The call stack is: We want to use this instead of the desktop mode because the view may be in a different orientation than the device orientation, which the desktop mode is based on.
@@ -131,6 +131,8 @@ static SDL_VideoDevice *UIKit_CreateDevice(void)
device->Metal_GetLayer = UIKit_Metal_GetLayer;
#endif
+ device->device_caps = VIDEO_DEVICE_CAPS_SENDS_FULLSCREEN_DIMENSIONS;
+
device->gl_config.accelerated = 1;
return device;