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@@ -3069,8 +3069,6 @@ bool SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h)
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bool SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h)
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{
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- int w, h;
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-
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CHECK_WINDOW_MAGIC(window, false);
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if (min_w < 0) {
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return SDL_InvalidParamError("min_w");
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@@ -3092,8 +3090,10 @@ bool SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h)
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}
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// Ensure that window is not smaller than minimal size
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- w = window->min_w ? SDL_max(window->floating.w, window->min_w) : window->floating.w;
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- h = window->min_h ? SDL_max(window->floating.h, window->min_h) : window->floating.h;
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+ int w = window->last_size_pending ? window->pending.w : window->floating.w;
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+ int h = window->last_size_pending ? window->pending.h : window->floating.h;
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+ w = window->min_w ? SDL_max(w, window->min_w) : w;
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+ h = window->min_h ? SDL_max(h, window->min_h) : h;
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return SDL_SetWindowSize(window, w, h);
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}
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@@ -3111,8 +3111,6 @@ bool SDL_GetWindowMinimumSize(SDL_Window *window, int *min_w, int *min_h)
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bool SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h)
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{
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- int w, h;
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-
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CHECK_WINDOW_MAGIC(window, false);
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if (max_w < 0) {
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return SDL_InvalidParamError("max_w");
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@@ -3134,8 +3132,10 @@ bool SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h)
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}
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// Ensure that window is not larger than maximal size
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- w = window->max_w ? SDL_min(window->floating.w, window->max_w) : window->floating.w;
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- h = window->max_h ? SDL_min(window->floating.h, window->max_h) : window->floating.h;
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+ int w = window->last_size_pending ? window->pending.w : window->floating.w;
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+ int h = window->last_size_pending ? window->pending.h : window->floating.h;
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+ w = window->max_w ? SDL_min(w, window->max_w) : w;
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+ h = window->max_h ? SDL_min(h, window->max_h) : h;
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return SDL_SetWindowSize(window, w, h);
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}
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