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+PS Vita
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+=======
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+SDL port for the Sony Playstation Vita ans Sony Playstation TV
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+
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+Credit to
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+* xerpi and rsn8887 for initial (vita2d) port
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+* vitasdk/dolcesdk devs
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+* CBPS discord (Namely Graphene and SonicMastr)
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+
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+Building
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+--------
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+To build for the PSP, make sure you have vitasdk and cmake installed and run:
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+```
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+ cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release
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+ cmake --build build
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+ cmake --install build
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+```
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+
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+
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+Notes
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+-----
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+* There are two renderers: native gxm and pigs-in-a-blanket gles2.
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+ By default gxm one is used. gles2 renderer is slow and only usable if you want to bind SDL_Texture to GL context.
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+ You can create gles2 renderer by using hint or `1` as a renderer index in `SDL_CreateRenderer`.
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+* By default SDL emits mouse events for touch events on every touchscreen.
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+ Vita has two touchscreens, so it's recommended to use `SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");` and handle touch events instead.
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+* Support for L2/R2/R3/R3 buttons, haptic feedback and gamepad led only available on PSTV, or when using external ds4 gamepad on vita.
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