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@@ -508,7 +508,7 @@ static void PushFragmentUniforms(GPU_RenderData *data, SDL_RenderCommand *cmd)
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static SDL_GPUSampler **SamplerPointer(GPU_RenderData *data, SDL_TextureAddressMode address_mode, SDL_ScaleMode scale_mode)
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{
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SDL_assert(scale_mode < SDL_arraysize(data->samplers));
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- SDL_assert(address_mode < SDL_arraysize(data->samplers[0]));
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+ SDL_assert((address_mode - 1) < SDL_arraysize(data->samplers[0]));
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return &data->samplers[scale_mode][address_mode - 1];
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}
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