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@@ -24,7 +24,7 @@ target_link_libraries(sdltests_utils PRIVATE SDL3::Headers)
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file(GLOB RESOURCE_FILES *.bmp *.wav *.hex moose.dat utf8.txt)
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set(RESOURCE_FILE_NAMES)
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-foreach(RESOURCE_FILE ${RESOURCE_FILES})
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+foreach(RESOURCE_FILE IN LISTS RESOURCE_FILES)
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get_filename_component(res_file_name ${RESOURCE_FILE} NAME)
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list(APPEND RESOURCE_FILE_NAMES "${res_file_name}")
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endforeach()
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@@ -82,6 +82,12 @@ macro(add_sdl_test_executable TARGET)
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# Make sure resource files get installed into macOS/iOS .app bundles.
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set_target_properties(${TARGET} PROPERTIES RESOURCE "${RESOURCE_FILES}")
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endif()
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+ if(EMSCRIPTEN)
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+ foreach(res IN LISTS RESOURCE_FILES)
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+ get_filename_component(res_name "${res}" NAME)
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+ target_link_options(${TARGET} PRIVATE "SHELL:--embed-file ${res}@${res_name}")
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+ endforeach()
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+ endif()
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set_property(TARGET ${TARGET} APPEND PROPERTY ADDITIONAL_CLEAN_FILES "$<TARGET_FILE_DIR:${TARGET}>/$<JOIN:${RESOURCE_FILE_NAMES},$<SEMICOLON>$<TARGET_FILE_DIR:${TARGET}>/>")
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endif()
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if(AST_BUILD_DEPENDENT)
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@@ -98,6 +104,10 @@ macro(add_sdl_test_executable TARGET)
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target_link_libraries(${TARGET} PRIVATE GL)
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endif()
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+ if(EMSCRIPTEN)
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+ set_property(TARGET ${TARGET} PROPERTY SUFFIX ".html")
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+ endif()
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+
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if(OPENGL_FOUND)
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target_compile_definitions(${TARGET} PRIVATE HAVE_OPENGL)
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endif()
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@@ -212,7 +222,7 @@ if(ANDROID)
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target_link_libraries(testgles PRIVATE GLESv1_CM)
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endif()
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add_sdl_test_executable(testgles2 SOURCES testgles2.c)
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-add_sdl_test_executable(testgles2_sdf TESTUTILS SOURCES testgles2_sdf.c)
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+add_sdl_test_executable(testgles2_sdf NEEDS_RESOURCES TESTUTILS SOURCES testgles2_sdf.c)
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add_sdl_test_executable(testhaptic SOURCES testhaptic.c)
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add_sdl_test_executable(testhotplug SOURCES testhotplug.c)
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add_sdl_test_executable(testrumble SOURCES testrumble.c)
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