h, 1, true);
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- SDL_EndGPUCopyPass(pass);
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}
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// *** FIXME ***
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