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Don't try to update the gamepad fusion sensors manually, instead rely on the normal update flow

Sam Lantinga 1 year ago
parent
commit
1a9c04e9f1
1 changed files with 0 additions and 10 deletions
  1. 0 10
      src/joystick/SDL_joystick.c

+ 0 - 10
src/joystick/SDL_joystick.c

@@ -1893,16 +1893,6 @@ void SDL_UpdateJoysticks(void)
 
     for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
         if (joystick->attached) {
-            if (joystick->accel || joystick->gyro) {
-                SDL_LockSensors();
-                if (joystick->gyro) {
-                    SDL_UpdateSensor(joystick->gyro);
-                }
-                if (joystick->accel) {
-                    SDL_UpdateSensor(joystick->accel);
-                }
-                SDL_UnlockSensors();
-            }
             joystick->driver->Update(joystick);
 
             if (joystick->delayed_guide_button) {