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Sync SDL3 wiki -> header

SDL Wiki Bot 10 months ago
parent
commit
1e81424b3d
1 changed files with 17 additions and 8 deletions
  1. 17 8
      include/SDL3/SDL_keyboard.h

+ 17 - 8
include/SDL3/SDL_keyboard.h

@@ -192,7 +192,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
  * See SDL_Keycode for details.
  *
  * \param scancode the desired SDL_Scancode to query.
- * \param modstate the modifier state to use when translating the scancode to a keycode.
+ * \param modstate the modifier state to use when translating the scancode to
+ *                 a keycode.
  * \returns the SDL_Keycode that corresponds to the given SDL_Scancode.
  *
  * \since This function is available since SDL 3.0.0.
@@ -209,7 +210,8 @@ extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetDefaultKeyFromScancode(SDL_Scanco
  * See SDL_Keycode for details.
  *
  * \param scancode the desired SDL_Scancode to query.
- * \param modstate the modifier state to use when translating the scancode to a keycode.
+ * \param modstate the modifier state to use when translating the scancode to
+ *                 a keycode.
  * \returns the SDL_Keycode that corresponds to the given SDL_Scancode.
  *
  * \since This function is available since SDL 3.0.0.
@@ -221,12 +223,15 @@ extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetDefaultKeyFromScancode(SDL_Scanco
 extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode, SDL_Keymod modstate);
 
 /**
- * Get the scancode corresponding to the given key code according to a default en_US keyboard layout.
+ * Get the scancode corresponding to the given key code according to a default
+ * en_US keyboard layout.
  *
- * Note that there may be multiple scancode+modifier states that can generate this keycode, this will just return the first one found.
+ * Note that there may be multiple scancode+modifier states that can generate
+ * this keycode, this will just return the first one found.
  *
  * \param key the desired SDL_Keycode to query.
- * \param modstate a pointer to the modifier state that would be used when the scancode generates this key, may be NULL.
+ * \param modstate a pointer to the modifier state that would be used when the
+ *                 scancode generates this key, may be NULL.
  * \returns the SDL_Scancode that corresponds to the given SDL_Keycode.
  *
  * \since This function is available since SDL 3.0.0.
@@ -240,10 +245,12 @@ extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetDefaultScancodeFromKey(SDL_Keyco
  * Get the scancode corresponding to the given key code according to the
  * current keyboard layout.
  *
- * Note that there may be multiple scancode+modifier states that can generate this keycode, this will just return the first one found.
+ * Note that there may be multiple scancode+modifier states that can generate
+ * this keycode, this will just return the first one found.
  *
  * \param key the desired SDL_Keycode to query.
- * \param modstate a pointer to the modifier state that would be used when the scancode generates this key, may be NULL.
+ * \param modstate a pointer to the modifier state that would be used when the
+ *                 scancode generates this key, may be NULL.
  * \returns the SDL_Scancode that corresponds to the given SDL_Keycode.
  *
  * \since This function is available since SDL 3.0.0.
@@ -258,7 +265,9 @@ extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key,
  * Set a human-readable name for a scancode.
  *
  * \param scancode the desired SDL_Scancode.
- * \param name the name to use for the scancode, encoded as UTF-8. The string is not copied, so the pointer given to this function must stay valid while SDL is being used.
+ * \param name the name to use for the scancode, encoded as UTF-8. The string
+ *             is not copied, so the pointer given to this function must stay
+ *             valid while SDL is being used.
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *